Fallout 3
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sunici

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sunici

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Now shotguns have six different types of ammo they can use!

Permissions and credits
new version: vendor lists are modified via script so as to be more compatible with other mods
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Now shotguns have six different types of ammo they can use!

Big thanks to Balor for the ammo types script.

Combat Shoguns, Sawed-off Shotguns, The Kneecapper, and The Terrible Shotgun can now use six different types of ammo:
#00 Buckshot: the original shells, 9 projectiles
#000 Buckshot: everybody's favorite, 7 projectiles
#4 Buckshot: wider spread, 24 projectiles
BB Birdshot: even wider spread, 48 projectiles
Slug: great for hunting bigger game, more accurate
Incendiary Slug: burn baby burn, more accurate

Other changes:
Clover and Charon now use #000 buckshot.
Talon Company combat shotguns use #000 buckshot or slugs.
Wastelanders may use sawed-off shotguns with #4 buckshot.
Underworld residents may use combat shotguns with BB birdshot.
Vendors should sell all types of shotgun ammo, but incendiary slugs will be rare.
Raiders will continue to use standard (#00 buckshot) ammo.

Notes/Bugs:
AI does not know how to switch ammo, including followers. As a workaround, take the weapon from the follower, equip it and select the ammo type, unequip it and give it back to the follower. Charon's and Clover's "built-in" shotguns will always use #000 buckshot.
When you run out of ammo of one type, it will not prompt you to reload a different type. Instead you have to unequip and then reequip the weapon to get the ammo selection menu. In fact, you have to do this whenever you want to switch ammo types. I can't figure out how to fix this, so if anyone has any ideas, please let me know.
This doesn't use FOSE, so its a bit uglier than it could be. My fallout doesn't like FOSE, so I don't use it.

Incompatible With:
Most other shotgun changes. Any mods that add new shotguns instead of replacing existing ones will probably work, but they won't have the ability to use the new ammo types.