Fallout 3

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Arkngt

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Arkngt

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About this mod

Compatibility patches for the Uniques add-ons for the amazing Weapon Enhancement Pack, giving the weapons FWE stats while keeping the graphical changes from WEP.

Permissions and credits
ChristopherWallace's & Madcat221's amazing Weapon Enhancement Pack has add-ons for unique weapons both from the vanilla game and from the DLC The Pitt, with variants supporting Weapon Mod Kits (WMK). As the esp's for the add-ons have vanilla stats for the weapons, they are incompatible with the likewise amazing FWE - FO3 Wanderers Edition, which overhauls weapon statistics.

The WEP Uniques FWE compatibility patches combine the graphical changes in the WEP Uniques add-ons with the overhauled weapon statistics in FWE, so they can be used together without issues.


There are four compatibility patches - one for each of the WMP Uniques add-ons:


WEP Vanilla Uniques FWE for WEP Vanilla Uniques
WEP Vanilla Uniques for the Pitt DLC FWE for WEP Vanilla Uniques for the Pitt DLC
WEP WMK Uniques FWE for WEP WMK Uniques v1a
WEP WMK Uniques for the Pitt FWE for WEP WMK Uniques for the Pitt

For requirements and load order, see the respective readme. Basically, they require the corresponding WEP Uniques plugin and the master(s) that it requires and they must load after the corresponding WEP Uniques plugin as well as the Bashed Patch and/or the Blackened patch if using those.

There were lots of entries that had to be edited, so there might be some mistakes, plus in some cases it was a judgment call which setting to use, so they might be tweaked in upcoming versions.


Optional plugins:

WMK Uniques for FWE


The FOIP - Weapon Mod Kits and FWE 6-03 compatibility patches remove the ability to modify most unique weapons. The reason apparently being that they are unique: »Unique remain un-mod-able in FWE, due to their unique status however.«

The optional plugin WMK Uniques for FWE overrides the exclusion of unique weapons from the FOIP WMK/FWE patches, making it possible to modify them. Requires Weapon Mod Kits. Load after all Weapon Mod Kits plugins and the Bashed Patch.

WMK Uniques for FWE_EVE Addon

A patch carrying over the stats and effects for some weapons from the Blackened FWE and EVE patches to the WMK variants of them. Requires DLC Anchorage, EVE, FWE, Weapon Mod Kit and Weapon Mod Kits - Operation Anchorage. Load after Weapon Mod Kits - OperationAnchorage.esp. Note that if you're using a Bashed Patch, you can check the plugin under Import Stats and merge it.

Weapons affected:
Alien Blaster
Firelance
Gauss Rifle


Credits and links to mods that are required for all or some of the patches:

Weapon Enhancement Pack by ChristopherWallace & Madcat221
FWE - FO3 Wanderers Edition by Mezmorki, Kai Hohiro, jjgun, delamer, The 3rd Type, schlangster, xquake
Weapon Mod Kits by antistar
Fallout Interoperability Program - FOIP by antistar, Mezmorki and Kai Hohiro
EVE - Energy Visuals Enhanced by WJS, Cipscis and Benwah
Blackened by BlackRampage. Martigen and BenWah.


Changelog:

2015/08/07WEP WMK Uniques FWE updated to 1.4 & WEP Vanilla Uniques FWE updated to 1.2
Added missing FWE effects to Protectron's Gaze.

2015/06/21 - WMK Uniques for FWE updated to 1.4
Added back MPLX Novasurge to the exclusion list, which also makes DLC Mothership Zeta required.

2015/06/20 - Gauss EVE FWE WMK removed. WMK Uniques for FWE_EVE Addon added. It does the same as the previous patch, but for other weapons as well. A patch carrying over the stats and effects for some weapons from the Blackened FWE and EVE patches to the WMK variants of them. Requires DLC Anchorage, EVE, FWE, Weapon Mod Kit and Weapon Mod Kits - Operation Anchorage. Load after Weapon Mod Kits - OperationAnchorage.esp.

2015/06/18 - Gauss EVE FWE WMK added
A patch carrying over the stats and effects for the Gauss Rifle from the Blackened FWE and EVE patches to the WMK variants of it. Requires DLC Anchorage, EVE and Weapon Mod Kits - Operation Anchorage. Load after Weapon Mod Kits - OperationAnchorage.esp.

2015/06/18 - WEP WMK Uniques FWE updated to 1.3
Fixed an Action Points setting for one of the Xuanlong Assault Rifle variants that was wrong.

2015/06/06 - WMK Uniques for FWE updated to 1.3
Added back Blackhawk, Sydney's 10mm "Ultra" SMG and The Terrible Shotgun to the exclusion list. 

2015/06/03 - WMK Uniques for FWE updated to 1.2
Added back Victory Rifle to the exclusion list.

2015/06/01 - WMK Uniques for FWE updated to 1.1
Added back Ol' Painless to the exclusion list.
 
2015/05/30 - WEP Vanilla Uniques FWE updated to 1.1 & WEP WMK Uniques FWE updated to 1.2
Tweaked the Sight FOVs for the A3-21's Plasma Rifle and the Xuanlong Assault Rifle.

2015/05/29 - WMK Uniques for FWE added
Overrides the exclusion of unique weapons from the FOIP - Weapon Mod Kits and FWE 6-03 compatibility patches, making it possible to modify them. Requires Weapon Mod Kits. Load after all Weapon Mod Kits plugins and the Bashed Patch if using it.

2015/05/27 - WEP WMK Uniques FWE updated to 1.1
Increased the durability of the WMK variants, which I had forgot in the first release.