FALLOUT 3
George Town Bunker by Inazuma22
Fallout 3 » Buildings
Added: 12/12/2012 - 06:07AM
Updated: 09/05/2013 - 08:07AM

27 Endorsements

1.2 Latest version

675 Unique D/Ls

1,032 Total D/Ls

11,550 Total Views

Uploaded by Inazuma22

Description

Last updated at 8:07, 9 May 2013 Uploaded at 6:07, 12 Dec 2012

I tryed really hard to make the lighting detailed in this mod because fallout 3 or should should I say the engine it runs on has lack of shadows and it takes alot of trickery to make it look good. I see alot of mods that have a light source coming from nothing thats why each light has a light source right next to it to give it as real look as posible.

This adds a small bunker to call home it also adds a mini outpost type thing above the entrance.


======= Please Help ========
I need someone that can help me with basic scripts in the geck like item sorters and stuff like that.

** Features **
Sorting machine
Custom textures
Fish tanks
Lock down door to keep enemys out
Map Marker :D
Rad Removing Shower
Water Purifier
Juke Box
Work Bench
Repair Terminal
Med lab that gives you 5 stim packs.
Navmeshed
Chem Lab
Turrets
Gate Entrance
Food
Cave Fungus Plant WIP!!!

** Location **
In George town, Check the map for the map maker.

** Installation **
Just use NMM or FOMM or just drag the folders/files into the data folder.

** ChangeLog**

1.2
Added More furnishings.
Added fish tanks
Done up the kitchen.
Upgraded the terminal to do more stuff
Added a basic item sorter WIP
Added a locking door


1.1
Added a repair terminal
Fixed a navmesh problem on the stairs stoping the npcs from going down it
Fixed the turret outside by removing one of them and re positioning it.
Finnished the cave fungus hydroponics farm
Added a working rad removing shower.
Added the fuction when you take the food from the kitchen it disapears. Planing to make it auto restock after a day or two.



** To Do List **
Add a armory.
Add more features
Make the navmesh more advanced so compainions in sandbox mod wont just stand arround or sit down.