FALLOUT 3
EXE - Effects teXtures Enhanced by weijiesen
Fallout 3 » Models and Textures
Added: 15/03/2017 - 03:17AM
Updated: 16/03/2017 - 02:29AM

47 Endorsements

1.0 Latest version

715 Unique D/Ls

1,030 Total D/Ls

4,899 Total Views

Uploaded by weijiesen

Description

Last updated at 2:29, 16 Mar 2017 Uploaded at 3:17, 15 Mar 2017




This is every visual effect in the game, remastered with fresh new HD textures.

Not scaled up original textures. ALl new textures from scratch.

That said...

What will this affect?
Fires like the burning barrels and ambient fires like in Nipton
Acctors lit on fire as well as flame from weapons
Ambient smoke of all kinds
Weapon impacts by bullets or energy (debris, sparks, smoke, wisps, ect)
Explosions (ALL OF THEM)
Critical kills by energy guns (all)
Ambient dust, wisps, fog, radiation, crumbles, ect
Ash and Goo piles
Muzzle-flaashes (100% every weapon's)
Water drips, jets, spouts, splashes. All ambient water fx
Props that use vfx (such as Force Fields, electric arcs)
Damage stages like on vehicles
Even the vultures in the sky

Basically ANYTHING and EVERYTHING that uses vfx textures of any kind.
(oh and any mod that introduces new explosions, impacts, ect will also inherently benefit from this. Bonus!)

Notes : 
Works in conjunction with other mods such as EVE and IMPACT, simply overwrite when asked (some files overlap, but because these are the latest and highest quality let EXE's overtake the old).

Also works well with TTW without issue, so have at it!


What about New Vegas? 
Try EXE for FNV over on FNV nexus

Permission :
Not to be posted on other sites, not for inclusion in other mods. If you want your mod to use these textures, simply make your mod use vanilla textures and ask/link people to this mod.

Comparisons :
Here are a few 
       

Future : 
Fallout the Frontier - www.falloutthefrontier.com


Credits : 
Textures custom made by me

Inquiry : 
Does your game need great visuals made well? 
Jack Wong, freelance VFX Artist at your service. Contact me here (experienced in many game engines)