FALLOUT 3
Sanity Observation Lab by Spiney
Fallout 3 » Quests and Adventures
Added: 25/04/2009 - 07:30PM
Updated: 01/05/2009 - 02:47PM

62 Endorsements

1.01 Latest version

2,748 Unique D/Ls

3,558 Total D/Ls

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Uploaded by Spiney4

Description

Last updated at 14:47, 1 May 2009 Uploaded at 19:30, 25 Apr 2009

Name: Sanity Observation Lab
Version: 1.01
Date: April 28, 2009
Category: Quests and Adventures
Author: Spiney
Source: http://www.fallout3nexus.com/downloads/file.php?id=5933

DESCRIPTION
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Be amazed at the secrets found hidden for over 200 years below the Capital Wasteland!
Be astounded by the adventure found within! Be prepared for exciting twists and turns!

Explore the prewar lab where a scientist subjected a poor innocent to some of history's
worst films. You will embark on a quest to find the secrets hidden in the lab, and
attempt to escape with your sanity intact.

DETAILS
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The mod starts at the edge of D.C., just to the southeast of Megaton, and West of Graydith. This is a medium sized mod that adds a Dungeon ( 2 decent sized cells ) and a Quest, with a scripted rescue/battle outside the dungeon, and some battles inside the dungeon. I don't want to spoil too many surprises about what you'll find. After all,
that is the point of adventuring.

This is a dungeon with scripted encounters inside and out, with a minimal amount of lore appropriate weapons and items. I wanted to make a mod that pays homage to one of my favorite sci-fi shows, fitting a reasonable scenario into Fallout lore. I, also, wanted to make a challenging, but not impossible, quest to go along with it. I have tested this extensively with a level 20 and a level 4 character.

RELEASE NOTES
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1.01
Added quest target to initial stage of quest if player pickups up quest target prior to acquiring quest starter.

1.00
Initial release as described above in DESCRIPTION and DETAILS

INSTALL
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Extract the files into your "Fallout 3\Data" directory. As a result you should have
these files installed in these locations:
Fallout 3\Data\SOL.esp
Fallout 3\Data\textures\dungeons\vault\SOLvdoorsliding0blank.dds
Fallout 3\Data\textures\dungeons\vault\SOLvdoorsliding0blank_n.dds
Fallout 3\Data\textures\dungeons\vault\SOLvdoorslidingALT01.dds
Fallout 3\Data\textures\dungeons\vault\SOLvdoorslidingALT02.dds
Fallout 3\Data\textures\dungeons\vault\SOLvdoorslidingALT03.dds
Fallout 3\Data\textures\dungeons\vault\SOLvdoorslidingALT04.dds
Fallout 3\Data\textures\dungeons\vault\SOLvgeardoor0blank.dds
Fallout 3\Data\textures\dungeons\vault\SOLvgeardoor0blank_n.dds

Don't forget to enable "SOL.esp" in the "Data Files" in the Fallout 3 launcher.

UNINSTALL
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Delete the above files.

KNOWN ISSUES & CONFLICTS
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Using an ESP mod that was not made with G.E.C.K. some random bugs occured; followers not being able to enter the dungeon, enemies not walking around, yet still talking and engaging in combat, and dead enemies appearing where there were no spawns for that enemy type. I recommend disabling any and all ESPs that were made before the G.E.C.K release on December 12, 2008. Even using saves that had these enabled are suspect. A tip to know if its a pre-GECK esp is to use Fallout 3 Mod Manager (FOMM). Disable all esp's that have this warning in FOMM's bottom window when you click them: "WARNING: This plugin has the file extension .esp, but its file header marks it as an esm!"

TODO
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Retexture and add dialogue to some bots. Nothing that should effect the gameplay.

CREDITS
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MST3K Timeline:
http://www.mutantreviewers.com/rservo2.html
http://www.fortunecity.com/lavendar/pimlico/131/timeline.html

Fallout Timeline:
http://fallout.wikia.com/wiki/Timeline

Quest design ideas and information:
http://geck.bethsoft.com/index.php/Quest_and_Dialogue_Tutorial
and all the huge amount of GECK documentation contained there.

I want to thank mercury00 (http://www.fallout3nexus.com/modules/members/index.php?id=96035) for his door textures and video howtos ( http://www.youtube.com/watch?v=aXtjyp1eRo0 ).
I, also, want to thank Echonite ( http://www.fallout3nexus.com/modules/members/index.php?id=521885 ) for his Texture Sets video tutorial ( http://www.youtube.com/watch?v=XS9KfwVQuQY ) for showing my how to reduce the size of my mod.

LEGAL
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Permission must be given by me to use this mod on any site besides Fallout 3 Nexus. You must also be given permission to use any part of this mod directly, in any other mod. I appreciate any credit if you derive work from this one, at least as a source of inspiration. :)