Fallout 3

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Ironman5000

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Ironman5000

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About this mod

Adds lots of unique items scattered across the game and the DLCs. Find new armor, weapons, schematics, misc items hidden away in locked locations, sold by vendors, used by new bosses and new encounters, and more! Includes most originally cut content and brand new items.

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Adds lots more unique gear to the game with new attributes and appearances, each item of gear has been hidden around the game in different ways - planted in the world, used by existing or new unique NPCs (normally boss level), or even used in random or new encounters.

Find new schematics, craft and upgrade new gear! Does not require any other crafting mod to function, nor does this mod edit the existing workbench or it's functionality - max compatibilty!

Also adds new misc items to be found as loot or sold at stores, added using a script again for max compatibility. These items have been added primarily for crafting using the new schematics.

You will have to work to find this gear, everything has been planted in such a way that you may not aquire EVERYTHING relative to player level, skill, karma choices, game progress, visited locations, and in some cases just dumb luck!

Some of the unique gear was already programmed into the game but not actually used or even complete, I finished the job and made some objective improvements.

Some of the gear uses assets present in the original archive but not programmed into the game, I added them as new items.
Most gear uses customized textures/new models to look unique to everything else. You may recognise some weapons from other mods, however they have been named and given unique stats so won't be the same. For example there is a unique Maverick named Juggernaut which packs a real punch at close range!

All of my new object effects/enchantments have been kept reasonably balanced, and some gear will be more powerful than others. Some encounters may prove to be too challenging for low level players, for instance some boss encounters are set at around lvl 12+

The new additions should not break immersion, I have tried to keep this lore-friendly while throwing in some fun easter eggs

All equipment has world objects - able to drop in the game with havok collision, and pip-boy icons.

This mod takes advantage of data from ALL DLCs and combines content for some interesting results.



Armour/Clothing

- All-Purpose Science Suit: A more durable advanced radiation suit with an additional bonus +5 science. Can be found on an enclave scientist at a camp located south of Old Olney. *Originally cut from the game
- Apocalypse Gladiator Armor and helmet : Similar to the metal armour but more pristine and better hp, worn by Gruber in The Pitt arena. *Originally cut from the game
- Army Power Armor: A special camo power armour granting 20% rad resist, sneak +10, AP +30. Found in Wheaton Armory. *Originally cut from the game
- Army Power Helmet: Like the armour, but grants 8% rad resist, +2 perception. Found in Wheaton Armory. *Originally cut from the game
- Backpack: Used for travelling, allows +50 carry weight. Found on a dead traveller in the Oasis Sunken Chambers.
- Blast Off Helmet: The child helmet which just about fits you, the thickness of the helmet makes it more durable and higher AP than metal helmets. Found in the Republic of Dave Museum. *Originally cut from the game, mesh edited to fit properly.
- Blood-Stained Jumpsuit: Blood soaked jumpsuit previousy owned by merciless butcher, grants bonus of melee +5 and +10 melee damage. Found in a locked locker in the Wilson Garden Shed at Andale. *Halloween easter egg
- Chinese Jumpsuit: A winterized Chinese jumpsuit, intended to be taken as a reward by the player at the end of the simulation in Operation: Anchorage. Found in the reward room at the end. *Originally cut from the DLC.
- Composite Recon Armor: A better version of the standard armour with slightly better stats and a +10 sneak bonus.*Originally cut from the game
- Confederate Uniform: The outfit to match the hat commonly found in Point Lookout, charisma +1 HP +30 and small guns +5. Found in locked safe at the Recruitment Station in Point Lookout
- Commando Armor: Combat specialist leather armour, grants +10 small guns and +10 melee weapons. Worn by the toughest Talon Company enemy at Fort Bannister. *Originally cut from the game
- Defender Armor: An ideal armor for those of good karma due to it's aesthetic, a unique reinforced leather armor with higher stats. Found in a locked footlocker in the Temple of the Union storage room. *Originally cut from the game
- The Devil's Pigtails: A unique psycho-tic helmet granting +5 melee weapons. Worn by Devil Boy in the Super Duper Mart *Originally cut from the game
- Dive Suit: A heavy durable outfit used for exploring under water, allows water breathing and agility -2. In a locked locker at Boats and Bait, read the note to find out how to get in. *Made to take advantage of the existing water breathing ability
- Doctor Li's Glasses: These glasses used by the head of the Rivet City scientific research team grant +1 intelligence. Found in her personal locker in Rivet City Science Lab. *Originally cut from the game
- Dunce Cap: A cap made for the stupid kid of the class. Lowers intelligence -1. Found on a shelf at Springvale Elementary School *Made for an unused enchantment present in the GECK
- Enclave Stealth Armor: Worn by the Enclave Infiltrator scouting near the Jefferson Memorial, will only appear in-game when the Enclave enter into the main quest. The armour works the same as the Anchorage reward but slightly tougher.
- Explorer's Gear: More armoured and durable merc outfit with +1 perception and +10 repair. Worn by Laszlo Radford who appears in random encounters. *Originally cut from the game
- Faceless Mask: Creepy expressionless mask, grants +15% crit chance but reduces charisma -3. Worn by a raider named Mayers, who will ambush you at the barn north of Greener Pastures Disposal Site. *Friday 13th easter egg
- Hand-Me-Down Raider Armor: Slightly less armored than standard raider gear due to it's design, while granting +1 agility and +10 unarmed. Worn by the boss in Bethesda Ruins. *Originally cut from the game
- Highway Scar Armor: Custom-built using different armor parts, more effective than standard raider gear but doesn't quite measure up to real combat armour. *Originally cut from the game
- Kiss of Death: Modified Raider Arclight Helmet with +10 small guns and +10 explosives but -1 endurance. Worn by Boom-Boom on top of the Satcom Array satellites. *Made using an unused archive texture
- Lil Slugger Outfit (unique appearance ONLY in male): a child outfit in adult size, grants bonus of explosive +5 and melee +10. Sold by Knick Knack at Little Lamplight Caverns.
- Night Vision Goggles: Special headgear which will allow you to see in the dark. Found in a locked suitcase in the locked Rivet City armory. *Originally cut from the game, the night vision effect has been altered to be less intense, and to look more like the effect from Hunger Games: Mocking Jay - bit of an easter egg there 

- Oasis Exile Hood: Worn by the drifter exiled from Oasis, found at Dickerson Tabernacle Chapel. Grants +1 perception but -1 charisma. *Originally cut from the game
- The Peepers: A pair of Biker Goggles which grant night vision (my own effect, see NVG). *Originally cut from Operation: Anchorage. Found in Museum of History Offices.
- Pretty Pink Power Armor: A less threatening armour which makes NPCs warm to you a bit more, rad resist 25%, agility -1, charisma +2. Found beside a dead body in Shalebridge Hill *Made using an unused archive texture
- Pretty Pink Power Helmet: Like the helmet, but grants 5% rad resist +5 speech. Found beside a dead body in Shalebridge Hill. *Made using an unused archive texture
- Pyro Helmet: Almost identical to the Blastmaster Helmet but with an extra bonus of 30% fire resistance. Worn by "Pyro" found at Car Fort. *Originally cut from the game
- Reinforced Combat Armor: A more complete armor covering the whole body and hands, has better rating and durability. Worn by the Wasteland Avenger, a neutral NPC found wandering the wasteland with his pet dog.
- Reinfored Combat Helmet: Like the helmet, includes a face mask and better rating. Found same way as the armour.
- Road Rascal Leather Armor: Tougher version of the leather armour which grants +10 small guns and +10 big guns. Worn by Sam Warrick in one of the random encounters. *Originally cut from the game
- "Robo-Thor" Armor: Tougher Tesla Armor with stats favouring melee battle, has rad resist 20% +1 Strength +10 melee weapons. Worn by the Enclave Warlord waiting near the crawler at Adams AFB. *Originally cut from the game
- "Robo-Thor" Helmet: Same as the armor with 5% rad resist and +5 melee weapons. Found on the Enclave Warlord. *Originally cut from the game
- Scout Hat: A child's hat wearable by adults, grants normal +1 perception. Found in Wilks' House in Grayditch.
- Sharp-Dressed Raider's Armor: Customized raider outfit to look less hideous, the extra leather armor makes it much stronger than the standard gear. Sold by Smiling Jack at Evergreen Mills. *Originally cut from the game
- Sharp-Dressed Raider Hat: A combination of raider helmet and a stylish hat. Sold by Smiling Jack at Evergreen Mills. *Originally cut from the game
- Shellshocked Combat Armor: Battered by war, lower armour rating and hp with +5 small guns, boosts agility +1. Found on Theo during the Reilly's Rangers mission. *Originally cut from the game
- Shellshocked Combat Helmet: reduces perception -1 boosts big guns +10. Found on Theo during the Reilly's Rangers mission. *Originally cut from the game
- Sim Regen Armor: A tough armor which slowly heals limbs and health over time. Found in an unloackable stasis pod in the Enclave Launch Platform Base of Broken Steel, the keycard can be found in the Satellite Control Tower on a console. *Originally cut from the game
- Surgical Mask: A face mask ideal for medics, grants +5 medicine, poison resist +5 and rad resist +5. Found on a dead settler in Yao Guai Den. *Originally cut from the game
- Wastelander's Gear: A cross between merc outfit and leather, stats somewhere inbetween. Worn by a hunter in one of the repeatable random encounters. *Originally cut from the game
- Winterized Combat Helmet: As used in the Anchorage simulation, but without the face mask. Found in the prize room at the Outcast Outpost. *Originally cut from Operation: Anchorage
- Winterized Combat Armor: As used in the Anchorage simulation. Found in the prize room at the Outcast Outpost. *Originally cut from Operation: Anchorage

Weapons

- Ballistic Shotgun: A shotun with greater damage and critical effect, with wider spread and more projectiles. Used by a raider at Chaste Acres Dairy Farm.
- Black Bart's Bane: A BB gun with double hp, damage, crit damage of the standard version. Locked in the Megaton Armory. *An unused unique weapon present in the GECK
- Brutality: A hatchet weapon good for hacking off limbs. Located in a locked room of Alexandria Arms.
- Butcher Knife: Frightening murder weapon, reduces opponents endurance -2 on strike, more vunerable for the next attack. Found in the Smith's House Basement at Andale. *Friday 13th/Halloween easter egg
- Cryolator: Fires a detonating laser blast which lets out an explosion capable of freezing the enemy temporarily. Crafted using new schematics. *Made using unused assets in the GECK
- Chaingun: Much like the minigun, but slower fire rate with more damage. Used by the super mutant boss at Roosevelt Academy
- Chipper: A custom-built adaption of an auto-axe but slightly weaker, lighter, but longer reach and less AP cost *NOTE: There is a bug where the blades tend to vanish on first uses, to fix this unequip and re-equip the weapon.
- Cricket Bat: A tough one-handed alternative to the baseball bat which is great for critical hits and limb damage. Can be purchased at Haley's Hardware at Point Lookout
- Crouching Tiger: A silenced 10mm Sub-Machinegun with better stats and darker tone. Used by the Chinese Remnant Captain found at Mama Dolce's
- Curse Breaker: Stronger sturdier version of the baseball bat with higher critical damage. Wielded by Jaime in the Dunwich Building. *A cut unique weapon which uses an unused archived texture
- Discharge Hammer: A special enclave engineered weapon which deals shock damage. Used by a raider at the wrecked enclave camp east of Relay Tower KX-B8-11 *A cut unique weapon from Broken Steel
- Enclave Infiltrator Katana: A strong durable katana used by the Enclave Infiltrator, found near the Jefferson Memorial *see Enclave Stealth Armor*
- Excalibat: Unique baseball bat which does extra damage. Found at Fairfax Ruins, on a bed. *A cut unique weapon which uses an unused archived texture
- The Five Shooter: A one-handed rapid fire ballistic weapon with a 5 round clip. Found in a locked safe in the MDPL-21 Power Station
- General's Winchester: A decorated lever-action rifle with good damage and crit damage, used by Desmond at Calvert Mansion in Point Lookout.
- Hand Cannon: A one-handed grenade launcher, shorter range and clip size but faster than Spudnik (see down the list). Found in the National Guard Depot Armory, on a shelf with some 40mm ammo.
- Juggernaut: A bulky and powerful type of Magnum, doesn't have a scope as it's better suited for close to mid range combat. Wielded by Ashur in The Pitt
- Laborer Shovel: A wieldable version of the item often seen around the Pitt, can be found on a shelf behind Everett's in The Mill.
- Lightning Pistol: Modified 10mm pistol which fires concentrated beams of electricity, uses electron charge ammo costing 3 per shot. Found in Colonel Autumn's room at Raven Rock.
- Lumber Jack: A fire axe weapon for good instant damage. Found wielded by a Tracker in the Burned Out Basement at Point Lookout. *Added to mirror FNV
- Magnum Long Barrel: Has no scope but due to it's unique design deals more damage to enemies, perfect for mid-range shots. Carried by Dukov. *A Batman easter egg
- Monkey Wrench: A tough and heavy melee weapon, found on a console panel near the ant queen in Corvega Factory
- Noisy Radroach: An alien pistol with a surprisingly powerful attack, found on a mysterious corpse in the eastern area of Greener Pastures Disposal Site. It's immense power requires 5 alien ammo per shot. *A MiB easter egg
- O'Grady's Peacemaker: Higher stats than the standard police baton, found in Germantown Police HQ - Ground Floor
- Onslaught: A quad-barrel missile launcher which will hold a clip of 4 missiles before reloading, used by a super mutant overlord found at Seward Square.
- Pa's Fishing Aid: A double-barrel shotgun with greater aim and power. Found at Flooded Sinkhole in Point Lookout.
- Phaser Pistol: A prototype scoped energy pistol using protectron technology for enhanced accuracy and damage. Found in Vault-Tec HQ Administration in a secure-case beside the mainframe, there is a key on a safe in the Corporate Offices
- Plasma Cannon: Modified tesla cannon which fires detonating plasma blasts, carried by an enclave hellfire trooper in a dropship encounter north-east of Farragut West Metro Station. Will only appear in-game when the Enclave enter into the main quest.
- Plasma Submachine Gun: A 10mm Submachine Gun injected with Plasma technology, this weapon can be repaired by both weapons. Used by an enclave soldier in the Satellite Facility in Broken Steel.
- Poo Lunger: A plunger usable as a weapon and repairable with plungers. Found in the Shelter with all the plungers in it.
- Scary-Go-Round: A souped-up minigun with higher fire rate and damage, but less accurate. Used by Mad Johnny Wes at Hubris Comics.
- The Shredder: A chrome-plated Infiltrator with better damage, double hp, bonus crit damage. Used by a raider at Montgomery County Reservoir
- Sonic Boom: An industrial prototype weapon created for moving heavy objects, doeasn't deal a lot of damage but the shock wave will blast enemies back (think Dragonborn's unrelenting force harnessed into a gun!). It is located in The Pitt, in an locked chest at Wernher's hideout, Wernher has the key which you can pickpocket or kill him for it.
- Spanner: A weapon cut from Mothership Zeta, now uncut. Has a chance to knock down the target critical hits. Found in the Engineering Core of the ship.
- Spitfire: Combines the functionality of the laser pistol with incinerator to fire scorching energy blasts. Found in a sack at the end of Musty Cavern.
- Spudnik: Fires explosive 40mm rounds which detonate on impact, the ammo can be created through a schematic. Both sold by Durga at the Citadel. *There is a test weapon in the GECK which tries this, but not great so I included it. Also their presence in FNV doesn't break immersion.
- Trench Rifle: A pre-war customzed military rifle with an attached combat knife, found inside Takoma Park Factory near a bottle of nuka cola quantum.
- Wanda: A uniquely named Assault Rifle with +150 hp and +4 damage, wielded by a raider positioned near Red Racer Factory. *Originally cut from the game
- Yellow Boy: A Winchester rifle ideal for taking out swarms of feral ghouls, strength between level-action rifles and the lincoln repeater with extra limb damage. Found on display behind the bar at Tenpenny Tower. *Shaun of the Dead easter egg

Thrown Weapons

- Cryo Grenades: Grenades made for freezing enemies temporarily *Uses the unused mesh and texture available in the game archives
- Cryo Mines: Lets out a freezing explosion once triggered *Uses the unused mesh and texture available in the game archives
- Flash Bang Grenades: Blinds and confuses all within it's radius, getting close enough will stun opponents
- Molotov Cocktails: Using an empty bottle and some gasoline, creates a flaming explosion on impact for a lasting burn effect. *Inspired by the presence of unused archive data for the weapon
- Roller Mines: Alien tech spherical Mines designed for greater distance and manouverability, will detonate almost instantly once in contact with the enemy

Schematics

- 40mm Ammo (for Spudnik and Hand Cannon)
1: Sold by Pronto at Paradise Falls
2: Taft Tunnel, in the ghoul swarmed area past the BoS blockade, on a safe
3: Vault 108, Living Quarters, in the hard locked room
- Chipper
1: Sold by Grandma Sparkles
2: Mirelurk Nesting Hole, at the end
3: Talon Company Camp, under one of the beds
- Cryolator
1: In the Wolf Den SE of Reclining Groves Resort Homes, near some corpses
2: Minefield, Gibson Home inside the Model of Home
3: National Archives Secure Wing East, stored inside Cryo Bot
- Cryo Grenade
1: Museum Authority Building basement area, on a worktop
2: Fort Independence storage room, on the shelves
3: Carried by a super mutant overlord in The Statesman Hotel, in the final room of the Riley's Rangers mission
- Cryo Mine
1: Chryslus Building Lower Offices, in the locked room on a desk
2: Turtledove Detention Camp Administration Offices, on a table
3: In the Sunken Sewer at the northern point of Dupont Circle
- Flash Grenades
1: In the Drainage Chamber south of Relay Tower KX-B8-11
2: In one of the buildings at Clifftop Shacks
3: White House, beside the Fat Man
- Molotov Cocktail
1: DCTA Tunnel 014-B Potomac, in a locked storage room. A key can be found nearby.
2: In a locked trunk in the Abandoned Apartments at Haven, The Pitt
3: The Silver Lining Drive-In, held by Marz
- Roller Mine: In the Mothership Zeta Weapons Lab

Misc Items

Alien Ball: Loot only found in Mothership Zeta to craft Roller Mines
Auto Axe Blade: A loose blade of the weapon used for crafting the Chipper
Coolant Componant: Used for constructing the Cryolator
Electronic Fuse: Used for crafting Cryo Grenades and Mines
Gas Canister: A container of gasoline used for crafting Molotov Cocktails
Gunpowder Pouch: Used for crafting 40mm Grenade ammo
Liquid Nitrogen: Used for crafting all Cryo weapons
Rag: Loose rag used for crafting Molotov Cocktails
Zippo Lighter: Used for crafting Molotov Cocktails



To avoid clashes with other mods which edit the unused GECK archives, all of the unused GECK gear has been duplicated with my own prefix making them technically new additions.
Some gear has been added to some unique NPCs and containers, which has a rare chance for conflict you may want to run a bashed patch to be on the safe side. A lot of mods tend to edit popular vendors like Moira to sell their modded gear but mine are more obscure.
I have not interfered with game quests and scripts for fear of major clashing with any popular mods which do the same, as a simple bashed patch wouldn't resolve the conflict.
A few new events and NPCs have been planted into the world manually so there is a remote chance another mod may possible use the same space, feel free to let me know if there are major conflicts and I can consider moving stuff around.



The game and all it's DLCs - Fallout 3, The Pitt, Operation: Anchorage, Point Lookout, Broken Steel, Mothership Zeta
FOSE - If you don't use it the crafting won't work.



Welcome as always, if you think this mod could be improved or better constructed for any reason give me a shout in the comments.
If you spot any content which appears incomplete, like an inconsistant icon or wrong world model or anything please let me know and i'll correct it.
Please don't request a non-DLC version, I am not interested in doing this but I am happy for other mod authors to create an alternative esp



Jokerine for being really helpful in the forums and for the new misc items
Fallout2am for creating the awesome new crafting system!
Sinuev2 for the Confederate Uniform Resource - http://www.nexusmods.com/fallout3/mods/20542/
PineappleSurprise for Pineapple's Weapon and Resource Pack - http://www.nexusmods.com/fallout3/mods/20759/
Redwolf518stock for texture files - http://redwolf518stock.deviantart.com/
Voyager168 for texture files - http://voyager168.deviantart.com/
Werne for Wasteland Looter armor - http://www.nexusmods.com/fallout3/mods/18598/
Andersh for Wasteland Gear - http://www.nexusmods.com/fallout3/mods/7918/
D_ivanov for Merc Adventurer Armor - http://www.nexusmods.com/fallout3/mods/13155/
D_ivanov for Armored leather jacket - http://www.nexusmods.com/fallout3/mods/9877/
Tumbajamba for Raider Leather Armor - http://www.nexusmods.com/fallout3/mods/14617/
Tumbajamba for New Backpacks resource - http://www.nexusmods.com/fallout3/mods/14545/
NecKros for Some Katanas - http://www.fallout3nexus.com/
Dogtown1 for the Roller Mines
Bael for Amalgamation - Proper Wasteland Weapons - http://www.nexusmods.com/fallout3/mods/13003/
LilaMue for Winchester 1855 - http://www.nexusmods.com/fallout3/mods/18704/
Wikinger for More Combat Raider Armors - http://www.nexusmods.com/fallout3/mods/10071/
Echonite for Echo Energy SMG - http://www.nexusmods.com/fallout3/mods/1490/
Neunen for Axes - http://www.nexusmods.com/fallout3/mods/5105/
D7 for Maverick - http://www.nexusmods.com/fallout3/mods/16229/
Taylorsd Road Warrior Armor - http://www.nexusmods.com/fallout3/mods/7059/
LordInquisitor for Zippos Resource - http://www.nexusmods.com/fallout3/mods/11944

If I forgot to mention anyone please let me know via PM