FALLOUT 3
End of an Enclave Era by CBCRonin
Fallout 3 » Gameplay Effects and Changes
Added: 15/03/2009 - 07:37PM
Updated: 15/03/2009 - 07:40PM

8 Endorsements

0.8 Latest version

284 Unique D/Ls

370 Total D/Ls

7,200 Total Views

Uploaded by CBCRonin

Description

Last updated at 19:40, 15 Mar 2009 Uploaded at 19:37, 15 Mar 2009

------Warning!!!--------
-Only utilyze this mod if continuing to play ***after*** the MQ is complete. (as with a mod allowing play after the "Taking it Back" MQ.)
-This mod will possibly interfere with Bethesda's final DLC, so be sure to have a save game safely tucked away prior to utilyzing this mod... if you plan to buy the DLC of'course.

*The reason I suggest only installing after the MQ is complete, is due to the fact that certain game elements have been changed that might affect the completion of the final Main Quest mission. (A destructible Liberty Prime for instance.)


------Description-------
End of an Enclave Era seeks to realistically end the wasteland dominance of the Enclave, by altering all Enclave assets/actors to non-respawnable status.
This mod does not remove all vanilla enemies hand placed to engage the Enclave forces at outposts, but does remove those utilyzing Enclave equipment as part of such an encounter.

The mod also addresses an issue with Liberty Prime encountered by those playing after the MQ is complete.

***Other game changes and additions found in version 0.8 section of read me.txt***. So please read for important info.

Installation:
-Plug and play (place .esp into fallout data file and check at start up)

Uninstall:
-Uncheck at start up
-Acknowledge warning at load of save game and play.
-Play (all previous spawns will occur after 72 hours)

Thanks for downloading.