Fallout 3

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Created by

ZableBlaze-shantomken

Uploaded by

shantomken

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About this mod

Adds some banks to the wasteland where you can get loans create banking accounts....

Permissions and credits
Name: Banks of the Wasteland v1.1


Requirements: Fallout 3 latest patch, Fallout Mod Manager (FOMM) (originally listed as needing FOSE - this is no longer needed)
Author(s): ZableBlaze, shantomken


Description
===========
Update to Banks of the Wasteland v1
You can setup a bank account and earn interest dependeding on the amount of gold you deposited and your barter skill. All merchants listed under venderWeapons, venderMisc, venderClothes, vender(etcetc) as a class will be able to do banking with you. But only bankers can setup an account for you.


Location
========
Look for branch banks to open an account or get a loan. Look for other merchants, most should be able to bank with you.
(Though they will not be able to deposit money or take loan payments) They dealings with you are limited to getting your account balance and withdrawing money. (working on an update to add in a debit card so you would be able to place all of your money in the bank and use it as necessary.)

1) Look on top of Caterside Supply in Megaton
2) Next to Potomac Attire in Rivet City
3) At the top of the stairs (either left or right) in Tenpenny Tower
4) And across from Winthrop's office on the lower floor in Underworld


Details
=======
Original based on a post in the forums, I cannot remember who posted.
This version based on comments and suggestions from here in the forum made by jamestellban and others.


Install
=======

BEFORE installing this mod be sure to remove all of your caps and save. Things were reworked to make all of the features link together right and allow for including more things in the future.


1. Extract the files to a temporary location.
2. Examine the folder structure (the meshes and textures are included as some people have had trouble with Fallout finding them).
3. Copy files to (install drive):\(install folder)\Fallout\Data\
4. Start FOMM (Fallout Mod Manager), place a checkmark beside the .esp file(s). If you have been using the earlier version you will need to uncheck BanksoftheWasteland.esp and place a check by BanksoftheWasteland1-1


Uninstall
=========
Just untick the ESP, but remember to withdraw your gold before doing so.


Incompatibility
===============
Anything the edits the outside of Caterside Supply. Or Navmesh of Megaton.
Also any mod that uses certain areas in Tenpenny or Underworld as doorways were added here.
Any mod that uses the small booth beside Potomac attire where the tire piles are.


Known Issues or Bugs
====================
At the moment there are no known bugs. This has been run with a number of different mods and there have been no conflicts.


History
=======
1.0, 29/1/09 - Initial release
1.1, 22/4/09 - Added in some suggestions brought.
Expanded the number of bankers for those running an evil character who destroy Megaton.
Added in a loan system for those just starting out that don't really have any caps to buy things with.
also added in a currency exchange for converting prewar money into caps (or if you want; caps into prewar money). Exchange rate is 10 caps for 1 prewar money. There is a small charge for this, just as there is in the real world :)


Contact
=======
PM me, or [email protected]
PM me, or [email protected]


Credits
=======
Thanks to Bethesda for creating Fallout and the G.E.C.K.
Thanks to FalloutNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on (he is a champion).
Thanks to ZableBlaze for the original idea.
Thanks to those who commented/made suggestions, some are in place now, other suggestions are being developed, if possible

Tools Used
==========
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
G.E.C.K.- www.bethsoft.com

Licensing/Legal
===============
You must contact ZableBlaze and/or shantomken and obtain permission before re-packaging any part of this mod. If there is no response within 2 weeks, feel free to do whatever you like with this mod.