Zealotlee made a superb Adaptive Combat Rifle that could be changed in combat into a variety of configurations. This fixes a few small scripting issues.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Licensing/Legal: **************** Feel free to use this mod however you wish. Be sure to give me credit where credit is due, and do not upload this mod to any other sites. These files are not intended for commercial use and should not be used as such.
File credits
As Per Zealotlee: Thanks To: ********** SteveDog- For HUGE help with the scripting and testing, most of the scripts were written by him. HK- For the sounds Pelinor- For the scope reticles TwinkieMasta- For the ACOG Mesh and Texture The Bethesda Fallout 3 Modding Forum The Fallout 3 Nexus Community Bethesda Softworks
Donation Points system
This mod is not opted-in to receive Donation Points
If you are already using the ACR with Fallout Wanderer's Edition and want to change how often this weapon drops as loot you will have to do a clean save. This means you will lose this weapon and have to go back and get it again The script injects the weapon into the leveled lists the first time you load the mod, which means that updating it won't change the leveled lists.
To do a clean save: 1) Save 2) Uninstall the mod 3) Save again (this is the clean save) 4) Install this version 5) load again and play
Step 5 will activate the leveled list scripts and fix the leveled item lists.
I am releasing this due to a request and in good faith according to the permissions above. I have contacted the author directly, but have not received a reply. If this is an issue, I will happily take this down.
The following are my contributions: ================================= 1) Fixed a script conflict with Fallout Wanderer's Edition that caused the guns to spawn far more frequently than intended. FWE had a feature that used "Worn Weapons" so they made all the vanilla loot lists reference new loot lists of the same name with Good and Worn at the end. Eventually they deleted the worn versions but left the lists as is. Normally adding a weapon to a vanilla loot list with 9 weapons on it would give it only a 1 in 10 chance of spawning the new weapon. This FWE double list means that adding a weapon to a vanilla loot list with 9 weapons actually makes the game choose between your new weapon and the FWE list. So it has a 50% chance of your new weapon, and a 50% chance of the normal loot list.
2) Fixed an issue with infinite accumulation of flash suppressors by applying LMG parts to a silenced weapon, reapplying another barrel, and reapplying the silencer.
3) Fixed an issue with not being able to reassemble certain field stripped weapons.
All changes are commented in the script.
The file includes the main esp (ZL-ACR.esp) and the FWE patch (ACRforFWE.esp). If you don't use Fallout Wanderer's Edition, then delete the ACRforFWE.esp.