FALLOUT 3
Better Talons by Tahadar
Fallout 3 » Gameplay Effects and Changes
Added: 20/05/2009 - 10:56AM
Updated: 20/05/2009 - 12:29PM

19 Endorsements

1 Latest version

906 Unique D/Ls

1,217 Total D/Ls

11,006 Total Views

Uploaded by Tahadar

Description

Last updated at 12:29, 20 May 2009 Uploaded at 10:56, 20 May 2009

Anthony447 & twilightblade, have fun :)

Talon Mercs has been upgraded a bit. Well, a bit more. Fort Bannister (surface part only) was reinforced with a bit more troops. I've decided that only 20 mercs more is just enough to make an average player to smash the keyboard and a hardcore player to sweat a bit. If you need more, leave a comment.

Do not expect a fair fight. Do not swear at me if you die. Cross and Fawkes both died in an attempt of a frontal assault in my testing. No more Rambo style :P

Fort Bannister "upgrades"
- 4 heavy weapon mercs
- 4 snipers
- 4 melee ambushers
- 4 assault mercs
- 4 (surprise) mercs

Talon Company Mercs upgrades:
- armor starts with 75% condition
- weapons start with 75% condition
- base HP multiplied x10
- minimum of a merc is level 15
- mercs match player level
- "slight" alteration in Talon Wapons (no more 10mm SMGs)

Instalation:
Extract in Fallout3/data directory and load it with ingame loader or just use Fallout Mod Manager and load it from there.

Uninstalation:
Delete the file from Fallout3/data

Enjoy your funerals. Lol :)
Feel free to comment & rate the file.