Claw - Power Armor Training
Fallout 3 » Gameplay Effects and Changes
Fallout 3 » Gameplay Effects and Changes
Added: 20/12/2008 - 12:26AM
Updated: 23/01/2009 - 04:37PM
Description
Last updated at 16:37, 23 Jan 2009 Uploaded at 0:26, 20 Dec 2008
With this mod, anyone can wear Power Armor. The Power Armor Training Perk instead provides several advantages listed below.
The mod comes in two variants - the standard one designed for vanilla Fallout and the "Improved" variant for use with Alexander Strahan's "Power Armor Improved" mod.
Power Armor Training (vanilla)
With this version, the Power Armor Training Perk provides:
* A Carry Weight bonus equal to armor weight
* +1 Agility for all armors with agility penalty
* +1 Strength for Advanced Power Armor (Enclave and Tesla), T-51b and Medic PA
You may notice that there is a little rebalancing included. I felt Advanced PA should really be superior like in Fallout 2, and no PA should be completely without strength bonus.
Power Armor Training Improved
Changes from vanilla and PowerArmorImproved:
* Carry Weight bonus moved from Armor itself to Power Armor Training
* Agility penalties for PA reinstated (modified)
* PA Training removes Agility penalties instead of giving Agility bonus
* +1 Strength for every PA with PA Training
* Strength bonus of every PA reduced by one
* cosmetic effect name changes (z.B. effect of Adv. Power Armor is no longer called "Enclave Armor")
History
=======
1.2 2009/01/01 - Fixed script constantly adding and removing the perk, added "Improved" variant
1.1 2008/12/20 - Fixed Perk not working retroactively
1.0 2008/12/20 - Initial release
The mod comes in two variants - the standard one designed for vanilla Fallout and the "Improved" variant for use with Alexander Strahan's "Power Armor Improved" mod.
Power Armor Training (vanilla)
With this version, the Power Armor Training Perk provides:
* A Carry Weight bonus equal to armor weight
* +1 Agility for all armors with agility penalty
* +1 Strength for Advanced Power Armor (Enclave and Tesla), T-51b and Medic PA
You may notice that there is a little rebalancing included. I felt Advanced PA should really be superior like in Fallout 2, and no PA should be completely without strength bonus.
Power Armor Training Improved
Changes from vanilla and PowerArmorImproved:
* Carry Weight bonus moved from Armor itself to Power Armor Training
* Agility penalties for PA reinstated (modified)
* PA Training removes Agility penalties instead of giving Agility bonus
* +1 Strength for every PA with PA Training
* Strength bonus of every PA reduced by one
* cosmetic effect name changes (z.B. effect of Adv. Power Armor is no longer called "Enclave Armor")
History
=======
1.2 2009/01/01 - Fixed script constantly adding and removing the perk, added "Improved" variant
1.1 2008/12/20 - Fixed Perk not working retroactively
1.0 2008/12/20 - Initial release
