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hikky71 and WatersMoon110

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hikky71

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About this mod

This mod randomises the appearance for nearly all brahmins. Using 14+1 skins, there are 15 variants available.

Permissions and credits
Moo - Random brahmin breeds for Fallout 3
Fallout 3 » Models and Textures

Author: hikky71 (plugins) and WatersMoon110 (textures)
Version: 1.0

NOTE: Please consider giving WatersMoon110 a Kudos if you like this mod.

=== Overview ===

This mod randomises the appearance for nearly all brahmins. Using 14+1 skins, there are 15 variants available. Some brahmins will still use default (vanilla) textures. If you have modified them, you don't have to do anything for it to be used.

This mod modifies CrBrahmin, CrBrahminPackA|B, DLC03CrBrahminPackWater (BrokenSteel) to pick a random appearance from a list. Also, all Caravan Brahmins (Crow, Harith, Hoff, Wolfgang) are modified, each given a specific appearance.

Any mod which adds brahmins using one of these (or inherit appearance through the template system) will automagically use one of these variants.

~Known issues~:
This mod conflicts with other mods which modify one of the CrBrahmin* records. For example FO3 Wanderers Edition (FWE) and Mart's Mutant Mod (MMM). I have included patches for both.

Water Caravan Brahmins may not have barrels on their back. To fix this, wait 3 days (5+ days if using FWE) in an interior location for cells to refresh.



=== Installation ===

If you are using FOMM (Fallout Mod Manager), you can use it's Package Manager to create a FOMOD from the contents of the folder this README is located in. If you don't have FOMM, you can download it from here.

To install manually, do the following:
* Copy the 2 required files listed below to your Fallout 3\Data\ folder.
* Do the same for the the optional plugins if you want it.
* Do the same for the the compatibility plugins that you need.

With either method, you need to adjust the load order and enable the installed plugins using FOMM (or similar). Generally put them early in your load order, though compatibility patches needs to go last.

--- Required ---

* Moo.bsa
Meshes and Textures used by Moo.esp (packed into a BSA archive to simplify installation).

* Moo.esp
Main plugin. Randomises appearance for nearly all brahmins.
Modifies: CrBrahmin, CrBrahminPackA|B, VarBrahminPack (random).
Modifies: Caravan*Brahmin (specific).


--- Optional ---

* MooBS.esp
Patch for DLC Broken Steel.
Modifies: DLC03CrBrahminPackWater


--- Compatibility Patches ---

* MooFWE.esp
Compatibility Patch for FO3 Wanderers Edition

* MooMMM.esp
Patch for Mart's Mutant Mod. Combines MMM variants with Moo.



=== Uninstalling ===

If you made a FOMOD during installation, you can use the Package Manager in FOMM to disable (and uninstall) this mod. To uninstall manually, simply delete all the Moo plugins in your Fallout 3\Data\ folder.
Either way, brahmins will revert back to their original appearance without any consequences.



=== Changelog ===

v1.0, 2015-04-10 First public release



=== Credits ===

WatersMoon110 - Created all the textures used in this mod.
Bethesda Softworks - Original meshes and textures.


=== License/Legal ===

This mod uses modified meshes from Fallout 3, which are copyrighted by Bethesda Softworks and may only be used in Fallout 3. Feel free to use these modified meshes in other Fallout 3 mods though.

This mod uses textures from other mods posted on the FO3Nexus. At time this mod were made, they were free to use in other mods as long as the original author is credited. If you wish to use them, please check with the original author first.

For everything else, you can do whatever you like with this mod. Feel free to modify it anyway you like. No credit or permission from me is necessary.



EOF