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asobinin

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alaketh

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About this mod

This mod brings the Crysis Nanosuit into the Capital Wasteland. You will receive an armor capable of various functions seen in Crysis.

Permissions and credits
http://www.youtube.com/watch?v=zxoitpMlFD4

http://www.youtube.com/watch?v=xpDp-gVxnOA

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: BETA RELEASE :
Please let me know how you feel about the intensity of each of the functions.

Maximum Armor: Is the shield too powerful? Is it too weak?
Maximum Strength: Is the jump height low? High? How's the Unarmed/Melee damage boost?
Maximum Speed: Is the speed boost too much?
Cloak: How's the rate of energy drain?
Armor: Is the AR right? Too high?

Stuff like that. Please let me know.
================
= Requirements =
================
FOSE v1: http://fose.silverlock.org/

===========
= History =
===========
- Feb 06, 2009
v0.5beta
Initial release

===============
= Description =
===============
- The Crysis Nanosuit mod will bring the Nanosuit into the Capital Wasteland.
The player will be able to wear the armor and use the various functions of the Nanosuit.

- The Nanosuit will consume energy to perform the various functions. Since Fallout 3 does not have an "Energy" bar,
the AP is used in replacement.

- While you wear the armor, you will get an item called [Nanosuit Config Program] in the Aid section of your
inventory. Click on it and a menu will pop up asking you to hot key the various functions. Once done, exit the
inventory and start using the various functions with just a click of a button to switch between modes. There is no
limitation on assigning hot keys.

- Unfortunatley, as much as I wish, there is no artwork of the Nanosuit included in the mod at this moment. As such,
you will receive a Recon Armor with the functions of the Nanosuit. I am not a 3D artist, so please don't ask me
for it. However, I am searching for an 3D artist who can do the artwork. If you are interested in creating the
artwork, please contact me.

===========
= Details =
===========
- Maximum Armor
When Maximum Armor mode is enabled, the energy is diverted into protecting the player, giving him
significant boost in resistance. The damage first will be soaked up by the energy, creating a "shield" effect.
After the energy has been depleted, will the player start to take damage to his health. This is also the default
mode.

- Maximum Strength
When Maximum Strength mode is enabled, the energy is diverted into enhancing the player's strength. The player
will be able to jump higher heights with the expense of energy. The jump height will revert back to normal when
there is not enough energy.

The player will be able to perform stronger Unarmed/Melee combat with the expense of energy. In this iteration,
I've made it so that each hit will result in a critical. Again, if there is not enough energy, your critical
chance will go back to normal.

- Maximum Speed
When Maximum Speed mode is enabled, the energy is diverted into enhancing the player's speed. In this mode,
the player's walking/running speed is increased.

- Cloak
The Cloak mode will have similar effects that of the Stealthboy. While in Cloak mode, energy will be drained
gradually. If the player is still, less energy will be drained than while the player is on the move. Any form of
attack will deplete all of the suit's energy, thus immediately revealing the player, after which, the suit
will default to Armor mode.

- Miscellaneous
Toggle between male/female operator voice.
The suit will self-carry it's own weight when worn.*
Night Vision
Hot key-able

*Note: This will not be an increased carrying weight ability, but instead, the suit will properly subtract
it's weight when you wear it.

============
= Location =
============
- As this is a beta release, you will receive the following two items directly into you inventory upon starting the
game.
Prototype Nanosuit
Prototype Nanosuit Helm

===========
= Install =
===========
- After decompressing the contents, drop the Data folder into your Fallout3 folder.
- Don't forget to check the TEK_CrysisNanosuit.esp when you play this mod.

=============
= Uninstall =
=============
- Remove TEK_CrysisNanosuit.esp from your Data folder.
- Remove the folder TEKNanosuit found in Fallout3/Data/Sound/Fx

===================
= Incompatibility =
===================
- Not a major incompatibility which renders other mods unplayable, but this mod (during the Maximum Strength
mode) will probably override the settings of any mods that changes the player's jump height.

===============
= Known Isues =
===============
- The "Invisible Platform" issue with increased jump height
When jump height is tweaked over a certain amount, the player will land on an invisible platform mid-air and get
stuck there until the player moves. The game engine is somehow made to act this way.
How to avoid it: Keep pressing the button into the direction you are moving. If you should get stuck
mid-air, just move and you should drop again.

Also, please be careful when jumping over things. Certain areas need to be loaded through an activator (i.e. Doors
and such). As such, certain areas may not load correctly if you do this.

- Energy consumed while performing certain actions
While performing the super jump, if you press the jump key again while in air, it will drain energy.
How to avoid it: Don't mash the jump key. Press it once and you should be fine.

- While performing the super Punch/Melee, mashing the attack key will continuously drain the energy.
How to avoid it: Don't mash the attack key. Time your attacks accordingly to avoid excessive drain.

- AP shield function in Maximum Armor working semi-properly
The shield effect will get thrown off if you heal yourself during Armor mode (i.e. use of StimPack or food products).
Here's a quick example: Your HP is 50 currently. You use item to heal yourself to 100. Even though you have enough
energy, you will take HP damage from 100 to 50. After that though, the shield function will resume. Switching
between modes should correct this issue also.

Also, since there is no way to intercept damage and apply the shield effect without the damage first begin applied
to the player, you can die as a result of this even though you have enough energy. Be ware when low on Health.

- Nanosuit weight won't adjust immediately
Not sure if this is mine, or the game's issue. The weight will fix itself after exiting the Pipboy though.

- Config tool for the Nanosuit won't get added to the inventory immediately
A config tool will be added to your inventory after you wear the suit. However, the item won't appear into your
inventory immediately. Same as the above issue. Exit the Pipboy once, and the item will be there the next time.

========
= Bugs =
========
- Asides from the above mentioned annoyances, there should be no critical bug. However, if you should find one,
please report it to me immediately and I will work on a fix (if possible).

================
= Future Plans =
================
- Maximum Strength: Enhanced aiming with the expense of energy.
- Maximum Speed: Increased weapon equip speed.
- Maximum Speed: Ability to toggle super fast sprint with the expense of energy.
- Zoom function
- Friend or Foe recognition
- A mini-quest to obtain the armor meaningfully
- Art work for the suit
- A none-FOSE version
- China Stealth suit version once I get the DLC

===================================
= Creidts and contact information =
===================================
- All credits to me, asobinin aka alaketh for creating this mod.
- Thank you Ayres for the female voice.
- Thanks for the FOSE guys for making this mod possible.
- Thanks for Beth for making this all possible.
- Currently, this mod is in work in progress. As such, you may not use any part of this mod at this time.
- You can message alaketh at fallout3nexus, or asobinin at the official forum, or message me at
asobinin atmark hotmail dot com.