Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

DarknessSquall

Uploaded by

DarknessSquall

Virus scan

Safe to use

About this mod

Now, after you finish Mothership Zeta, you can't return to the Mothership. The crashed UFO is back. Did the abduction really happen?

Requirements
Permissions and credits
====================
Zeta - No Return
====================

"Oh, no way. NO WAY. This is a bad dream right? I'm dreaming. Shit." - Somah, as stated in Alien captive recorded log 22

====================
Description
====================
Now, when you finish Mothership Zeta, you can never return to the Mothership; there is no homing beacon. The crashed UFO has been restored to the crash site, just like you found it.

Was the whole ordeal a vivid hallucination induced by a bad dream, a stash of Jet, a heat stroke, or a missing chunk of your brain?

Did you bring back any souvenirs, weapons, or trinkets with you to prove any of it really happened?

You decide.

*This mod can be activated before, during, or after the Mothership Zeta main quest, and it may be removed with no ill effects.*

UPDATE: An alternate version is available which adds some cowboy, samurai, and astronaut items to Rivet City's museum.

====================
Why I made this
====================
Apparently a lot of people dislike Mothership Zeta. I've seen people arguing over whether or not it should be considered canon, and for a variety of different reasons, they've called it the worst DLC. I thought it would be fun; I'm a huge space/sci-fi fan, and for years I looked forward to exploring the presence aliens in the Fallout universe some more. Then I actually played it.

I felt like it doesn't fit in with the game universe at all. Two Wastelanders, someone from the Anchorage Simulation, a cowboy, a samurai, and an immortal child (very clever, Bethesda) defeat an entire ship full of aliens and, then blow up ANOTHER ship? I wanted to write it off as a ridiculous dream, but after it was over, my character could still just teleport onto a spaceship full of powerful alien weaponry and a death ray that can be fired down at the Earth. Also, the crashed UFO that I liked so much was gone.

I made this very simple mod for my own personal use, but thought I'd share it with the community, since there may be others like me that wish to remove their character's ability to return to the Mothership for whatever personal reason they may have. This mod makes that possible without disabling the DLC from the load order entirely.

====================
Technical Description
====================
- The Alien Homing Beacon has been moved beneath the surface of the wasteland, rendering it inaccessible.
- The Crash Site map marker has been deleted.
- A duplicate UFO Crash has been created so the ship is still there when you get done with the DLC.
- The alternate version also adds some museum exhibits to Rivet City showcasing Japanese, Old Western, and Space Age items.
- No other changes were made by this plugin.

====================
Installation
====================
Place the .esp in your Fallout 3\Data folder. Activate the .esp through your game launcher or mod manager.

====================
Requirements
====================
Requires Bethesda's "Mothership Zeta" DLC.

====================
Bugs
====================
None that I know of.

====================
Permissions
====================
This mod was originally uploaded to www.nexusmods.com. You may not modify, repack, or reupload this mod without contacting me for persmission first. Even if you get my permission, I must be credited as the original author.

====================
Uninstallation
====================
Delete the .esp file and everything will be back how it was!