Fallout 3
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CelticGirl

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Celticgirl

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About this mod

An armor repair mod that adds immersion to the game.

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Changelogs
Mod Title: Tailoring Kit
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Author: CelticGirl
Contents: Tailoring Kit.zip
Version Info: 2.4
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Introduction:
I've tried to make the armor repair system just a bit more realistic by making patches from looted worn out armor.
There are five different types of patch broken down by their corresponding  armor materials.
1. Cloth - most of your lightweight armors
2. Reinforced Cloth - medium weight armor such as combat,  security, and recon
3. Leather -  including most raider and merc armors as they incorporate leather into them.
4. Metal - all power armors, metal armor, and metal helmets
5. Resin Based - hockey mask, radiation suit, glasses etc.
In order to make patches you will need to purchase the portable Tailoring Kit sold at Cratorside Supply and Rivet City marketplace.
 You will need to buy Needle and Thread  for cloth, reinforced, and leather patches. Solder for metal patches. Resin patches take Wonder Glue.
Yield is five patches.
Use the patches like you would any armor in your Pipboy to make repairs.

The tailoring kit is portable take it with you wherever you go.
To use: From within your pipboy right click and drop it then use the (E) key to activate.  Use the grab (Z) key to place it  permanently.
To pick up the dropped tailoring kit, Activate it while Crouching (Left Ctrl)

You can store components such as Needle and Thread, Solder, and Wonderglue in the container, only one at a time will be removed upon making a patch.
Avoid putting more than one of any one armor type at a time in the container as it will remove any item that is on the armor list of that type. E.G. Prewar Spring Outfit and Brahmin Skin are both on the cloth type list and would both be removed, so add only one at a time. There is no need to worry about accidentally loosing non tailoring items it won't happen.

Changes:

Version 2.4 Fixed menu popping up while picking up the Tailoring Kit.

Version 2.3 Added missing Merc armors to the reinforced type armor list. Added a few leather type Merc armors to the leather list, and Merc Grunt to the cloth list. Hopefully this change covers everything.

Version 2.2 Fixed the FO3 bug where DLC Enclave Hellfire armor wasn't on any repair list. It is now repairable with Enclave Armor.

Version 2.1 On activate the component container will open along with the menu saving you a mouse click. Added leather belts to the leather component list.

Version 2.0 The tailoring kit will now only remove one of each required patch making component and nothing else.

Version 1.5 Fixed tailoring kit not activating repeatedly.

Installation:
Drop Tailoring Kit.esp into Fallout 3/Data
The textures folder is already set up to the right path.
Data/textures/Interface/Tailoring Kit

Requirements/Compatibility:
Only incompatible with mods that change the repair list for armor.

Uninstallation:
Delete Tailoring Kit.esp
Remove Data/textures/Interface/Tailoring Kit

Location:


Notes:
If you find any bugs please post them, and If you like this mod please endorse.
Thanks.

Credit:
Bethesda Softworks
The Nexus

Legal:


Tools Used:

Photoshop
G.E.C.K