FALLOUT 3
TUPAM - The Ultimate Power Armor Mod by Drag0ntamer
Fallout 3 » Gameplay Effects and Changes
Added: 05/05/2009 - 06:54AM
Updated: 19/07/2009 - 11:39PM

437 Endorsements

2.4 Latest version

6,311 Unique D/Ls

9,947 Total D/Ls

90,682 Total Views

Uploaded by Drag0ntamer

Description

Last updated at 23:39, 19 Jul 2009 Uploaded at 6:54, 5 May 2009

Name: TUPAM - The Ultimate Power Armor Mod
Category: Gameplay Effects and Changes
Author(s): Drag0ntamer
Source: http://www.fallout3nexus.com/downloads/file.php?id=6128m/downloads/file.php?id=8440
Forum: http://forum.fookunity.com/showthread.php?t=363
Homepage: http://forum.fookunity.com/forumdisplay.php?f=92

NOTE: You MUST follow the install instructions EXACTLY every time, even when updating or it can cause damaged stats.

Description
===========
This is a complete power armor overhaul. What this mod strives to do is balance all power armors in the game while making them extremely worthwhile. The vanilla power armors were weak and a great disappointment so I upgraded all power armor in the game. Note, this will also increase all NPC's armor, so they will be harder to kill.

Note, this mod requires FOSE.

Notable Changes
===============
1. Removed power armor training requirement. You can now wear power armor without having the power armor training perk, however you will receive an agility penalty.

2. The power armor training perk now removes the agility penalty from your armor.

3. Almost all power armors are cross compatible for repairs in addition to being repairable with scrap metal.

4. All power armors now carry themselves when worn in addition to increasing your carrying capacity. When not worn they will weigh you down.

5. All enchantment names have been abbreviated to allow for more enchants per item. For example big guns is now BG.

6. Renamed all armors to their lore appropriate names.

7. Night Vision added to all power armor helmets. Activate/disable this with the N key. Turning it on in the dark should now turn night into day with a green hue.

8. Added multiple ways to obtain Power Armor Training. See the spoilers section for additional information.

9. Power Armor T-47a (Medic Power Armor) overhaul, see individual stats for additional information. Also, a helmet is included for this armor now.

10. All recon armors have now been overhauled and have stealth fields when sneaking. They also have night vision. See individual stats for additional information.

Individual Stats
================
Power Armor T-45d T-47 T-47a
----------------------------
DR: +40
Lbs: +75
ER: +15
PR: +10
RR: +10
STR: +2
AG: -2
LP: -10
Sn: -65
-------
Wg: 45
Val: 900
-------

Power Armor T-45d T-47a Helmet
------------------------------
DR: +10
AP: +10
Crt: +10
FR: +20
PR: +5
RR: +10
PER: +1
SG: +10
BG: +10
-------
Wg: 10
Val: 300
-------

Power Armor T-47 Helmet
-----------------------
DR: +12
AP: +10
Crt: +10
FR: +20
PR: +5
RR: +10
PER: +1
SG: +10
BG: +10
-------
Wg: 10
Val: 300
-------

Power Armor T-51b
-----------------
DR: +50
Lbs: +125
ER: +20
PR: +10
RR: +15
STR: +3
AG: -2
LP: -10
Sn: -65
-------
Wg: 45
Val: 1500
-------

Power Armor T-51b Helmet
------------------------
DR: +15
AP: +10
Crt: +15
FR: +30
PR: +10
RR: +15
PER: +1
SG: +15
BG: +15
-------
Wg: 10
Val: 500
-------

Advanced Power Armor MKII
-------------------------
DR: +50
Lbs: +125
ER: +25
PR: +15
RR: +20
STR: +3
AG: -1
LP: -10
Sn: -65
-------
Wg: 45
Val: 2000
-------

Advanced Power Armor MKII Helmet
--------------------------------
DR: +20
AP: +15
Crt: +15
FR: +40
PR: +10
RR: +20
PER: +1
SG: +15
BG: +15
-------
Wg: 10
Val: 800
-------

Tesla Advanced Power Armor MKII
-------------------------------
DR: +45
Lbs: +150
ER: +30
PR: +15
RR: +40
STR: +3
AG: -1
LP: -10
Sn: -65
-------
Wg: 45
Val: 2500
-------

Tesla Advanced Power Armor MKII Helmet
--------------------------------------
DR: +20
AP: +15
Crt: +15
FR: +40
PR: +10
PER: +1
EW: +15
SG: +5
BG: +5
-------
Wg: 10
Val: 800
-------

Tribal Power Armor
------------------
DR: +35
Lbs: +75
STR: +2
LCK: +1
MW: +15
AP: +15
AG: -2
LP: -10
Sn: -65
-------
Wg: 45
Val: 900
-------

Ashur's Power Armor
-------------------
DR: +40
Lbs: +100
STR: +2
LCK: +1
MW: +20
AP: +15
AG: -2
LP: -10
Sn: -65
-------
Wg: 45
Val: 1000
-------

Linden's Power Armor
--------------------
DR: +40
Lbs: +75
ER: +15
PR: +15
RR: +20
STR: +2
AG: -2
LP: -10
Sn: -65
-------
Wg: 45
Val: 900
-------

Enclave Hellfire Armor
----------------------
DR: +50
Lbs: +200
ER: +30
PR: +15
RR: +75
STR: +3
AG: -1
LP: -10
Sn: -65
-------
Wg: 45
Val: 3000
-------

Enclave Hellfire Armor Helmet
-----------------------------
DR: +20
AP: +15
Crt: +15
FR: +40
PR: +10
PER: +1
Epl: +15
BG: +15
-------
Wg: 10
Val: 1000
-------

Recon Armor
----------------------
DR: +28
ER: +10
PR: +10
RR: +20
LP: +15
MW: +10
Un: +10
STR: +1
Sn: +45
Stealth Field: When you sneak you will now become slightly invisiible.
-------
Wg: 20
Val: 500
-------

Recon Armor Helmet
-----------------------------
DR: +5
AP: +15
Crt: +15
ER: +10
FR: +20
PR: +10
RR: +20
PER: +1
SG: +15
-------
Wg: 3
Val: 300
-------

Prototype Medic Power Armor T-47a additional information
--------------------------------------------------
This armor will now apply the following drugs under these conditions:

Morphine if you fall at or below 33% hp.

Stimpak if you fall at or below 33% hp.

Buffout if you fall at or below 33% hp.

Psycho if you fall at or below 33% hp.

Radaway if your radiation level reaches more then 200 rads.

RadX if you get more then 5 rads a second over a short period of time.

Jet if your AP is equal to or below 5.

Morphine, stimpaks, buffout, and psycho are only used in combat.

Abbreviation Key
=================
Action Points = AP
Aggression = Aggr
Agility = AG
Assistance = Assis
Barter = Bar
Big Guns = BG
Bloody Mess = BM
Brain Condition = BC
Carry Weight = Lbs
Chameleon = SF
Charisma = CHR
Confidence = Conf
Crit Chance = Crt
Damage Resist = DR
Detect Life Range = DLR
Electric Resist = ElR
Emp Resist = EmR
Endurance = END
Energy = En
Energy Resist = ER
Energy Weapons = EW
Explosives = Epl
Fire Resist = FR
Frost Resist = FrR
Health = HP
Intelligence = INT
Inventory Weight = Wg
Invisibility = Inv
Lockpick = Lp
Luck = LCK
Medicine = Med
Melee Damage = MD
Melee Weapons = MW
Night Eye = NV
Perception = PER
Poison Resist = PR
Rad Resist = RR
Repair = Rp
Responsibility = Respons
Science = Sc
Small Guns = SG
Sneak = Sn
Speech = Spe
Speed Multiplier = Spd
Strength = STR
Unarmed = Un
Unarmed Damage = UnD
Water Breather = WtrB
XP = XP

Spoilers
========
I have include 6 Power Armor Taining Manuals throughout the world. Without giving out too much information, they can be found in the following locations...

1. Near Rockopolis there is a dead Outcast Recon unit with the manual on his body. He is next to some Deathcalws.

2. In Old Olney on the corpse of the BoS member wearing the Prototype Medic Power Armor T-47a there is a manual.

3. In Fort Constantine next to the T-51b armor there is a manual.

4. In Fort Independence by a computer there is a manual.

5. In the Citadel Lab in the Smithy there is a manual by some armor on the counter.

6. Can be obtained from Linden as a reward in addition to his power armor upon quest completion in the Oasis.

Install
=======
1. If you are wearing power armor un-equip it. If you have a power armor training manual in your inventory remove it and save your game and quit.

2. Disable all TUPAM mods.

3. Load you game, rest in an empty cell like your player home for 4 days and save and quit.

4. Extract the TUPAM.rar into your Data folder.

5. Enable TUPAM.esp

6. Enable all addon .esp's if you are using the DLC.

7. Load your save and re-equip the armor.

8. For FOOK users use TUPAM+FOOK.esp instead of the TUPAM.esp.

Uninstall
=========
1. If you are wearing power armor un-equip it. If you have a power armor training manual in your inventory remove it and save your game and quit.

2. Remove all TUPAM textures. These can be found in the following location...

Data/Textures/TUPAM

3. Disable the TUPAM.esp.

4. Disable all addon .esp's.

5. Load the TUPAM_Uninstall.esp

6. Load your game and save and quit

7. Disable the TUPAM - Uninstaller.esp

Incompatibility
===============
This mod will not be compatible with any mod that changes power armor stats and enchant abbreviations. If you are using FOOK or FWE load this AFTER them so it can override their data.

History
=======
7.16.09 Version 2.4
General mod cleaning, removed all duplicate ID's and unnecessary data. Fixed broken repair lists and added night vision to the T-47a Power Armor Helmet.

6.01.09 Version 2.3
Fixed an issue with CTD's when sneaking while wearing recon armor and using the PipBoy. Possible fix for those who reported CTD's when leveling up(Only 3 people but still worth trying to fix!). Fixed an issue with Dead Outcast Recon unit and Deathclaw not working as intended. Added another way to obtain the power armor training manual. General mod cleaning.

5.27.09 Version 2.2
Overhauled all Recon Armors and fixed an issue with one of the power training manuals.

5.24.09 Version 2.1
Overhauled the Prototype Power Armor T-47a with NEW improved script. Fixed issue with power armor sounds not playing when walking. General mod cleaning.

5.18.09 Version 2.0
Overhauled the Prototype Power Armor T-47a. Fixed some issues with incorrect stats on TUPAM.esp armors. General mod cleaning.

5.17.09 Version 1.9
General mod cleaning. Fixed an OA issue with the simulation armor.

5.16.09 Version 1.8
Removed some edits that were no longer needed/updated mods information. General mod cleaning.

5.13.09 Version 1.7
Fixed an unintended edited reference in TUPAM Broken Steel Addon.

5.13.09 Version 1.6
Balanced stats more and added multiple ways to obtain Power Armor Training.

5.10.09 Version 1.5
Balanced stats more and fixed some issues with armor not having correct repair list or enchant.

5.10.09 Version 1.4
Added BS support.

5.9.09 Version 1.3
Fixed an issue with your sneak skill being permanently reduced even when not wearing the armor.

5.8.09 Version 1.2
Fixed an issue with CTD's if you did not have PA training to reduce the agility reduction. I have made room for the agility reduction by removing all FR from the body of power amor to the helm slot. It combines with the existing FR.

5.7.09 Version 1.1
Fixed the Pitt addon using night vision on the Tab key instead of the N key.

5.5.09 Version 1.0
1st Release

Contact
=======
To contact me PM if you have any issues or questions on the official Bethesda Forums or here on the Fallout 3 Nexus forums. My name is Drag0ntamer on both boards.

Team Members
==============
Riddleofsteel A.K.A. MouserKrieg - TUPAM Representative

Credits
=======
Cipscis - Night Vision Script/New Medic Power Armor Script
Mavkiel - Old Medic Power Armor Script/Balancing Help
Attentater5 - G.E.C.K. Help/Scripting Help/Testing
Quarn - G.E.C.K. Help/Scripting Help
Artificeren - G.E.C.K. Help/Scripting Help
SaidenStorm - G.E.C.K. Help
Skykappa - G.E.C.K. Help
TGBlank - G.E.C.K. Help
LFox - G.E.C.K. Help
WillieSea - G.E.C.K. Help
Ogre_Samanosuke - G.E.C.K. Help
Unospazmatic - G.E.C.K. Help
KhaosKnight - Balancing Help

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 1 month, feel free to do whatever you
like with this mod.