Fallout 3

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Ironhammer23

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Ironhammer23

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About this mod

Small mod that allows you, from the comfort of the Olympus War Room, update the troop deployments of the TSC across the wasteland.

Requirements
Permissions and credits
Changelogs
TSC Troop Deployments

Requires Mothership Zeta Crew and all of it's prerequisites!

Description:
This mod is an addon for Mothership Zeta Crew that adds a new option to a new war room -- A holographic button to update the current deployments of TSC troops across the wasteland depending on your character's current progress through certain quests.

Important! (Below)
When updating the mod, it is important to press the reset deployments button added by Version 1.4 NEW LOCATION IN 1.6 (See images section) and then to re-activate the Update Troop Deployments holographic button on your council chair IN THE WAR ROOM (Accessible in the Teleport Hub!) -- This will re-run the script and make sure that all the troops that are supposed to be on a deployment actually end up being enabled.

Make sure that in the FALLOUT.INI file in your Documents/My Games/Fallout3 Folder has the line "bLoadFaceGenHeadEGTFiles = 1" inserted below "STestFile1=Fallout3.esm" or some of the Soldiers will have a purely white face when they are not supposed to!
Important! (Above)

Locations that can have troops deployed to:
Project Purity (4 Troop Tiers)
The Mall (4 Troop Tiers)
Path between Rivet City & Underworld (2 Troop Tiers)
Path between Rivet City & Megaton (4 Troop Tiers)
Canterbury Commons (2 Troop Tiers)
Path between Canterbury Commons & Megaton (2 Troop Tiers)
Arefu (2 Troop Tiers)
Big Town (2 Troop Tiers)
Path Between Arefu, Big Town & Megaton (2 Troop Tiers)
Path Between Tenpenny Tower & Megaton (2 Troop Tiers)

Troop Types:
TSC Marines (Unlocked after Take Me To Your Leader for certain areas, otherwise they will unlock after In At The Deep End)
>Marine Sniper Subtype
Thunderfist Guardians (Unlocked after In At The Deep End)
Hammerhead Heavy Troopers (Unlocked after Elsewhere..)
TSC Guardian Robots (Unlocked after the Ship's Factory is Repaired and Take Me To Your leader is Complete.. Unsure exactly when the ship's factory is repaired in the TSC questline.)

Known Issues:
Due to some unknown issue, sometimes when speaking to certain TSC Soldiers while having an Aqua Pura in your inventory you can have an Aqua Pura removed from your inventory and be given good Karma, as if giving water to a beggar. However this bug seems to have no bad consequences (Just think of it as the soldier being thirsty)

Sometimes TSC Soldiers can have their weapons shot out of their hands, causing them to patrol around with their fists out, this can be fixed by opening the console, selecting the soldier and then typing Resurrect.

Sometimes TSC Guardian Robots will blow up their allies, this most often occurs when TSC forces are engaging Enclave forces dropping from a vertibird (The Robot Cannons can blow up the Vertibird)

Sometimes the sound engine will bug out and play a weird static noise that lingers for a very long time, however this is an engine limitation that I cannot fix. Can be solved with a mod that removes the idle sound from the Alien drone cannon Like my mod here: Silent Drone Cannons


Plans for the next version:
Possibly greater variety in marines/thunderfists' loadouts.

Installation:
NMM:

Either:
1. Press "Download with Manager" then activate the mod in the mods tab of NMM
OR
2. Download manually and then click "Add mod from file" in NMM's mods tab then find "TSC Troop Deployments.zip" (Do not worry if you cannot see ".zip" in the name, that means your computer is set to hide known extensions) and activate the mod in the mods tab of NMM

Manual:
1. Download Manually and then open the "TSC Troop Deployments.zip" (do not worry if you cannot see ".zip" in the name, that means your computer is set to hide known extensions.)
2. Place the mod's Data Folder into your Fallout 3 directory (not inside the Data Folder) and allow it to merge with the game's data folder (it won't overwrite anything unless you have a previous version of this mod so don't worry)
2. Activate the mod in either NMM, FOMM, or through the Launcher's "Data Files" section.

FOMM:
1. Download Manually
2. Open FOMM and click "Package manager"
3. Click "add FOmod" then find the "TSC Troop Deployments.zip" (do not worry if you cannot see ".zip" in the name, that means your computer is set to hide known extensions.) and then click "Open"
4. Find the mod in the package manager and then click "Activate"


If anyone has any suggestions for any future mods/updates to this mod, please let me know. Also if anyone wants to use this for anything,
go ahead.

Changelog
1.0
-Released Mod
1.1
-Made Hammerhead Heavy Troopers essential to prevent the player from obtaining their buggy armor (If equipped the armor would make the pip boy inaccessible)
-Fixed scripting oversight that would cause the same messages to repeat each time the button was pressed.
Version 1.2
-Fixed the name of one of the male marines from "TSCMarine" to "TSC Marine"
-Added deployment to The Mall (3 Troop Tiers)
-Added deployment to the path between Rivet City & Megaton (3 Troop Tiers)
-Added deployment to the path between Rivet City & Underworld (1 Troop Tier)
Version 1.3
-Added TSC Guardian Robot Troop type
-Updated all current deployments to use less troops and include the new Troop type.
Version 1.4
-Added Deployment to Canterbury Commons (2 Troop Tiers)
-Added Deployment to the Path between Canterbury Commons & Megaton (2 Troop Tiers)
-Added Deployment to Arefu (2 Troop Tiers)
-Added Deployment to Big Town (2 Troop Tiers)
-Added deployment to the Path Between Arefu, Big Town & Megaton (2 Troop Tiers)
-Added deployment to the Path Between Tenpenny Tower & Megaton (2 Troop Tiers)
-Added Reset button to fix problems associated with updating the mod.
-Added Auto-heal after combat script to all the TSC troop types added by my mod.
Version 1.5
-Converted directly-placed NPCs to Leveled Characters, Hopefully for greater variety in spawns.
-TSC Marine now is TSC Assault Marine, Equipped with 3 Cryo Grenades and a gas mask
-Added sidearms to all soldiers to hopefully avoid the patrolling with fists out issue.
-Updated all deployments
-Added TSC Marine Snipers
-Made messages more consistent by removing the titles that some had
-Fixed broken code in the Reset Button's script.
Version 1.6
-Added an Olympus War Room (Accessible through the Teleport Hub!)
-Moved reset button and deployments button to War Room
-Made Karpov visit the war room during the day.

Want to repair your gear at an Alien Workbench? Try: Alien Workbench Repairs
Want to see my mods for New Vegas? Look Here