About this mod
This mod adds a portable station that creates Tribal Healing Powder, refill Stimpaks and Super Stimpaks.
Also add a schematic for crafting Super Stimpak in a workbench.
- Requirements
- Permissions and credits
Version: 1.1
October 2014
* Based on Stimpak Refilling Station - by CelticGirl
http://www.nexusmods.com/fallout3/mods/20632/?
* Requires Fallout 3 Wanderers Edition (FWE) 6.03a to use
http://www.fallout3nexus.com/downloads/file.php?id=2761
* Recomended mod: Crunchy and Chewy Mutfruit Plants all over DC
http://www.nexusmods.com/fallout3/mods/20596/?
Description:
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This mod adds a portable station that creates Tribal Healing Powder, refill Stimpaks and Super Stimpaks.
Also add a schematic for crafting Super Stimpak in a workbench.
FWE introduced lore Super Stimpak in Fallout 3, but are very rare in the Wasteland. Much better is when
you craft some of it yourself, and after it's use you receive an Empty Super Stimpak for refilling.
Also, FWE introduce Tribal Healing Powder, an alternative to original lore Healing Powder.
Fallout 3 doesn't have Xander root and Broc flower, original lore ingredients to create Stimpaks and
Healing Powders, so I decided to use Punga Fruit (Wild or Refined) and Crunchy Mutfruit to make Tribal
Healing Powder, which I use in this alternative formula for refill Stimpaks and Super Stimpaks. Maybe is
not lore, but until we can have Xander root and Broc flower models in Fallout 3, is all that I can do for
now.
-In a workbench you can craft a Super Stimpak.
-Using a Stimpak adds to the player an Empty Stimpak.
-Using Triage adds an Empty Stimpak to the player.
-Npcs using Stimpaks receive an Empty Stimpak (Not verified).
-Using Super Stimpaks adds to the player an Empty Super Stimpak.
-Add the debuff "Super Stimpak Sickness", which happens after using a Super Stimpak. Its effects are STR
-1 and AGL -1 and its duration lasts for around 4 minutes. (Lore)
How to play:
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- Go and buy the R.A.P.S. with Moira Brown in Craterside Supplies (Megaton), and with Seagrave Holms in
the Marketplace (Rivet City).
- To use simply drop the R.A.P.S. from your inventory and activate. You will receive a instructions note,
enabling Super Stimpak crafting.
- Select in menu the option you desire. It can be placed using the grab key (Z). To pick it up just
sneaking and activate.
* You Need 1 Energy Cell per use.
- Creating Tribal Healing Powder (Healing Powder Original lore formula: Xander root and Broc flower)
Require:
- 1 Wild Punga Fruit or 1 Refined Punga Fruit
- 1 Crunchy Mutfruit
You receive 1 Tribal Healing Powder.
- Refilling Stimpak (Original lore formula: Xander root, Broc flower and Empty Syringe) ;) (Thanks to
AncientGamer65)
Require:
- 1 Empty Stimpak
- 1 Tribal Healing Powder
- 1 Purified Water or 1 Aqua Pura
You receive 1 Full Stimpak and 1 Empty Bottle.
- Refilling Super Stimpak
Require:
- 1 Empty Super Stimpak
- 1 Tribal Healing Powder
- 1 Mutfruit
- 1 Nuka Cola
You receive 1 Full Super Stimpak, 1 Empty Nuka-Cola Bottle and 1 Bottle Cap.
- Crafting Super Stimpak (Original lore schematic: Same)
Require:
- 1 Full Stimpak
- 1 Mutfruit
- 1 Nuka-Cola
- 1 Leather Belt.
You receive 1 Full Super Stimpak, 1 Empty Nuka-Cola Bottle and 1 Bottle Cap.
Requirements:
-------------
-This mod requires FWE - FO3 Wanderers Edition (6.03a)
http://www.fallout3n...ile.php?id=2761
-Broken Steel (DLC) and Point Outlook (DLC)
Install:
--------
- Extract the .esp File into your Fallout 3 Data Folder (for example C:\Program Files\Fallout 3\Data\).
- IMPORTANT: Load this mod AFTER all FWE related plugins in your load order.
Uninstall:
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- Delete the .esp File, located in \Fallout 3\Data
History:
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- 1.01 - Fixed R.A.P.S activator to be static. (Added a static mesh)
- Add create multiple items at once. (Thansk to AncientGamer65) ;)
- 1.00 - Initial release
Contact:
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- You can contact me at Fallout3Nexus.com under my nick "AbbaddoN33"
Credits:
--------
- CelticGirl for her original idea and unique mod that inspired me and i based my mod on.
Stimpak Refilling Station - http://www.nexusmods...t3/mods/20632/?
*In addition I am grateful to CelticGirl for his help to correct my spelling and grammar errors. :)
- FWE Team and Contributors for his masterpiece that made possible my mod.
Fallout 3 Wanderers Edition - http://www.fallout3n...ile.php?id=2761
- ElminsterAU for the FO3Edit
http://www.fallout3n...file.php?id=637
- FOSE Team for Fallout Script Extender (FOSE)
http://fose.silverlock.org
- Bethesda Softworks for Fallout 3 and GECK.
Tools Used:
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- GECK
- FO3Edit