About this mod
Small outpost south of Corvega Factory with energy ammunition 're-arranger' and alien still. Also changes default terminals to allow the removal of a fission battery.
- Requirements
- Permissions and credits
One thing lead to another and this mod is the result. At one time it was larger with a whole backstory for the alien castaway, a buried alien spacecraft crashed in the Jurassic and whatnot. That laptop crashed taking the latest copy of this mod with it. I did some clean up on an earlier version of the mod and this is it.
I may yet redo the crashed alien craft and backstory. It's tough to say. My modding time has been consumed with completing a mod to "rescue" President Eden. And then, of course, there's Fallout 4 on the horizon.
This adds the Quantum Bazaar, an alien manned Red Rocket Station, refurbished with alien tech, south of the Corvega factory. The said alien, the Castaway, has a high health level and several bodyguards. Not worth messing with as you get nothing from him. There are four alien tech machines at this location. An energy weapon ammo disassembler, a reassembler, a still for making alien apoxy, and a still for making Amp, a carry weight boost steroid.
This also adds a small script to all default terminals (the ones that do nothing) that allows you to remove a fission battery from them. This does not affect any terminal that does a specific job, is tied to a quest, unlocks something or shuts something down.
Needless to say, this requires the Mothership Zeta DLC. I believe it has all the dlc's as dependents but I'm not sure if it uses any other assets. Assume it uses all dlc.
Oh, yeah. I caught the typo in the photo and fixed the file before uploading.