FALLOUT 3
Vault 111 by iwillwin
Fallout 3 » Buildings
Added: 16/03/2009 - 06:49PM
Updated: 29/03/2010 - 01:10AM

9 Endorsements

2.5 Latest version

701 Unique D/Ls

963 Total D/Ls

10,546 Total Views

Uploaded by iwillwin

Description

Last updated at 1:10, 29 Mar 2010 Uploaded at 18:49, 16 Mar 2009

Name: Vault 111
Version: 2.5
Date: 2/20/2009
Category: Buildings
Author: iwillwin

Description
===========
Vault 111 is a player owned house full of everything you need to survive in the wasteland. It is located just southeast of vault 101 and northwest of megaton next to a water tower ( pretty obvious to point out)

Details
=======
Anomaly: I don't know whats going on with the lights... When i edit it in G.E.C.K. i make sure that they don't give off a emittance. however after i download my mod they still give off a glow when the lights are off. The emittance in geck is set to none so i have no clue whats going on.

All rooms are: Vault entrance, atrium, male dorm/bathroom, female dorm/bathroom, storage, security, operations, office, clinic, lab, and diner.

There are also infirmaries and laboratories for your wasteland needs!

Requirements
=======
1. Archiveinvalidation invalidated!
2. Nothing else except the game itself.

Install
=======

-MAKE SURE YOUR GAME HAS USED ARCHIVEINVALIDATION -INVALIDATED! OTHERWISE THE CUSTOM TEXTURE WILL NOT SHOW UP!-
1. Extract the files to a temporary location.
2. Copy the esp file and texture folder to (install folder)\Fallout3\Data\
3. Start Fallout3 Launcher, click 'Data Files', place a checkmark beside the Vault111.esp file(s).

Uninstall
=========
1. Start Fallout3 Launcher or FOMM, click Data Files, uncheck the .esp file.
2. Delete the door textures from my mod in your door/architecture folder.


History
=======
V2.5 Fixed a door texture problem.
V2.0 Added light switches and ammo/weapon/armor sorter.
V1.0 First release.

Credits
=======
Thanks to Mercury00 and his/her mod for making custom vault doors...

Licensing/Legal
===============
I don't care what you do with it, add stuff delete stuff, as long as you give credit where credit is due.

Additional information
======================
This is my first mod, and I'm pretty proud of it if i do say so myself.

Please post comments, Anything to help further my modding future is appreciated -including constructive criticism-
Also please post anything on bugs, glitches, or suggestions and ill check into it.

Future of Vault 111
===================

WIP for V3.0
------------

TBA

Later
-----

***NPC's***
***Working Terminals that actually do stuff (again, i need to get better at scripting)***
***More efficient rooms***