Fallout 3
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Created by

Payton Quinn

Uploaded by

nekronom12

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About this mod

A working replacer for the ghoul and male head models.

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README:

Preface:
Warning, the meshes contained herein are a proof of concept, and while no crashes or game breaking bugs have presented themselves,
they may show up.

Overview:
This "mod" aims to improve the graphical fidelity of the game by improving the quality of the npc's with whom you interact. At this time, this is
limited to men, human, and ghoul respectively. Normal maps have been sculpted from a base mesh independent of developers property and will display
this from time to time in small anomalies, such as the overlap of the mouthbox. To most, this will not be a problem.

Contents:
This archive contains only meshes and textures, no esp is needed. Simply drag and drop into your data folder. These heads work with the vanilla .egm,
.egt, and .tri files. They are in part based on vanilla meshes and textures, but there has been much modification, these will make a noticeable difference.

These are compatible with any texture replacers configured for the vanilla head models, the uv maps have remained untouched. However, due to the immense
changes in the shape of the model, if the normal map of your replacer has been generated from a high polygon model, the lighting may be skewed. This is
not a bug, nor will I change it.

Distribution:
You may alter and redistribute these files freely on Newvegas.nexusmods.com without permission, as long as credit is given, along with a link to my profile.
You may not distribute these files to any site other than the aforementioned nexus websites.
You may not distribute the contents of this archive without alteration, unless permission is given. (this statement will last one year from today, october 12, 2013).


Installation: Drag and drop the contents of the "heads" folder, into your New Vegas root directory.

Uninstallation: Find and delete the files "Headhuman.nif", and "Headghoul.nif" in your meshes folder, as well as the corresponding textures.


Disclaimer: Due to my current unemployed status, and my quickly dwindling funds; as of this release, my modding will be limited to whatever free time I
have during the night. That means, I will not be supporting this very well, nor updating any time soon. I may release a tutorial sometime in the future
however.

Known bugs:
The human head clips minutely with some hairstyles (see picture), as well as some beards (only four triangles of the chin penetrate the facial hair model)
and it is not too unnatural looking.

The ghoul head has a few issues with blinking, I'm not sure if this is caused by the egm or tri, or if its just the rearranging of the vertices causing it
to have trouble, but it kind of blinks. I think it looks a bit more awesome personally, having the sunken eyes look really adds to the effect.
However, there are some minor clipping of the upper eyelid with the eye itself. Doesn't bother me, but that could be because I mod on a toaster.

Cheers,
Payton Quinn
[email protected]
Nekronom12@ the Nexus forums
dogtoothcg.wordpress.com