FALLOUT 3
Vault717 by Kevin717
Fallout 3 » Buildings
Added: 28/12/2008 - 05:00AM
Updated: 30/01/2009 - 04:10PM

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v2aBETA Latest version

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Uploaded by Kevin717

Description

Last updated at 16:10, 30 Jan 2009 Uploaded at 5:00, 28 Dec 2008

This vault is located between springvale and megaton
it have:
Living quarter
Clinic(with medical supplies dispenser)
Equipment Room(with ammunition dispenser)
Cafe(with a magic fridge!)
Planning to:
A training room that links to some Mazes
and the mazes filled with monster and boss
at exit of the maze
My Hope:
hope everyone enjoy it,if it sucks
just say so,and tell me how to improve it!
P.S.:If you cannot find it,type this in console:
coc vault717a
then u will be teleported into the vault entrance,
and u can go out by the wooden door to get the
map marker to ur pipboy
------------------------------------------------------------
In Progress:
----Releaseing Vault717 v2.0a next month----
Vault717 V2.0a ChangLog:
[ADD]A new door at equipment room that leads to a chamber filled with doors to training mazes
[ADD]A maze that filled with npcs
[ADD]An open area for boss fight after doing the maze
[ADD]A Mega-Huge Super-Mutant that is lv.40 waiting you at end of the maze,after defeating it,it gives you one small guns skill book
Note:monsters in mazes including boss respawns in 3days by default
------------------------------------------------------------
Current Progress:
Maze-----------------Done!
Chamber to mazes-----Done!
Navmesh--------------Done!
Boss Fight Room------Done!
New Boss Npc---------Done!
Npc in maze----------Done!
Beta Testing---------In Progress,let's practicipate in open beta!

Question:
Why do Npc in maze take so long to be done?
Answer:
Because it takes time to make sure the npc in maze
won't act stupid or weird,so it take me time to test
and investigate!