Fallout 3

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jgbpltytybt

Uploaded by

jgbpltytybt

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About this mod

This mod adds an outpost near Fairfax Ruins.

Permissions and credits



"Are you tired of huge bunkers on the 590? Do you not like the "classic" house design style? Do you like living in the wasteland, using the old sewers, building shacks for yourself?
Now there's a mod that adds a small outpost near the Fairfax Ruins, where you can live."

It is highly recommended that you use my mod with NMC's Texture Pack.
The first quest starts automatically when you arrive at the Forpost.
**This mod has a working elevator, however this elevator is in the beta stage. Use the elevator buttons correctly!

This mod includes two small quests - they're so simple, so you won't have any problems.

If someone who speak English well wants to help me with language fixes - please, write PM.





Just put all files from the archive into your Data folder, activate ForgottenForpostRebuildCore.esm and ForgottenForpostRebuild - Main Esp


- Macoron
- Ipatow
- djsave
- danthegeek



v.2.0:
- Have increased the space outpost. Now, it's really a small fortification!
- Changed the component collector: added bed, music. automatic, mini-bolnichka more comfortable situation, added to the laboratory, lockers for your stuff.
- Added a quest to get it in your possession outpost: the quest will start as soon as you arrive to the Outpost .*
- Changed the component of the outpost, now there you can find a couple of interesting things.
- Added a new weapon - the Colt "Python" (author - Simon_Ghost_Riley)

v.2.2:
- Perceptibly altered component of the collector
- Added a device that allows you to change the appearance and hair (for the idea and the script thanks danthegeek)
- Added ammunition sorter / drugs / food / tools (thanks for the help and Macoron'u moerser)
- Replaced a few doors
- Significantly altered lighting
- Added a new texture switches (for texture thanks danthegeek)
- Fixed a bug with the quest, where the label is not lost.

v.2.7:
- Fixed bug with finding the key (now it is stored in a fire hydrant)
- Fixed bug with repeater tower (those who have not received the job, "NEWS OF THE GALAXY" could not finish the quest - to put a plate on the relay)
- Partially fixed a bug with the departure of Greydiche
- Fixed a bg with charge "Anaconda" - now the correct model of charge
- Removed the two rifles on the surface
- Fixed an issue with the lack of a locker, where the radio switches on the surface
- Fixed an issue with the lack of surgical apparatus mesh'a
- The contents of the reservoir substantially changed:
- Added a toilet and washing facilities (soon, we plan to install a shower)
- Added the reactor room (in fact, it is not necessary, but we also want to see the real refuge, not a concrete wall, which protrudes from the door of the Enclave?)
- Changed the entrance to the refuge
- Added new secret doors (the new mesh and texture)
- Due to changes in the entrance to the shelter, had to be replaced and the exterior (outside the metro entrance is blocked)
- Added on / off light (! As I promised!)
- By almost every door is written the script, closing it after two minutes of playing time. (You do not have to constantly prod)
- Changed the light composes seekers
- Significantly reduced the weight of the archive - Removed too many unnecessary

v.3.1:
- Completly reconstructed shelter
- Reconstructed quest
- Delete all quest markers
- Adds a lot of mesh-files
- New detox zone at the hall
- New fish tank
- Full-functionally bathroom
- New door mesh
- New mini-terminals
- Adds an Nav-mesh

v.3.5 (Patch Edition):
- Corrected a lot of small bugs
- Delete all spawned raiders
- Fixed door texture bug
- Fixed bug with invisible activators
- Fixed bug with red triangles

v.4.0:
- Fixed all texture bugs, corrected meshes
- Re-style of the whole shelter
- Light rebalance
- Added automatic doors
- New food sorting
- Added unique radio
- Added quest markers
- Deleted Colt "Anaconda"

v.4.1:
- Changed shelter
- Added "technical room" - sorting, healing, etc.
- Added reactor room
- Added quest with generator
- Added a new coat from New Vegas DLS's: an amry coat

v.5.0:
- Added two cars
- Added travel funtion, using hammer
- Completed generator quest
- Added a new rifle
- Returned Colt "Anaconda"

v.5.3:
At this version I rebuild Forpost from the zero, because I was tired of texture/nav-mesh/mesh bugs.

v.5.5:
- Added Hummer
- Added Nav-mesh
- Added companion room
- Added unique platform for coat
- Fixed bug with gates
- Fixed bug with main quest
- Fixed bug with all furniture

v. 6.1:
- The elevator has been added
- Forpost exit changed

v.6.5 - Hot Fix:
- Hummer rotation bug fixed
- Fixed bug with new gate model
- SCAR-L has been added
- Unique storage for weapon has been added

v.7.0:
- Delete some objects from the outside
- Shelter has been fixed
- Fixed companion room


Have a nice game!