FALLOUT 3
Underhome by StewB
Fallout 3 » Buildings
Added: 25/03/2009 - 07:47PM
Updated: 25/07/2010 - 02:43PM

17 Endorsements

2.05 Latest version

1,112 Unique D/Ls

1,653 Total D/Ls

17,364 Total Views

Uploaded by Stewb

Description

Last updated at 14:43, 25 Jul 2010 Uploaded at 19:47, 25 Mar 2009

Please use the Readme viewer on the right to view the full readme.




Details




You must buy the access hatch from terminals shown in screenshots before they become available. Only one hatch can be active at once but both take you to the exact same home. Terminals near hatches and inside home can switch between access hatches at any time (provided both have been bought).

A player home with Storage, Nuka-Fridge, Laboratory, Hologram Suite, Jukebox, Unique Boblehead Stand (adds bobbleheads even if they are on another bobblehead stand :D). A unique entrance too (The T.A.R.D.I.F). A terminal which acts as the home's hub, you can buy you stuff, see above, craft bobby pins if scrap metal is in Input Hopper (next to terminal). Also a bed with Well Rested Bonus. An animated aquarium, by Malo. A map of the Wasteland from the Citadel Laboratory and three Jukebots.

There is one Jukebot per vanilla radio station. All three are activated with the Jukebox purchase, for those who already bought it they will be activated when you turn on their radio station. To turn on a radio station goto the Underhome Terminal and click the appropriate station.

A pre-war printing press can be found in the factory, which makes 1 pre-war book from 5 of any type of clipboard, it can be a mixture of the 4 types of clipboard so long as it adds upto 5.

The Johnston makes a random amount every 3 days, provided you put materials (Bottlecaps and empty soda/nuka bottles) in the input hopper before activating. The Press makes upto 50 books every 7 days. Note: i will take any comment on the number there for balance for consideration. Notes on usage of machines can be found next to hologram maker

Hologram Suite - Holograms cost 1 Stealthboy and are de-activated by default after making them. To activate them, use the relevant pedestal in the hologram suite and choose the option: Switch Hologram On to view the hologram.

Weapon Repair Pod - Buy from Terminal, can repair weapons to 15% over your repair skill. This costs caps to do though, caps goto to your butler's funds to buy new parts ;). Repair Kits can now be made, but these repair to your repair skill only. Place any weapon into the Input Hopper next to the main Terminal, goto the repair station, activate it and select Make Repair Kit. Every weapon (except uniques and DLC/Mod added weapons) in the Input Hopper will be removed and made into repair kits. 1 kit per weapon.

Washing Machine - Clean dirty clothes with a box of detergent. (Underhome.esp add-on)

Lightswitches have now been added to all the rooms and one for the fishtank too, i'll give you two guesses what they do.... Still can't get it? They... turn the lights on and off!!! Amazing eh?

Slanted Shelves - A resourse file from Miss Sparkle and Falcon8204, this adds buyable slanted shelves to the backroom. giving you a huge display area for you stuff.

Follower Friendly - This .esp makes it so followers can wait in Underhome without being fired after 3 days. Conflicts with any other mod that changes the followers quest script.

Weapons - Adds unique weapons that are made at the weapon repair pod. Assassin's Aid and Karyü. Ingrediants are on a note given by the weapon repair pod. Karyü is a Grenade Launcher that fires firey explosions regardless of what grenade is put into it. It also does a lot of damage to limbs. Assassin's Aid is a silenced, scoped assault rifle. This uses The Pitt files so you will need that to use this weapon. It has a slow fire rate for a rifle, but is incredibly accurate and has more power.

Doors:

  • Megaton - go right from the entrance around the town to find the terminal
  • Tenpenny Tower - Right next to the gate
  • Pitt - Alleyway beneath raider's Bar 'n' Grill, go left from Midea's house
  • Broken Steel - A.F.B, just on the right as you come up the metro stairs
  • Point Lookout - Homestead Motel
  • Mothership Zeta - engineering Core, lower levels under the gangway around the engine.




Update




Since this is now an .esm you will lose everything stored in your old underhome.esp. However if you remove everything first (tgm to hold it all if you have o other pace to put it) then go outside the underhome before updating then you can buy the new home (player.additem f **** for the caps **** = how much you need to replace all upgrades you bought.) without losing anything. However you will need to buy the second door again too if you had both.


Credits







History



**25/7/10**

Added Weapons and Follower Friendly .esps


**18/7/10**

Added Slanted Shelves and my changed the Weapon Repair Pod to a custom model made by me (Just my first successfully exported model).


**18/4/10**

Fixed a bug in the washing machine srcipt and added the lightswitches.


**26/2/10**

Added DLC compatibility and upgraded to an .esm to allow it.


**15/8/9**

Fixed errors in repair station, Terminal wouldn't redraw and could repair beyond 100%. Added new option, repair kits.



Licensing/Legal




You can do whatever you want with this mod, just remember to credit me if you use it.