Fallout 3

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Mihoshi333

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mihoshi333

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About this mod

Add-on mod for Mart Mutant Mod which will gives Super mutants, Deathclaws, Robots, Yao-Gaui, Ghouls, scorpion, geckos, etc etc, perks, just like you. If your looking for a challenge this mod is for you.

Permissions and credits
New* Update 3/22/2010

Yeah it has been while and I have not done the fixing I promise to everyone that has been waiting. In the past month I've have been finally hired which is big news for me for being unemployed for close to 2 years.

I want to say thanks to everyone that left a comment whether it was praising or bug reporting. Even today I do come back to see if anyone has left any message. For now I put Fallout 3 mod projects in the back burner simple cause I have no desire in playing it. It always seem no matter how much you patch up the game it can always use more patching (haha). But again I want to thank everyone who gave this mod a try and for reaching the 2000 mark.

I did put up an older Monster perk just for reference and for anyone that are suffering problems from either Ver1.9 or 1.5 (Dogmeat edition).


Version 1.9 changes:

-rework all monsters to comply with RC4.1 and above
-fixed Dogmeat problem on not leveling up with you
-gave "newer" creatures perks (Geckos, Deathclaw baby, floaters, Wamanigo)

Question 1: Will this work with "XYZ" mod

-if you got a mod that changes the monster's STATS (not texture, not meshes) then you have a problem. For the most part, if MMM is compatible with "XYZ" mod then so will Monster's Perks.

Question 2: Why did you add/not-add this perk "XYZ" creature?

-I don't mind justify my choice and also I'm always willing to hear your view. I do this mod for everyone to enjoy and I try my best to make that happen.

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INSTALLATION note:
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Please use the most recent offical Fallout 3 or at the very least use patch 1.5.

Place your "Mutant Perk for MMM" AFTER your MMM.esp and any crucial MMM mods.


--------------------------------Description-----------------------------------------------

This mod give Super mutants, Ghouls, Robots, Deathclaws, and Yao Gai perks to increase difficulties. Unlike other attempts, this is not simply adding more HP but adding perks to give each monster a unique theme that are different from the others. Ghouls will be more lethal and quick while Super Mutant carnage will not be stop by your puny bullets! Robots will be hardy and immune to some of your energy attacks, while deathclaws will be a savage force of teeth and claws.

--------------------------------More Details----------------------------------------------

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KEY Legend
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More Crits: Like it says, monster will crit more
Paralyzing attack: Has a chance to paralyze you for some time.
Regeneration: Slowly heal during that
Toughness: incoming damage is reduce by 10%
Hit Harder: There are 3 tier, each tier increase there damage by 5 points
Poison Immunity: Can not be poison
Berserk: After receiving some damage, Monster will become more resistant to damage
Fear aura: Causes player not to do crit as much

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Monster
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Super Mutant/Brute/Master: Regeneration, Berserk, Poison Immunity
Super Mutant Behemoth/Gigantic: Regeneration, Toughness, Poison Immunity, Can not be Knock down, Can knock down you

Feral Ghoul: More crits, Fear aura
Ghoul Roamer: Hit Harder (1), More crits, Toughness
Glowy One: Hit Harder (1), More crits, Fear aura
Night One: Hit Harder (1), More crits,

Floaters: Crit more, Paralyzing attack, Regeneration, Higher Dr

Gecko Golden/Fire: Hit Harder (1), Toughness
Giant/Large Scorpion: Regeneration, Hit Harder(3), Toughness
Wamanigo: More crits, Paralyzing attack, Regeneration, Toughness, Harder hit

Yao Gai: Hit Harder (2), More crits,

Deathclaw/Matriarch: Hit Harder (3), Toughness

Protectron: Cyborg, More crits, Toughness
Mr. Gutsy(Handy): Cyborg, More crits, Toughness
Robobrain: Cyborg, More crits, Toughness
Sentry: Cyborg, More crits, Toughness

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NPC
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Dogmmeat: Hit Harder(1), Berserk, Toughness

-----------------------------------Credit----------------------------------------------------

Permission was asked to create this mod, but regardless, ALL credit goes to Martigen and his MMM mod. Without his work this mod would not exist.

Special thanks to....
JustinOther, for being cool and cleaning up this mod
Seraphael, for making his suggestions (Adamantium Skeleton was not on the list of perks for monsters)