Fallout 3

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Created by

Jake71887

Uploaded by

Jake71887

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About this mod

A fallout shelter in Grayditch with: Start quest, bedroom, sublevel, kitchen, main room, trophy room, and optional mechanics.

Permissions and credits
First off, this is my first mod; and besides some very minor changes, a majority of the shelter is lochalpa's. His mod can be found here: http://www.fallout3nexus.com/downloads/file.php?id=1570

This mod's focus was to move the shelter, as I didn't think the museum was very fitting. As well as add a small quest to unlock it, and removing the cheater's arsenal.

To start the quest to unlock it, look inside one of the abandoned homes in Grayditch. In one of the bedrooms there will be a dead body, and a note on the desk that gives you a clue to the next note location. That should start you off, and while it only offers clues, it's not very hard to figure out. NOTE: Every note location is in Grayditch.

Included is a walkthrough for people who don't care to figure it out, or can't.
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V1.9
Just a quick cover up of the door that was peaking through the stairs in Grayditch.

As well uploading a variant of the shelter for Eternium, this time placing it inside the drainage pipe of the KB5 tower. Can be found in Misc of files for those interested, no quests with this version and Grayditch should be cleaned up from the other version.

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V1.8
Fixed a couple navmesh things
Fixed a naming error with the skeletons
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V1.7
Fixed the crashing that some had if they didn't have Anchorage installed. It's now set back to be compatible with vanilla Fallout.
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V1.6:
Fixed some navmesh and other issues that were brought to my attention. Also adjusted the amount the mechanics can repair your gear to.
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V1.5:
Added some more decor to the trophy room so it's not as dull.

Also added your choice of two mechanics for the sublevel; either Scraps, a male ghoul, or Val, a female human. You can find the option to hire either one at a terminal next to the entrance door, with an additional option to fire your current if you decide you don't want them around. It's limited also to only allow the hiring of one at a time, so pressing both hire buttons just switches em. The mechanics can also trade and repair with you.
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V1.4:
Fixed a few minor bugs

Added some NavMeshes to make it more companion friendly.
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V1.3:
Fixed the Bobblehead Stands that I managed to break with the last edit.

Added a map marker that activates when you enter the shelter.

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V1.2:
Added a new hall and trophy room, complete with 4 display cases, 5 display stands, and a counter for general placement. Stands don't include Mannequins, but works well with AndyW1384's mannequin mod.

Added some figures to the chessboard to liven it up, as well as made the chessboard static to prevent accidental bumping.

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V1.1:

Changed the sub level hatch to a ladder w/visible hatch on ceiling.

Fixed bobblehead stand, now you can add your bobbles to the shelter's, Tenpenny's, or Megaton's stands and it will appear on them. NOTE: May create some compatibility issues with other mods that use a stand as well. There's also an issue of Bobbleheads previously placed on other stands not showing up; but adding a new bobble clears it up.

Fixed key spawn bug.