Fallout 3

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Created by

CroLordOfWar

Uploaded by

CroLordOfWar

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About this mod

This mod adds a detailed, fully navmeshed player home with lots of content to Springvale.

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Changelogs
V1.01
-"ghost trees" fixed
-floor gap on the mezzanine floor (by the player bed) fixed
-garage entrance no longer missing end pieces
-player's room is now enlarged and has 2 new containers

THIS MOD REQUIRES OPERATION ANCHORAGE TO WORK!!!

This home is the legacy of two men who did their best to turn it into an impenentrable fortress-a Brotherhood of steel outcast and a pre-war survivalist. Discover their stories and claim the Secret Outpost as your own!

The Secret Outpost includes:
-a secret hatch entrance that can be locked from the inside using a terminal
-4 other doors/hatches that can all be remotely locked and unlocked
-2 "master" terminals containing notes needed to learn the stories of the men who lived here and a useful "lockdown" function which simultaneously locks all doors and hatches
-5 other working terminals which serve mostly for locking and unlocking doors and containers
-a workbench
-one laboratory set (which has an identical purpose as the "My first laboratory" in Megaton andTenpenny tower player homes)
-an infirmary set (which has an identical purpose as the "My first infirmary" in Megaton and Tenpenny tower player homes)
-3 personal safes that can be locked and unlocked
-a small kitchen with no less than 12 refrigerators for keeping food&water supplies
-enough space and containers for the player+3 people (each of them gets a bed, personal refrigerator, locker and footlocker)
-a shooting range with 2 lockers for weapon storage
-a small bathroom
-numerous conveniently-placed containers for item storage
-a fast-travel location
-lots of miscellaneous stuff and some good loot...
And once you finish the short unmarked-quest story, you will be rewarded with two weapons modded in the GECK and a cut-content piece of armor.
The Secret Outpost is located in Springvale, opposite to the gas station.

That's all there is to say. If you have any comments, problems, wishes or ideas concerning this mod, please contact me.
I hope you have a great time and enjoy my very first mod!

P.S. Please don't mind any gramatical and language errors I might have made in the mod or description, as English isn't my mother tongue. If you see any, please tell me so I can fix them.