Fallout 3

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Created by

mrmayhem2

Uploaded by

mrmayhem2

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About this mod

Adds some new interesting weapons to the Citidel.

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This mod simply adds a few new Experimental Weapons to a footlocker (very hard lock) in the Citadel. They probably wont work correctly but I've tried my hardest to get them to work as intended. If anyone knows how to fix some of the issues, please inform me of how to do so so (don't you guys just LOVE English?) I can fix the weapons. They are as follows:

1. Auto-Shot Energy Rifles: Fires 7 fast plasma/Laser beams in a decent spread in full-auto fashion (skips first shot (bug)).

2. Energy Machine Pistols: Fires Laser/Plasma rapidly in full-auto fashion (skips first shot (bug)).

3. Automatic Grenade Launcher: The fun one, minigun that sprays upgraded frag grenades very quickly (Poopy computers should only use long bursts to prevent crashing).

4. Auto-Missile Launcher: Fires nuclear missiles in full-auto fashion (skips every shot until trigger is released and only squeezes off one shot (bug)).

5. Auto-Shot Railway Rifle: Fires 7 spikes at decent spread in full-auto fashion (skips first shot (bug)).

6. Thunder Pipe: Combat Shotgun that shots 20 pellets in very wide spread for over 200 damage (only holds 1 shell (rig up to melee hotkey mod for an awesome alternative if you have shells to spare!)).

7. Liberty Prime Laser: Gatling Laser that shoots Liberty Prime's laser.

8. Liberty Prime Warhead: Hand grenade with the full power and range as the Back Bombs on the most patriotic robot in existence (except that he doesn't exist).