Played using MZCFireTeamAres version 1.5, then Mothership Zeta Crew Fireteam Ares version 2.0
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File credits
Thanks to Bethesda for the original game
Thanks to Nylonthathep for the mothership zeta crew as without it this wouldnt exist
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**New Content!** Happy new years everyone! Latest update adds a new quest with a new facility to explore. The mission triggers a few days after the first mission and important! You need to have left the troops behind in Canterbury Commons for it to trigger or it wont. After the mission the facility will have some unique dialogue and terminal information to explore so revisit. I intend to expand this facility in future updates and built further quests. Any feed back please let me know hope you enjoy!
After the fall of the Artemis teak it was decided that a new group was necessary. This group was Team Ares (FKA The Crimson Squad).
This is my first mod and it was designed to be a companion mod which provides you with a team of unique Thunderfist soldiers. Im hoping to expand over time with backgrounds further functionality to each of the team members. I would quite like to add quests surrounding them in the future but that at present is very far off. I initially made this for me so I hope you have fun with it.
The quest starts automatically 3 days after the end of the Moscow mission
Lightwave quest starts a few days after the first mission assuming you leave troops behind at Canterbury Commons
Thanks Sulabon
Update 01/01/15
Important: Updated scripts so clean save is required.
Hey guys decided to have another play with this. Fixed all bugs that have been mentioned/I know about and gonna have a play and see what else I can come up with for this.