Fallout 3
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hatparadox

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hatparadox

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About this mod

A series of small edits I've made to the wasteland that are mainly for me. A friend wanted this as well so I just uploaded it on here.. makes downtown DC a little more populated, in terms of automobiles since I always felt that with the location of DC there should be more automotive traffic. Also adds a stupid little player home garage near Can

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I originally intended this to be a personal mod of mine.. since I'm a big transportation guy, I've touched up Penn. Ave. a bit with more traffic, the original game didn't have enough for what I felt like what DC was - for anyone who doesn't know. DC is absolutely terrible with traffic. I figured that would have also been the case for the Fallout universe.. I didn't add enough, but I'm probably going to revisit it and add some more in the city because there aren't enough to be more realistic. I added a player home garage (with a resto project inside ;) ) near Canterbury (walk towards the water tower, past where the exchange between the Antagonizer and the Mechanic, and take the path towards the left, and keep walking.. you'll see a garage on the side of the road). There are a few things I have to go over, but I'll get around to that later (as I have to go to work now!). Some cars that are stuck inside rubble piles aren't the static models, so they will start to become very erratic, but I've only see one case of that as of now. I have to retouch the positioning of objects since some accidentally float, such as the bed (non functioning as of now and floating in the air, my fault, but I'll fix that soon) and the generator (which is floating up a very very tiny bit). Other than that, there really shouldn't be anything else wrong.. I may have also touched a few areas in the city transportation wise but I can't remember. This mod is also for a friend who wanted it, but it is also up for everyone else who would like to have it!

I've played this with the DC Interiors mod, StreetLights, Ironsights mod, Colt M4 Carbines, Epic Mini Nukes, DC Confidential, DK Bullet Time, CAP-SURE Tranq rifle, Project Reality MKI, FO3 combat realism, and doesn't seem to conflict (not that it should conflict). However the busmod (bus interiors mod) might be a little wonky as some buses did move and change, I also added some, but it shouldn't affect it in any serious way. Let me know of any bugs!
Thanks for downloading. Plop the esm right into your data directory, enable it in FOMM/the vanilla launcher, and play!

*NOTE* I know, there's a significant lack of pictures, but the Nexus makes it very difficult to upload any photos other than the thumbnail photo. I'll try to get that fixed!