FALLOUT 3
Vivid Fallout 3 ENB by Visitant
Fallout 3 » ENB Preset
Added: 03/01/2017 - 06:59PM
Updated: 18/06/2017 - 09:57PM

26 Endorsements

3.7 Latest version

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Uploaded by Visitant

Description

Last updated at 21:57, 18 Jun 2017 Uploaded at 18:59, 3 Jan 2017


Vivid Fallout 3 ENB brings the DC Wasteland to vibrant life! Are you tired of ENBs for Fallout 3 that are either too dark or too light outside? Inside? During the day? The night?

To make Fallout 3 look "post-apocalyptical", Bethesda tinted everything with a sickly yellow-green, and then added an excessive amount of glare to various objects and the sky. Vivid Fallout 3 ENB fixes all of these problems, and then enhances the look and feel of Fallout 3 via its custom shader and three palettes (That's right! Three!), making Fallout 3 a new experience!

So what would Earth look and be like after a total, global nuclear devastation? Read the excerpt from the Installation Manual to find out!


A World Devastated By Nuclear War and Fallout
In the alternate world of Fallout 3, its been two centuries since the bombs fell. So the air and water will be fairly clear. But the radioactive fallout will have mutated the animal and plant life, with the latter probably not reflecting light as it should. These are actual phenomena, which I tried to portray in Vivid Fallout 3 ENB.

Also, true radioactive material is not green.The colors (when visible) range from cyan to violet. The green (or red) only shows up as a tinge, and then if at all. This is not reflected in Fallout 3 as Bethesda made it. Instead, Bethesda made everything green and glaring. I fixed this by removing the glare from everything, and then gave the right tints. This is most apparent at sunrise and sunset.

Moreover, if the world was destroyed in a M.A.D. scenario (Mutually Assured Destruction - everyone launches everything nuclear at each other, which was the plan during the Cold War), the atmosphere would be thinner because of the loss of water and plant life. Also, the radioactive particulates would circulate in the upper atmosphere for centuries. That means...

  • The skies would be a little paler than the usual 'sky blue' because there would no longer be as much atmosphere to hold the condensation from water. Conversely, the night sky would be pitch-black (less water in the atmosphere to tint the night sky). However, this would be offset near the horizon by the agitation of the fallout in the atmosphere by sunlight and moonlight. This would cause the horizon to have a incandescent look to it (it would glow slightly), especially at night.
  • The clouds wouldn't be white and fluffy. Instead, they would look a dirty gray, and gray-black during bad weather.
  • The rains, as well as fogs, would typically be radioactive to some degree. It would be rare indeed to have a non-radioactive rain or fog.
  • The lighting would be a little off because of the blocking of certain parts of the visible light spectrum due to particulates in the atmosphere. This would especially affect shadowing.

In short, the sky and lighting would not be "normal". Not so much that the skies would be chromatic and the landscape a kaleidoscope of colors (or tinted one particular shade), but nevertheless you'd be able to tell the difference. None of this is reflected in Fallout 3 as Bethesda made it.

Vivid Fallout 3 ENB captures these oddities and more.


Features
Vivid Fallout 3 has some very nice features to it. Here are some of them:

  • Night Vision - There is now native support for Night Vision. If you have MMM or a Night Vision mod, they will now work without issue! This is also true of Thermal Vision.
  • Depth of Field - This really makes the horizon look great, and it offers just a touch of close-in blur to enhance the idea of strange lighting.
  • Lens - Too much Lens looks ridiculous. But if you allow just enough it enhances atmospheric effects and makes things soooo much better, especially when you poop a nuke on some baddies at night!
  • Sun Glare – There are new, haloed sun glares for the DC Wasteland, The Pitt, and Point Lookout. They better match the atmospheric conditions of those regions.
  • Wasteland Scenery - Who knew the grass, shrubs and flowers in the DC Wasteland had their own unique colors? I've taken the default textures and massaged them a little to bring out their details. They're the same textures, but better! Fully compatible with NMC's texture pack and Vurt's flora mods. I've also done some things to the green mushrooms, too.
  • New Star Field - the default night sky in Fallout 3 is, for lack of a better word, "Blah". This new star field adds numerous stars at varying visual depth, and with subtly differing colors ranging from silvery-white to shades of gold, blue, and red. Bonus: they glitter and twinkle!
  • HDR - ENB is tonemapped by default, but by overlaying it with a second pass makes things that much better. Colors and details are crisper, and shadows are more dramatic.

But the most important feature is the use of three palettes. That's right: three. There is one palette for days, one for nights, and one for interiors. The day and night palettes are tinted amber and pale blue (respectively), to compensate for red-shift and blue-shift. The interior palette is neutral since it will be a mixture of natural and mostly artificial light, if there is any lighting at all. These are palettes of my own design.

These features hinge upon the the enhanced enbeffct.fx file, which also includes a customizable postprocess and palette intesity controllers. The triple palette technique blends the day and night palettes during sunrise and sunset for a really smooth transition from day to night. You won't see that distracting 'pop' when sunset ends and night begins. The same is true for sunrise and day.


Compatibility
If you think you need to mod the heck of Fallout 3 to make it look good, guess again. Who knew the default textures could look so good? Or that the grasses are colored differently? Take a look at all of the pics that are currently in the gallery (click the Images tab at the top of this page). Other than the Unofficial Fallout 3 Patch and Fallout Street Lights, I used no other world-altering textures or texture packs (NMC, Vurt's, etc), no other lighting mods (Fellout, DC Moods, and so on), and no weather mods when creating Vivid ENB. Because of that, Vivid ENB is compatible with every mod out there.

But that's not to say you can't use mods. If anything, a good mod will make things that much better. A crap mod will slow down your game and throw your lighting and shaders off - sometimes waaaaay off.

Here are some mods I like to use (or at the least, sample). If you're not up to making your own mods or combining your own creations with samples from other quality mods like the once listed below, then that's okay. I have observed that the mods listed below make Vivid Fallout 3 ENB look GREAT:



Know of another mod you'd like to use? Use what you want! It works!


Weather
While I intend to incorporate a weather system into Vivid Fallout 3 ENB at a later date, for now I have other things to tweak and tune. Until then, I recommend the following: Enhanced Weather and Dynamic Weather.

Over at the STEP project for Fallout 3, which I highly recommend you peruse if you're not familiar with it, Kelmych has detailed how to combine the mods Enhanced Weather and Dynamic Weather to create a really awesome weather package. I would recommend that you visit the page and follow his instructions if you want a really good weather setup!

Note: no need for the green tint remover. That has already been taken care of by Vivid Fallout 3 ENB.

Known Problems
Vivid Fallout 3 has one issue that I am aware of, and there is nothing that can be done to the ENB to fix it. Instead, Vivid Fallout 3 ENB brings the problem out (specifically, it is brought out by Detailed Shadows). Sometimes, depending upon the angle you use to look at your character or another NPC, you will see a glow at the hair seam for head hair and facial hair. You'll see a seam and discoloration around the eyes, too. This is a problem that is unique to the Bethesda meshes and textures for human models in Fallout 3 and Fallout New Vegas. I go into a little more detail about this problem is in the Installation Manual.

So please be aware: it has nothing to do with Vivid Fallout 3 ENB. In fact, from what I have been able to ascertain via talking with Boris (creator of ENB) and through simple experimentation, this bug will show up to some degree regardless of the ENB you install if you are using Bethesda's textures and meshes.


Installation
Everything you need to know about the minimum hardware requirements for Vivid Fallout 3 ENB and how to install it is found in the Installation Manual. So please do not forget to READ THE INSTALLATION MANUAL! This is a required step as it will answer all of your question address all of your concerns.

Also note that you will need to download the ENB binary and .dll files (respectively, enbhost.exe and d3d9.dll) separately. The link to these files is located in the popup when you start the download for the ENB. They are also in the installation manual.

Don't worry if all of this sounds daunting. I assure you it is not. Everything is clearly and simply explained in the Installation Manual, and once you have read the Installation Manual (its not very long at all) and downloaded everything you need, it will take you less than 10 minutes (in reality, about 2-3 minutes) to get up and running. So don't forget to grab it when you download Vivid ENB!


But Visitant, Vivid ENB broke my game!
At the risk of being a dick, I gotta say this: Don't go there!

Folks, do me a favor and don't complain to me directly, or to me and others in the posts about how you installed Vivid Fallout 3 ENB and it broke your game, melted your face, and caused your neighbor's cat to have a miscarriage. No. It didn't. You did. I've not known an ENB author who hasn't gotten PMs or thread posts like this, and it is exasperating. While I understand the aggravation, it wasn't this ENB. It was you. When I first started modding I can't count the times I broke my game by something I did. For the newbie, its a learning process - and that is why the Installation Manual is a required read.

So to avoid this problem...

READ THE INSTALLATION MANUAL!

Your forehead and keyboard will thank you for doing so.


TODO
Version 2.6 of Vivid ENB is a stable release. I have tested it and it shows no issues with freezing or crashing after several hours of game play, even when downsampling and screenarchering - which I describe in the Installation Manual. But there are still a few things left to do.

Ranging from "Gotta get this done NOW!" to "I'll get to it when I can", here's what is left:

  • Finish grass enhanced textures for Point Lookout
  • Finish working on glowing ingots for The Pitt, and glowing muck pools for Fallout 3 and Fallout: New Vegas
  • Support for Fallout: New Vegas and Tale of Two Wastelands
  • Weather system
  • Add extra lighting objects in certain populated areas
  • Finish brighter, more realistic Pipboy light


Credits
Boris Vorontsov..........For creating ENB, and for answering my questions and helping me through several mistakes
Artorps....................For allowing me to include his Zooming Scoped Weapons mod
MonsterMonkey..........For allowing me to tinker with D.C. Moods as I see fit
JJC71.....................For letting me work with Project Reality
Pafaffendrill..............For letting me modify and use that awesome sunsprite
Prod80....................For helping us modders out by posting various code snippets over at the ENB Dev forums
MindFlux..................For helping me through some simple yet devastating mistakes with code
--JawZ--..................For resources on enhancing ENB's default shaders
ENB Dev Forums.........All of the kind and very knowledgeable modders who lurk in the forums

Also...

Various ENB and mod authors whose work inspired me to start creating mods and authoring ENBs of my own. And all of you gamers on Nexus who have supported and looked forward to updates for Vivid ENB and my other mods!

And finally...

Bethesda...................Because you folks made Fallout 3! But not so much that you smeared glaring, yellow-green snot all over everything.



Hardware And Software Used
Windows 7 Ultimate x64
16 GB G.Skill RAM
Radeon R9 390 (8GB)
AMD Vishera 8-Core @ 4GHz
A funky old monitor
A notepad and pen, and occasionally a calculator
A Magic 8-Ball (for settings I just couldn't decide on)
A Mouse and Keyboard
My eyeballs (of course)
GECK
NifSkope
Photoshop with various nVidia and other plugins
A couple bottles of Angry Orchard Straw Man, two Cinnful Apple Ciders, and several bags of pistachios.