FALLOUT 3
Another Interior Mod by Wastelandloner
Fallout 3 » Buildings
Added: 01/05/2017 - 01:49PM
Updated: 08/05/2017 - 08:50PM

102 Endorsements

v1 Latest version

1,276 Unique D/Ls

2,074 Total D/Ls

10,857 Total Views

Uploaded by WastelandLoner

Description

Last updated at 20:50, 8 May 2017 Uploaded at 13:49, 1 May 2017

This mods adds a load of new interiors to buildings around the wasteland, accessible buildings can be identified by new doors and some exterior changes such as signs or barricaded windows. And yes, it is compatible with DC interiors, and as far as I know AWOP and CEI (I don't use those last two myself)
Some buildings have been made into camps for various factions. Certain places where NPC's would repeatedly spawn, like in the middle of a road, will now most likely have a building inhabited by that faction close by.

I built this mod as an extension to my earlier 'kentbury way', so this mod contains all of that as well, don't run both.
This file just contains an esp.
And once again, this is compatible with DC interiors.

Locations
Opposite Wilhelms Wharf, as well as one on the other side of the water.
All along stretch of road from Arlington Library up to the Red Racer factory.
Next to Red Racer carpark.
Southwest of Grayditch, near the mole rat racing raiders.
Outside of Rivet city, by the metro entrance.
Big building right next to Super-Duper Mart.
East of Farragut metro station, row of buildings overlooking a mutant camp.
Several buildings East and West of the Chryslus building.