Fallout 3

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Sealurk

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Sealurk

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About this mod

Alters the way Bobbleheads work - instant stat boosts are gone, replaced with appropriate rewards that make more sense and require a little more work to acquire. Requires Mothership Zeta.

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Bobbleheads Reworked

Version 1.0

by Sealurk

*** IMPORTANT - PLEASE READ ***

This mod is very much a work in progress and I am currently (July 2018) working on an updated version.
Please be aware that there are bugs - for v1.0 you will need console commands to progress.


You should also know that this mod will not work properly with an existing save game where any Bobbleheads have been collected as this mod is intended for brand new games only.
If you encounter any difficulties with the mod at any point or for any reason, please let me know so I can try to resolve the issue.

Please also note that this mod is intended for use only with players living in Megaton house or Tenpenny Tower as it relies on the Bobblehead display stand, the script for which has been modified. If you have a player housing mod with a Bobblehead display stand but this mod doesn't work let me know and I'll try to create a patch.

Please check the Compatibility section below for more information.


Description
===========

As with many players, the Bobbleheads in vanilla Fallout 3 slightly irritated me. There are a few mods available that reduce their effectiveness, remove their skill boosts or just remove the Bobbleheads entirely.

I didn't want to remove the Bobbleheads because I enjoyed hunting for and finding them, but I did feel that their instant stat boosts were sometimes overpowered, immersion breaking and just didn't mesh with the rest of the game. What I wanted was the fun of finding the Bobbleheads and a plausible and balanced reward with a lore-friendly in-universe explanation.


Features
========

(Spoiler free version - detailed version including reward breakdown available under ReadMe tab)

- No instant stat boosts when you collect a Bobblehead.
- A quest associated with collecting the Bobbleheads (quest markers will not point out Bobblehead locations)
- A themed and slightly more varied reward for each Bobblehead.
- Collect your reward(s) when it suits you, use your reward when or if it suits you, or just sell it for caps.
- A significant new area added to an existing building.
- Background material found on some nearby terminals to explain the origin and purpose of the Bobbleheads and the rewards.
- A Grand Prize for collecting all twenty Bobbleheads.


History
=======

v1.0 (has not been comprehensively tested)
v1.1 (has not been tested - only difference is removal of dependency on Mothership Zeta. Absence of statics may be conspicuous but will not affect gameplay)


Future
=====

Depending on feedback I will attempt the following in future versions:

- More enemies
- More to interact with (including a possible new voiced character)
- More background and flavour material scattered throughout the mod
- Improved rewards
- Improved support for companions and other mods
- Quest markers for Bobbleheads if desired
- Support for other mods


Compatibility
=============

Word of warning - probably not a game breaker but I strongly advise you do not take companions of any kind with you when collecting the Grand Prize. During my tests Dogmeat and Charon have not been able to follow or on occasion have become stuck. I am working to resolve this but for now I recommend dismissing them or telling them to wait in a different cell.

This mod currently requires Mothership Zeta for several non-essential but aesthetically appropriate assets. Nearly everybody has the DLC now but if there are enough requests I will try to make a version without.

To my knowledge this mod does not require FOSE or any other plugins / mods beyond the aforementioned official DLC.

Any mods that alter any Vault-Tec HQ interiors may conflict with this mod.

Any mods that alter the effects or properties of the Bobbleheads are likely to conflict with this mod. Altering the location of the Bobbleheads should have no discernible effect.