Delayed Stimpaks
Fallout 3 » Gameplay Effects and Changes
Fallout 3 » Gameplay Effects and Changes
Added: 10/03/2009 - 12:12PM
Updated: 30/10/2011 - 01:50AM
Description
Last updated at 1:50, 30 Oct 2011 Uploaded at 12:12, 10 Mar 2009
** This mod is superseded by my new Hardcore Stimpaks & Injuries Mod
Delayed Stimpaks v1.0
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Simply makes stimpaks duration based instead of instant - to help immersion and eliminate healing mid fight.
Total vanilla values are untouched, the health healed is spread over 10-12 seconds - same for healing limbs.
Limitations due to Hardcoded skills
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* All stimpaks are applied only to the first selected area until healing is finished.
* The medicine skill is still calculated for stims but in larger chunks now (every 10 skill points or so) - not perfect but still better than nothing.
Delayed Stimpaks v1.0
---------------------------------
Simply makes stimpaks duration based instead of instant - to help immersion and eliminate healing mid fight.
Total vanilla values are untouched, the health healed is spread over 10-12 seconds - same for healing limbs.
Limitations due to Hardcoded skills
-----------------------------------
* All stimpaks are applied only to the first selected area until healing is finished.
* The medicine skill is still calculated for stims but in larger chunks now (every 10 skill points or so) - not perfect but still better than nothing.



