Sniper Aim Corrected
Fallout 3 » Gameplay Effects and Changes
Fallout 3 » Gameplay Effects and Changes
Added: 04/01/2009 - 09:27PM
Updated: 29/08/2010 - 05:56AM
Description
Last updated at 5:56, 29 Aug 2010 Uploaded at 21:27, 4 Jan 2009
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Compatibility:
Should not be used with "Accurate Snipe Rifles" mods unless they are older files. Should not be used with an "aim corrected" custom scope, as this would actually "un-correct" it.
Description:
A simple, minimal-modification fix.
All versions of the game use auto-aiming not only to assist console players' aiming, but to actually "steer" the projectiles toward the targetting reticle. Credit for some of this goes to Mimezu for his research into auto aim. Anyway, without any auto-aiming, the game would just fire the projectile along the axis of the weapon model. Unfortunately, these are not all aligned toward the center of the screen. By default, the point the correction is calculated at is 1800 (yards?) out. When you are sniping at something that is, say, 3400 yards out, the game over/undercorrects. Think of it as getting the wrong prescription for your contact lenses - if your focal point is inaccurate, your vision is inaccurate.
I haven't done extensive testing of it, but when I adjust that "focal point" to 10240 (just a little farther than the sniper rifle's max range), the sniper rounds hit dead on from the Megaton gate all the way across to the far side of town. My guess is that some weapons might be undercorrected with those settings when you are shooting up close, but I didn't notice any problems with a combat shotgun, a .32 pistol, a hunting rifle, an assault rifle, or a minigun.
Compatibility:
Should not be used with "Accurate Snipe Rifles" mods unless they are older files. Should not be used with an "aim corrected" custom scope, as this would actually "un-correct" it.
Description:
A simple, minimal-modification fix.
All versions of the game use auto-aiming not only to assist console players' aiming, but to actually "steer" the projectiles toward the targetting reticle. Credit for some of this goes to Mimezu for his research into auto aim. Anyway, without any auto-aiming, the game would just fire the projectile along the axis of the weapon model. Unfortunately, these are not all aligned toward the center of the screen. By default, the point the correction is calculated at is 1800 (yards?) out. When you are sniping at something that is, say, 3400 yards out, the game over/undercorrects. Think of it as getting the wrong prescription for your contact lenses - if your focal point is inaccurate, your vision is inaccurate.
I haven't done extensive testing of it, but when I adjust that "focal point" to 10240 (just a little farther than the sniper rifle's max range), the sniper rounds hit dead on from the Megaton gate all the way across to the far side of town. My guess is that some weapons might be undercorrected with those settings when you are shooting up close, but I didn't notice any problems with a combat shotgun, a .32 pistol, a hunting rifle, an assault rifle, or a minigun.



