Fallout 3
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xalta

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Xalta

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About this mod

Simple mod that lowers the hit points of the three enemies added by Broken Steel to the next logical step in their respective progression lines. Requires Broken Steel and Point Lookout DLCs.

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This mod requires the Broken Steel (obviously) and Point Lookout DLCs.

This is a really simple mod that alters the hp of the three enemies added by Broken Steel: feral ghoul reavers, super mutant overlords, and albino radscorpions. I've seen a couple mods that rebalanced these enemies individually, but they were all done according to different scales. This mod uses the same scaling idea for all three in one esp file so it doesn't clutter your load order.

All three of the added enemies had hp that ranged from 3x to 5x that of the next strongest variant of their group (the super mutant master has something around 350 hp while the overlord has around 1,200, glowing ones have around 250 hp while reavers have 1,100, and the giant radscorp has around 350 hp while the albino has a whopping 1,500) and late game you tend to find them pretty much everywhere and usually more often than other variants, so the game kinda becomes a grindfest when you near level 30.

It really annoyed me so I looked at the health progression for ghouls, super mutants, and radscorpions and applied the next logical step for each group to the Broken Steel enemies.

In the main version, overlords and albinos have 500 hp while reavers have 480. Overlords and albinos have the same amount of health as sentry bots and deathclaws in this version.

In the alternate version (I personally recommend this one), overlords and albinos have 630 hp but reavers remain at 480. This version gives overlords and albinos a little more of an edge while still making them much less obnoxious than vanilla.

I did not touch their attack values or combat ability in either one, so they'll still be just as dangerous when they hit you.

The only mods this will conflict with are mods that directly edit the same creatures.