Fallout 3

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taylorsd

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taylorsd

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About this mod

Version3-Current Version Updates as of 18June09, mostly tweaks to finalize the mod. Fixed the issues on my end about any exclamation marks, This mod requires no meshes anymore

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Thank you for everyone who has downloaded and voted

~~~~New video for Demonstration~~~



Version 3:Updated

***I reuploaded version 3, i completely removed anything to do with meshes or weapons, this version only contains the settings. If using this you dont like how the settings are taking, use version 2, or use version 2 and version 3, but load version 2 first before version 3. Version 3 still works without the need of either version 1 or 2, I am keeping versions 1 and 2 up because their are differnt settings for different tpyes of players

verion 1 has less bounce that vanilla, but more than versions 2 and 3

Version 2 has way less bounce than verison 1 and vanilla and changes mesh, projectiles of grenade

Version 3 is just tweaked version 2 settings, adding new setting for when the grenade hit an organic, and removed the weapon, projectile, and mesh for compatabillity with other mods

Mosty Tweaks, less bouncing all around, this will probably be the last update as their is not much more that can be done with the bouncing. I added new setting which makes the grenade drop when an NPC is hit with it, it wont bounce, sometimes the NPC will stagger, and chance for critical if hit in the face with it. Then it explodes at their feet. So throw a grenade at enemy, hit em with it, make em stagger with it, then it explodes and kills them before they can flee :)

Version 2:
reduces the time of the bounce in all throwable weapons, including user made throwable weapons such as the molotov, or stun grenade, and any future user made throwables for fallout 3.

~~~~For anyone having the issues with a red exclamation mark when you throw the grenade, Not my mod, i use the default vanilla path to the grenade, for verions 1 and two i included a grenade mesh. Version 3 no longer requires it. Load version 3 after fook and perhaps xfo and fwe. I know fook changes at leaset 1 grenade setting, and possibly the grenade mesh itself. I dont use FOOK. I use FWE and classic fallout weapons, and a bunch of others. I load this mod anywhere and it works.

~~~~For people not seeing a change, its a mod conflict with a mod that changes the settings i do, load version 3 furhter and further down the load order till you see a change. Best advice i can give you. I only change the fGrenade settings in the GMST and critcal value and some other settings with grenade as a weapon.


For those that dont like the new physics dont use it and dont write how you dont like it on the comments section. Most fragmentation grenades weight a minimum of 1 pound. Your smoke grenades are less than one pound. Reagardless, they dont bounce as they do in the Unmodded version of Fallout 3. Grenades do however ROLL. so depending or hte arc thet you throw the grenade, determines how much it rolls around. Any bounce that occurs, even in real life, is determined on the force and angle you throw the grenade. So a 1 pound grenade thrown with a high arc in the air will land and roll within 1 meter when it lands. A lower arc thrown directly at the target will land and roll within 10 meters or less of its target depending on angle and velocity thrown. The only thing in this game that cannot be controlled accurately is objects the grenade hits and bounces off of, which gives the ridiculous bouncing ball effect. It really depends on what type of grenade is being thown. I base my phyics off the M1 Fragmentation grenade google it and look at the specs. And im a 13 year combat vet still serving who has thrown his share of grenades ;)


Better Grenade Physics, exactly what it says. Pretty simple mod that you can click on or off at your convenience. I also darkened the frag grenade from yellow to black.I know how a grenade is suppose to act from experience, this is as close as your going to get to it. Lob it and it will not bounce of the ground. Skip it and it will bounce a couple times and and stop.