Fallout 3

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OdysseusNXS

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OdysseusNXS

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About this mod

Do you think that RH-Ironsight and Enhanced Camera in Fallout 3 doesn't work very well? Me too. And here is finally the good stuff.

Requirements
Permissions and credits
Donations
The End - Thank you!

Hi everyone. I resume this old work of mine to answer to all posts asking update or bug fixing.
As you can see, this mod was an experiment and many years have passed from my latest update or comment. In fact, as many modders, life took my time in work and now in study.
At the time of this attempt, this mod was a re-collection of other mods and animation integrated in FNV & F3, in a configuration that would suit my taste.
From what I've heard, probably this approach is not allowed at all here in NexusMods, since among the files listed there are animations taken from both the games. I honestly don't remember if all authors in Credit section are aware of this work/they are fine with it, though. If you're reading this and you are one of those authors, just contact me and I'll delete this page, I want to be fair to your work and mine was just... an exercise, a game to understand GECK, animations and Gamebryo modding in general, just scratching the surface at that time.

Another consideration is that now that I've returned, I'm playing with TTW and New Vegas Reloaded 4 (beta). And I'm sincerely astonished of how much modding have been improved, referring to New Vegas. I'll stick to it, never coming back to F3 stand-alone.

So what, now?

I want to thank you all for the appreciation of this mod. In a distant future I'll make something properly mine for Bethesda games, that I love (yes, Skyrim and F4 too, and, why not, Starfield? ). From this very moment, I declare the state of Deprecated.

If anyone wants to reupload or continue this efforts, just credit me (and all the authors involved, just in case).
I won't answer in comment section (what a news!) since is not worth it to spend time in something that is not TTW these days (imho).
I'm not going to take down this page for legacy purposes, unless the cases above mentioned.

Thank you again and enjoy this little, buggy mod!

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This is a port of some mods, mixed to work in Fallout 3. See Credits section!

Hi and thanks to visit this page. So proud to share ultimate Fallout 3 experience with other true players. I'm new in modding, so, if you give a chance to my works, please be patient if something doesn't work ^ ^

If you want to give me a feedback, it would be very appreciated.

Oh, one more thing. If you wonder what mods I'm using, I've planned to release a list in future. See you in next mod! ;)
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UPDATES!

I think that at the end of this month I' ll complete this mod, adding best animation and fixing all. Please stand by! 

To update, simply uninstall your older version. Be sure to eliminate all older meshes of characters.

1.4 - Changelog
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 - Reuploaded. For some reason, the old main file didn't work well.
 - BB Gun fixed from Fallout Re-Animated and RH Ironsight.
 - 180°? Beause of its behaviour, don't look so close to your body or to the top of the sky. 160° garanted.
 - Tested to work with world fov <= 80.

I'm trying to add "Gunslinger aim" from Weapon Animation to normal pistol attacks to looks as Fallout 4, but with meh results.
Howhever, this mod now is nearly at the best without touching base animations. To do better I'd need to modify them, and well, I've no time to do it/knowledge with blender and so on. If anyone want to prove, you're welcome to use my mod - just credits me.


1.3 - Changelog
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 - Added first person one handed pistols animation from Fallout Re-Animated. NO MORE CLIPPING!
 - Some minor fixes. 
 - Decreased weight of file. Now without body meshes of custom models.
 - Updated FOSE.ini file.


1.2 - Changelog
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If you have installed my previously version of this mod, check this out.

 - Now RH_Ironsight Gun Oil works again, so I've removed old Optional file.
 - Animation clipping was a problem of RH mod. So I've done a custom version to install before Animation Reborn FO3 v.1.2.
Removed PL new items too, I don't like ez containers with all weapons.

Install the version that you find here of Paradox Merged RH_Ironsight before of all mods listed under Requirements section. You have to uninstall any other version before use this (note: Uninstall, not disable! )


 - I've fixed some compatibilities with 1st person and head bobbing. Now it's more natural. Go on and download the newer two main files, install in the order as described here and replace all files and older versions. 
 - Fixed as well clipping in 1st person when you are unarmed and try to fight.
 - Different Animation while holding Assault rifles!
 - Enjoy.

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Requirements (Install before this mod):

RH_Ironsight - Paradox version       SEE UPDATES SECTION!
Enhanced Camera;
Eve 0.99;
Weapon Mod Kits;
RH_Ironsight EVE bridge;
RH_Ironsight WMK bridge;
Player Animation - Food and Drink;
Fallout Script Extender.

I suggest you to use helmetPOV mod - both version 0.2 and updated (overwrite the previously) 2.0. If you cannot see that mod menu, just go to your Data\optional, copy hud_main file, now go on Data\menus and create a new folder called "main". Put hud_main into there and done!

If you can use COL Enclave Armor - its black textures "hide" aim clipping. What? You want to use APA and can't work with COL? No problem. I'm making a "Merged file" to allow them to work properly. Give me some time.


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Description (v.1.3 - NMM installation):
Have you ever thought that Enhanced Camera for Fallout 3 it's glitchy with Rh_Ironsight? Just look at your feet with a power armor, your arms will compenetrate shoulders. That's a bit not immersive. So I've woundered: if New Vegas can handle that, why not Fallout 3?
This mix among RH_Ironsight, original assets of Fallout New Vegas, Weapon Animation Replacer FOMOD and Weapon Animation Replacer - Enhanced Camera compatibility hit that aim. Player Animation - Food and Drink included (you need the original .esp of that mod)

MAKE SURE TO BACKUP THE FOLDERS (or not, if you feel lucky lol):
Data\FOSE
Data\meshes\Character

INSTALLATION:
              MANUAL: Just download and extract the archive, and copy the contents in your Fallout 3 > Data directory. Replace all your older files.
              NMM: Download with the manager and replace to all files. Easy and recommended.

UNINSTALLATION: Just replace with your backup folder OR reset your original Fallout Vanilla, no problem to continue your saves. You may find missing textures, just reinstall RH_Ironsight.
If you uninstall through NMM, be sure to reinstall original mods above Requirements section.

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(in)Compatibilities:
Don't overwrite anything on this mod. It will cause camera issues.

Q: It will work with FO3 Reanimated?
A: Some animation are already included. Please do not install the full original after this.
Q: It will work with "insert weapon mod here" ?
A: Idk, give it a try.

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Next Mods:
I'm making some adjustment to major mods (not FWE, nor MMM or FOOK, not interested) to allow them to work properly. For example, Project Beauty and Lings, now Moira Brown has FaceGen Data from Fallout Redesigned and hair from Lings.
And for the first time, an Italian traduction of many usefull mods. Stay tuned!

Miscellaneous file added for more immersion and fixes.

Updated file added to remove options no more usefull in Gun Oil.

Added a new main file. Install it to fix some animations and remove PL new items container.
(in Paradox Merged you can't deselect that .esp in your load order).

Added Fose.ini tweaked. Now this mod Rocks nearly as intended!


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Help and Bugs Known:
Just the original bugs from WAR - EC pack when you aim too high with pistols, like clipping with 1st person animation. Howhever I need more "beta testers" to prove it, and I'll check if I can do something, but I would contact original authors of new Vegas and stop, since this is just a "port-mix".
Basically, this mod makes some animations pretty equal to New Vegas, that's all, with a mix of RH-Ironsight in first person.

If you hate head movements, you have to set that in Fose.ini located in Data\Fose\Plugin (set value to 0 instead of 1).

If you want these animations with 1st original first person, you have to et that in Fose.ini disabling experimental arms (set value to 0 instead of 1).


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Credits (find them on Fallout New Vegas - Nexus site):
I do not own any rights on original mod listed and used here. I'm only a guy that want to see Fallout 3 at its best, that's all.
Thanks to the original modders, we could improve our Fallout experience. They are awesome! :)

Weapon Animation Replacers                             by joefoxx082               
Weapon Animation Replacers FOMOD                                by Gopher
Player Animations - Food and Drink                                                by bluebellfairy
Paradox Ignition presents The Mergers                    by Hairylegs222 - Benwah - robert01
RH_IronSights - FOSE                             by Rogue Hallow 
Fallout 3 - Enhanced Camera                              by LogicDragon
Fallout 3 Re-Animated                          by Alendor
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