FALLOUT 3
Tenpenny Reinhabited by Celticgirl
Fallout 3 » NPC
Added: 04/10/2012 - 01:21AM
Updated: 22/10/2012 - 05:54PM

2 Endorsements

1.2 Latest version

345 Unique D/Ls

482 Total D/Ls

8,324 Total Views

Uploaded by Celticgirl

Description

Last updated at 17:54, 22 Oct 2012 Uploaded at 1:21, 4 Oct 2012

Mod Title: Tenpenny Reinhabited
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Author: Celticgirl
Contents: Tenpenny Reborn.esp
Version Info: Version1.0
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Introduction:
I made this mod to add life back to an otherwise empty Tenpenny Tower after I had let Roy Phillips and his ghoul friends kill off the Tenpenny residents.

Update 1.2
Fixed Dr. Banfield dialog, added dialog to AlistarTenpenny with an option to acquire the player suite. Added Irving Cheng

Installation:
Just extract to your Fallout/Data folder.

Requirements/Compatability:
This mod is for use if the Tenpenny residents are dead. It should be compatable with all mods.

Uninstallation:
Just delete Tenpenny Reborn.esp

Location:
Tenpenny Towers

Notes:
Joe the Bartender is my own creation and replaces Shakes.
This mod does not use the original NPC's they have all been duplicated and are unique as to avoid conflicts. This mod would not interfere at all with the Tenpenny quest if activated while the originals were still alive, you would just have duplicates running around.

Credit:
Bethesda for your award winning games, second to none.

Legal:


Tools Used:

G.E.C.K