Fallout 3
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Quarn

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Quazzy

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About this mod

This mod simply makes all weapons and ammo use their already existing high resolution 1st person textures all the time instead of only when the player equips the weapon.

Permissions and credits
This mod simply makes all weapons and ammo use their already existing high resolution 1st person textures all the time instead of only when the player equips the weapon.

Important Notes
-As with any high resolution textures expect a slight performance decrease.
-This mod uses the fixed versions of the weapon meshes from the Unofficial Fallout 3 Patch.
-Operation Anchorage\The Pitt\Broken Steel\Point Lookout weapons and ammo will also use their high resolution 1st person textures now too.
-This mod simply repoints all the weapon\ammo meshes (.nif) to use the high resolution 1st person textures.
-This mod is fully compatiable with any weapon\ammo texture replacers as this simply modifies the meshes (.nif) them selfs not any textures.

Version History
v1.2.0 (17/07/2009)
-Broken Steel weapons now use high resolution textures.
-Point Lookout weapons now use high resolution textures.
v1.1.0 (25/03/2009)
-The frag grenade projectile, plasma grenade projectile, pulse grenade projectile and the Operation Anchorage Chimera's missile projectile now use the high resolution first person textures.
-Sentry Bot's missle now uses the high resolution first person textures.
-Files are no longer in a BSA due to issues.
-Operation Anchorage animated weapons now use high resolution first person textures... The SMG, Fatman and Flamer (dlcanchfatmananimobject.nif, dlcanchflameranimobject.nif, dlcanchsmganimobject.nif).
-The Pitt weapons now use high resolution textures.

v1.0.1 (02/03/2009)
-Accidentally missed switching in the high res textures for 2 little bits of the Lincoln Rifle, 1 little bit on the Operation Anchorage 10mm Pistol, whole Operation Anchorage 10mm Silenced Pistol, 1 little bit on the Operation Anchorage Chinese Assult Rifle, 1 little bit on the Operation Anchorage Combat Shotgun, 1 little bit on the Frag Grenade, 2 little bits on the Bottle Cap Mine, 4 little bits on the Plasma Mine, 1 little bit on the 10mm Pistol, 3 little bits on the 10mm Silenced Pistol, 1 little bit on the 10mm Submachine Gun, 3 little bits on the Scoped .44 Magnum, 2 little bits on the .44 Magnum, 1 little on the Alien Blaster, 4 little bits on the Dart Gun, 1 little bit on the Chinese Pistol, 1 little bit on the Chinese Assault Rifle, 5 little bits on the Fatman, 5 little bits on the Missile Launcher, 1 little bit on the Combat Shotgun, 1 little bit on the Sniper Rifle (went and checked every single mesh so their shouldn't be anymore issues).
-Removed a few meshes that are duplicates and not used\usable.
-Fixed missing normalmap on a few parts of the Chinese Assault Rifle, Bethesda broke their naming rules.
-Chinese Officer's Sword and Jingwei's Shocksword now use their 1st person environmental mask, from some reason Bethseda made a 1st person texture of the environmental mask for the sword unlike every other weapon\ammo.
v1.0.0 (28/02/2009)
-First release.