About this mod
A Mod that adds a custom gun to the game that I made, A High Powered Automatic Laser Carbine.
- Permissions and credits
This is my very first Fallout 3 Mod, a lot of Trial and Error went into getting this to work.
Unfortunately I had trouble getting the reload to work properly and I couldn't get the Normal Map to work.
The weapon is based off my own design for a UDK project, it originally uses 4096x4096 but has been scaled down to 1024x1024 for Fallout
It was originally going to be a Plasma Rifle but I changed my mind.
before any one asks, yes I tried to apply it to a container and a vendor so players culd buy one but it wouldn't work.
You can view my High Quality version here: Mark 5 Z22 Xenopherion Plasma Rifle [DeviantART]
it's going to be used for a future game project.
If you read the description of that DeviantArt post it will explain the High fire rate and ammo capacity.
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Installation
1. Extract the files to your Pc
2. Merge the Data File from here to your Steamappes\common\Fallout 3
3. Run Fallout Mod Manager and Enable the Mark5_Z22_LaserRifle esp
4. play
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Location of Weapon:
Paradise Falls two Z-22's can be found at the food area on a counter
Weapon uses Small Energy Cells and requires Laser Rifles to Repair.
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Uninstall:
Delete the fo3_mk5z22plasmarifle_byfurryfailure from both the Meshes\Weapons and Textures\Weapons folders then delete the .esp.