Fallout 3

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Morghean

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Morghean

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About this mod

This mod remedy of what Bethesda failed to think of:
A character who prefer energy weapons over small guns, entering Operation Anchorage.

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Description:
This mod remedy of what Bethesda failed to think of:
A character who prefer energy weapons over small guns, entering Operation Anchorage simulation.

Basically made a laser rifle, tri-beam laser (shotgun), laser sniper rifle and a laser pistol, with same stats as they normally have.
I also deemed, that the missile launcher is hardly ever of use, so I've changed the Heavy weapon requisition to be a Flamer.
Don't worry, a missile launcher can be found at the icecamps, if you need it. But I believe a flamer is a lot more useful in the listening post, or in the trenches (and have certainly has more feel to it in the later area).

How it works:
When the player enters the simulation, the mod detects if Energy Weapons or Small Guns are trained enough (above 35) and shows a message, what kind of weapons will be found in the simulation.
If both are well (or both are below 35) trained, the player can choose, which skill's weapons should appear in the game.
...However, take note, that the placed guns in the Glacier map aren't static activators!
...they might fall out of texture... or the window... or over the cliffs.
...And they don't flicker with red light either (which I found quite annoying anyway...)

Didn't touched the Gauss rifle. There are so many mods already doing that.
The new laser weapons, DO NOT appear in the enclosed armory with the other rewards.
They are equal to the ones found outside the simulation. So I didn't feel the need for it.


Requirements:
Anchorage DLC
Broken Steel DLC


(In)Compatibility:
No problem (so far).
Basically, every change made, were inside the simulation.
Altough, if you use EVE, you will see it want's to overwrite some stuff when you copy it into your data folder.. just ignore it (skip or whatever)
For FWE users, use the FWE version.
EVE's visual changes seems to apply.


Programs Used:
GECK


Credits:
JoeFoxx082 for the WattzWazerWifle used as the sniper laser rifle.
Bethesda for the game (& for the *heads-desk motions...)


Load order:
Under the two DLCs (and respectively under FWE's and EVE's plugins if you use them..) whereeveryouwantit.


Lore:
I believe, I've read somewhere, that General Chase did ask for the newest prototype weaponry (lasers) to be added to the simulation for making it more real. Logically, what commanding officer wouldn't add even prototype weaponry to a simulation that would train soldiers for a future operation... If you want to win a war, you'd use any tool at your disposal. History taught us that.