Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

Moonshadowkati

Uploaded by

moonshadowkati

Virus scan

Safe to use

Tags for this mod

About this mod

Live out your Warhammer 40k: Space Marine fantasies in Fallout! Adds the Chainsword from Warhammer 40k to the game.

Permissions and credits
Author: Moonshadowkati
--------------------
The first step of the planned update is available for download. Chainknives and Unique weapons have been added. Details below.
--------------------
Overview:

This mod adds the Chainsword from Warhammer 40k to the game! There are two swords, the Chainsword and the Blackened Chainsword, and the new Chainknife. They are balanced to be very powerful weapons but not unreasonably so.

This mod changes and expands on the Warhammer 40k Weapons - Chainsword mod (by Amstrad) in a number of ways.

First and foremost, this mod changes the Chainsword to use sword animations instead of ripper animations. This required some balancing because the damage is applied differently.

Second, this adds the weapons to the game without having to use the console. Spoilers below in the details section.

Details:

Sword animations: I changed the Chainsword to use the regular sword animations, so you can now hack and slash at your enemies with the delightful sounds of a chainsaw accompanying you. The weapon is set to explode limbs only, so upon killing the target you are likely to chunk one of their limbs. Even better, thanks to the included Bloody Mess Weapon Crit Effect Resource file (by DonCaballero), critical hit kills on the opponents will reduce them to gory chunks ala the Bloody Mess perk. This is VERY satisfying in VATS.

Chainsword stats: There are two swords, the Chainsword and the Officer's Chainsword. These are balanced to be very powerful melee weapons, although still not quite as powerful as the Shishkebab.
Weight: 10
Damage: 29 (31 for Officer's Chainsword. Comparison: slightly weaker than/stronger than The Tenderizer)
 - Does 1.5x Limb Damage
 - Has a 2.0x Crit Modifier (Same as Chinese Officer's Sword)
VATS Cost: 35 AP (3 lower than Super Sledge)
Value: 500 (700 for Officer's Chainsword)

Alloy Chainsword (Unique Chainsword)
(Stats to come, it's essentially an upgraded Chainsword)

The Angry Chainsword (Unique Blackened Chainsword)
(Stats to come, it does slightly less damage but has high crit chance and crit damage)

Chainknife stats
Weight: 6
Damage: 20
 - Does 1.5x Limb Damage
 - Has a 2.0x Crit Modifer
Vats Cost: 25 AP
Value: Same as a Ripper

Just Desserts (Unique Chainknife) stats
Weight: 6
Damage: 22
 - Does 1.5x Limb Damage
 - Has a 2.0x Crit Modifer (and higher crit damage)
Vats Cost: 25 AP
Value: Same as a Ripper

Added the weapons in-game: (Spoilers below)

The normal Chainsword is carried at a high chance by Brotherhood of Steel melee characters that use the leveled list for the Ripper. The Officer's Chainsword is carried by Brotherhood of Steel Outcasts and Enclave units that use the leveled lists for the Ripper.

The Chainsword is also sold at Flak and Shrapnel's in Rivet City.

The Officer's Chainsword is also sold by Smiling Jack in Evergreen Bazaar.

Just Desserts is carried by Jack Smith in Andale.

The Alloy Chainsword is carried by the dead Brotherhood of Steel man in the Old Olney sewers. The same one with the Prototype Medic Power Armor.

The Angry Chainsword is carried by Carolina Red in Paradise Falls.

You may also add the items via console command player.additem (ID number below) (quantity):
00a40001 for Chainsword
00a40002 for Officer's Chainsword
eg: player.additem 00a40001 1

Installation: Unzip everything into your Fallout 3\Data folder, then enable BloodyMessCritEffect.esm and Warhammer40kWeapons-Chainsword.esp.

Please note that this mod has the same file name and therefore overwrites Amstrad's mod. It is not compatible with his because it uses the same IDs and such, so this forces the issue.



Version Notes: 1.0: Adds the Chainsword and Officer's Chainsword to the game. I expect this mod is complete; I've tested it and it works perfectly for me. However, if anyone has any suggestions, I am listening and willing to implement them.
1.1: I feel silly. Fixed an error that caused Ripper-users to primarily spawn with no weapon. Tested and works perfectly now. 

Credits:
Amstrad (For the original mod I used)
UmmThingy (For his Warhammer 40K Imperial Weapons Packs)
DonCaballero (For the Blood Mess crit animation)
Bethesda (For Fallout 3)
Games Workshop (For Warhammer 40k)

Feel free to use this mod as you'd like, but please credit me and my credits, and please tell me about it! I'd like to know what you are making. =)