Fallout 3

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Hoggy Dog

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HoggyDog

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About this mod

Upgrades Fallout 3 Alien Blaster to Super-Weapon levels

Permissions and credits
==WARNING! GROSSLY OVERPOWERED WEAPON! NOT LORE-FRIENDLY==

This mod upgrades the vanilla Alien Blaster to the point where you can pretty much one-shot anything in the game if you can hit it.

*Increases magazine size from 10 to 25 shots per Alien Power Cell so you can take out entire towns without reloading
*Triples crit damage (NOTE: This weapon always crits)
*Adds a robot-frying EMP effect
*Increases weapon "health" so high that it doesn't degrade or break and never needs repairs

Please don't forget to endorse this mod if you like it.

==REQUIREMENTS TO USE THIS MOD==
Fallout 3 latest release- version 1.7.0.3 when this mod was written

==KNOWN CONFLICTS==
None known, but could conflict with any other mod that changes the vanilla Alien Blaster

==WHERE TO FIND THE ALIEN BLASTER IN-GAME==
*No change from vanilla location- Next to a dead Alien at the Alien Crash Site. Go to http://fallout.wikia.com/wiki/Alien_blaster(Fallout_3)#Locations for a map and further info.
*You can POOF one into your inventory using the console- just enter player.additem 4322 1. If you want them for your followers as well, just replace the 1 with the number of blasters you want.
*If you already have the Alien Blaster, the new stats will take effect on the one you have as soon as you install this mod.

==TO INSTALL THIS MOD==
*Use Download with Manager button
-OR-
*Download manually and use the "Get Mod from File" function of NMM or the Package function of FOMM to install and activate this mod
-OR-
*Download manually and extract the 7z archive to some convenient location, then:
--->copy this mod's Data folder into your Fallout 3 game folder (where Fallout3.exe is), selecting "Yes" to merge with the existing Data folder
--->OR
--->copy AlienBlasterUpgrades.esp from this mod's Data folder into your Data folder
WARNING: If you choose manual installation, be careful that you don't end up copying this mod's Data folder INTO your Fallout 3/Data folder- if you mistakenly do that, you will end up with a structure like this: [Your install path]/Fallout 3/Data/Data/AlienBlasterUpgrades.esp. This won't actually hurt anything, but the mod won't work because it is not where the game looks for plugin files.
Correctly installing this mod will result in this structure: [Your install path]/Fallout 3/Data/AlienBlasterUpgrades.esp.

It is always good modding practice to use a load-order optimizer such as LOOT (successor to BOSS) to sort your plugins. However, because this mod doesn't add or replace any objects in the game, it can be loaded anywhere at all after your game file, DLCs and patches.

==TO UNINSTALL THIS MOD==
*Delete AlienBlasterUpgrades.esp from your Fallout 3/Data folder

==CREDITS==
Bethesda for the amazing Fallout games
Nexus for hosting the mods

==PERMISSIONS==
This mod creates nothing and has no assets (textures, meshes, etc.) of its own, nor does it use any assets other than Bethesda's game assets for the Alien Blaster. This mod merely changes some numerical attributes of the Fallout 3 Alien Blaster weapon object. Therefore, no special permissions are required to do anything you like with it. It would be nice if you credit me for supercharging your weapon, but that's up to you.