Fallout 3

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Highlander4242

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Highlander4242

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About this mod

Compound Crossbows for Vanilla FO3 & FWE 603. Standard model & three subtypes-variants. Uses Railway Spikes as Quarrels (Crossbow Bolts). Actually fires a Quarrel which exists as in-world \'decals\'. Is even more silent & less detectable than a silenced pistol as there is no sound or muzzle flash. Can \'Pin\' limbs & does extra damage to limbs ...

Permissions and credits
-= Version 1.14 -= Full Version Update =- 25-Oct-13 =-

If you Like it, and Appreciate the work involved, Please don't forget to Endorse it ! :)

This mod is incorporated into ' 20th Century Weapons -Plus- Reborn for FWE-WMK-Calibr14 - 18668'

Compound Crossbows for Vanilla FO3 and FWE 6.03. Standard model & three(3) subtypes-variants. Uses Railway spikes as Quarrels (Crossbow Bolts). Actually fires a Quarrel which exists as in-world 'decals'. 'Fired' Quarrels can sometimes be found and recovered by exiting and re-entering the Cell. The fired Quarrel is represented by 'BoltProjection.nif', a crossbow bolt, leftover unused content that was otherwise cut from FO3 release.

Is even more silent and less detectable than a silenced pistol as there is no sound or muzzle flash. Can 'Pin' limbs and does extra damage to limbs, including 'pinning' heads, increasing the likelihood of crippling a limb ... after all there'll be a 6inch metal spike poking out of an arm or leg :( ...

There's one esp for vanilla FO3, no requirements, not even DLCs.

The other esp is for FWE603, no other requirements, not even DLCs.

In accordance with WMK formulas and FWE standards:

Scoped version: Reduces minimum spread. A modest increase to Maximum range.

LaserSight version: Reduces minimum Spread, reduces Action Point cost and increases Crit% Multiplier.

Scoped with LaserSight version: Further reduces Scoped minimum Spread, reduces Action Point cost and increases Crit% Multiplier.

Can be found out in the wastes and also can be purchased from the guy that has 'A little of just about everything ...', at Rivet City Marketplace.

Great for sneak critical take-downs and for crippling and or 'Pinning' limbs.

This is a complete rebuild from scratch with versions for either Vanilla FO3 or FWE 6.03. There is a standard version as well as a variant with Scope, LaserSight or with Scope and LaserSight. 'jonsentenial' version only supported FOOK2, had dependencies on FOOK2 and Calibr esm, rogue, conflicting and invalid cell and woldspace data, as well as conflicting Dart Gun and shotgun datasets. Hence a complete rebuild from scratch, for non FOOK2'ers. ;)

REQUIRED files included in Update 1.4 download, no need to download separately:
Rogue Hallow's attack animations:
http://fallout3nexus.com/mods/15883


Install this mod via FOMM or alternately extract and install into your fallout 3 'Data' directory.Then select and activate whichever one of the esps required (One and only One!). VERIFY and CONFIRM all Meshes and Textures in the Zip file were successfully extracted and copied into the correct meshes and textures folders !

If you don't know how to install it by now (One esp ONLY!), you are beyond help ...

My other Mods on Nexus:
20th Century Weapons -Plus- Reborn for FWE-WMK-Calibr14 - 18668
EMPulse Weapons for FWE 603 and WMK for FWE - 18643
Megaton House Ammo Press for full Calibrv14 and FWE v603 - 18605
Higher Resolution In-Game Rendered Terminal Text - 18604
Full CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT - 18639
Basic and Advanced Lockpick Sets as for FO1 & FO2 - 18646
Basic and Advanced Lockpick Sets and Electronic Hacking Kits as for FO1 & FO2 - 18654
Basic and Advanced Electronic Hacking Kits as for FO1 and FO2 - 18647
Custom BB Guns for Vanilla FO3 or FWE603 - 18741
Prebuilt MyImperviousArmors list for Impervious Power Armor for FWE - 19039
20Gauge Winchester Liberator MKI 4xBarrel CQB Shotgun for Vanilla or FWE603 - 19727
20Gauge Colt Defender MKI 6xBarrel CQB Shotgun & 25mm Grenade Launcher for Vanilla or FWE603 - 19738
410 Bore Colt Defender MkI 6xBarrel Shotgun and 25x59mm Grenade Launcher for Vanilla FO3 or FWE 603 - 19743

Credits:

Credit and thanks to 'Nopheros' for his 'Laser Pointer for Silenced 10mm Pistol Mod - 692'.

Credit and thanks to 'Antistar' for the scope mesh from 'Weapon Mod Kits - 3388'.

Credit and thanks to 'Rogue Hallows' 'Attack Animations - 15883'.

Credit and thanks to 'ThunderSmacker' for his PipBoy CrossbowSC Texture.

Credit and thanks to 'David Riggs' and 'jonsentenial' for thier 'Compound Crossbow - 16495' version for FOOK2.

This mod may not be uploaded elsewhere without my prior written permission and only as long as 'Nopheros', 'Antistar', 'Rogue Hallows', 'ThunderSmacker', 'David Riggs', 'jonsentenial' and myself are credited.This mod may not be modified, rebuilt, used as a resource, 'patched', or merged into any other mod for public use without my prior written permission.

Enjoy :)

Changelog

-= Version 1.14 -= Full Version Update =- 25-Oct-13 =-
Full Version 1.14 uploaded.

-= Version 1.14 10-Sep-13 =-
Fired Crossbow Bolts size reduced 50%, also 'Decals' of fired/embedded bolts size reduced 50%.
Rogue Hallows Attack Animations included, no need to download separately.

-= Version 1.13 06-Mar-13 =-
Update to edit esp paths and add quality Pipboy icon, thank you to 'ThunderSmacker'.
Simply extract-add texture and delete-replace Esps.

-= Version 1.12 03-Mar-13 =-
HotFix to correct:
Missing LaserPointer.dds texture.
Changes in game world base crossbow placed object from a Static mesh to actual weapon.

-= Version 1.11 03-Mar-13 =-
HotFix to correct:
Zoom aiming with Ironsights on (LS) version for Vanilla FO3 and FWE. Simply delete-replace old esps with new versions, Only. NOTE: Deprecated, Glitch with LS version unresolved.

-= Version 1.1 01-Mar-13 =-
Fixes issues with texture path and 1stperson views.