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Barrenzye

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Barrenzye

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About this mod

Ever wanted to launch your neighbor like a rocket at mindblowingly fatal speeds? NOW YOU CAN! With the Human Catapult, you can send those annoying little wastelanders on a one way jumbo-jet to pwnville.

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Human Catapult Mod

Author: Barrenzye
Version 1.0
5/21/09

Human Catapult Instruction Manual Vol. 1
========================================

The Human Catapult and You:

Congratulations on acquiring your very own Human Catapult module!

We here at LaunchTech Industries know you will be very happy with our fantastic new product.
In fact, we guarantee it! If you have any complaints about the Human Catapult, or you just feel like returning to your old, boring, catapult-less lifestyle, you're welcome to drop the item at any time.
No questions asked!

But you're probably wondering: So how do I use this crazy thing anyway?
It's quite simple really.
After the item is added to your inventory, the moment you open your PipBoy you will be prompted to press a button on your keyboard. Once you select a key, the Catapult function will activate everytime that key is pressed.
If you would like to choose a different key, just drop the item from your inventory and pick it back up. Then go to your PipBoy menu and you will be asked to select a key again.

To use the catapult in the world, simply walk up to the *Living* Person/Creature that you would like to launch, press the designated key, and WHAM, the poor thing is launched into the sky like a speeding flesh bullet. (Assuming you have enough AP, that is)

That's really all there is to it.
So go out there and start launching!

*Warning* Due to the intense G-Forces, whiplash, and impact damage caused by the human catapult, severe injury or death is likely to occur on the subject being launched.


Installing Your Human Catapult
==============================

First of all, you must be using the Fallout Script Extender (FOSE) in order for this mod to work properly.

You can download it at http://fose.silverlock.org/

To install the mod, extract/expand the zip file and then copy the contents of the folder into the Data folder of your Fallout 3 directory. Then be sure to use Fallout Mod Manager or Fallout Launcher to flag the mod as active.

Once you load the game, an item called "The Human Catapult" will be automatically added to your inventory.
(And yes, this does mean that you can use it in the Vault 101 tutorial segment of the game. I did that on purpose. There's nothing funnier than watching Amata eat the wall at 300 mph)

IMPORTANT:
AS SOON AS YOU OPEN YOUR PIPBOY YOU WILL BE PROMPTED TO SELECT WHATEVER KEY YOU WANT TO BIND TO THE CATAPULT FUNCTION.
THIS MEANS THAT WHATEVER KEYBOARD KEY YOU PRESS AFTER YOU OPEN YOUR PIPBOY WILL BE BOUND AS THE CATAPULT KEY.

Not to worry though, there is a way to rebind the function to a different key if you decide you want to choose a different one. Just simply drop the Human Catapult (located in the MISC tab in your PipBoy), pick it back up, and then open your PipBoy again. Upon opening it, you will be prompted (again) to choose your key. Don't screw it up this time.


Compatibility
=============

So far no compatibility issues have been encountered. If you discover one, be sure to let me know and I'll do what I can to fix it.


Credits
================

(http://geck.bethsoft.com) For teaching me most of what I know about scripting and editing.

(http://fose.silverlock.org/fose_command_doc.html) For making FOSE and providing me with several very useful new scripting functions.

(http://www.pacdv.com/sounds/index.html) For distributing the awesome screaming sounds that I used in this mod.

And my roommate, who was responsible for the beta-testing, proofreading, and screenshots.


Legal
======

If you would like to use/distribute any part of this mod, just be sure to give the proper credit and provide a link to it.
That is all.