FALLOUT 3
Warhammer 40k Tau Pulse Carbine by DaiShi
Fallout 3 » Weapons
Added: 13/05/2009 - 01:23PM
Updated: 08/08/2009 - 11:17PM

108 Endorsements

1.0 Latest version

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Uploaded by DaiShiHUN

Description

Last updated at 23:17, 8 Aug 2009 Uploaded at 13:23, 13 May 2009

Made by DaiShi (I wont make Tau armor in the forseeable future)

Description:
This Mod Places a Tau Pulse Carbine in the Abandoned Tent. Link with position: http://fallout.wikia.com/wiki/Abandoned_Tent
The weapon is full automatic and comes w. an underbarrel Grenade launcher. Both use Energy weapon skill. Photon Grenade is a flash grenade so it has apsolutely no Dmg.
Can be repaired w. Laser Rifles.

Uses custom:
- sound
- muzzle flash
- projectile

For Ammo u should also use my Tau Ammo Vendor mod (should be a download next to this one).

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Weapon use:

If u click it in the pipboy, u can choose which firing mode u want to use. Since actually they are 2 separate weapons, so u cant add this to quickslots cus it will disappear if u change between modes.
BUT theres an item called Tau Carbine Quick Switcher, u can place this in one of the quickslots, if u use it with another weapon in ure hand it ll equip the carbine or grenade launcher in your inventory, if u hit it when 1 of them in youre hands it will change it to the other but unequip it, just press it again to equip, so holding Carbine use QSwitcher twice and ure holding the grenade launcher (actually the script was originally worked with just 1 use but sometimes i got CTD during the switch, so i made it this way)

Before some1 comments on how something is wrong (WH40k lore wise) about the weapon: I've based it on the info i found at TauOnline (http://tauonline.org/Article/273/WeaponsoftheTauEmpire/), fire rate is little higher thou.

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FOSE version:

flaicher made an Fose compatible .esp. Ive uploaded it as an optional file (u dont need quick switcher with this version).
Cannot change Impact Dataset or firing sounds with a script before they add those to FOSE :\
Pressing "L" activates the script and it requires that player has "reload" mapped to "R" or it doesn't work 100%.

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Credits:

-to martyr777 for his scripts in his Grenade Launcher mod (http://www.fallout3nexus.com/downloads/file.php?id=2286)it saved me a lot of trouble that i could use it as a base for my own scripts.
-to flaicher for making a FOSE using version
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Known Issues:
-nothing so far

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Installation:
Unzip it in Data folder (dont forget to check Tau Ammo.esm too cus every tau based .esp is using it)

NOTE:
- For Ammo u should also use my Tau Ammo Vendor mod (should be a download next to this one).
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Have Fun! And use the mod as u like (give me Credit plz)

(and sorry about my bad english)