Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

maza

Uploaded by

mazakala

Virus scan

Safe to use

Tags for this mod

About this mod

adds portable campfires

Permissions and credits
Version 2.4 is out
-Removed autopickup function as it caused nasty crashes. Should be bug free now.

Version 2.3 is out
-Added the option to let your campfire burn out in 12 hours as requested by interim.

Version 2.2 is out
-The campfire marker now gets automatically picked up should the player move away from it, making it practically impossible to lose.

Version 2.1 is out
-Made the campfire marker more visible so you won't lose it

Version 2.0 is out.
-By popular demand an unlimited quantity of fires can now be placed, as a side effect you no longer need to light your firewood.
-Fixed issue with new game compatibility (campfire marker will be added once you've completed "Escape!")
-If you have the old version please uninstall it first, load & save your game and THEN install the new one.
-Version 2.0 hasn't been properly tested, please inform me if everything works as intended ;p

Unrar to fallout3/data, tick in data files

1. Load your save
2. Give it some time
3. You will receive a message that you have a "Campfire Marker" in your inventory, you can drop it and activate it anywhere for a cozy fire.
5. ???
5: PROFIT!

If anyone wants to edit this you can easily find the GECK entries since they start with "mz", have fun.

The fire might not look very fiery at night because the nights in fallout add a lot of greenish blue which makes orange fire look pale white, not to mention the huge desat effect. I use a modified version of taylorsd's DarkNights ( http://www.fallout3nexus.com/downloads/file.php?id=422 ) myself, it makes nights REALLY dark. I've uploaded it as well, but I take no credit for it... so don't ask me to fix it if it doesn't suit your tastes.

Known bugs:
-Sometimes when you put out your fire, particularly when you've been away from the area , the logs disappear but the fire remains. I'm assuming it's A bug in the game engine, opening the pipboy, waiting etc. should make it go away.