Fallout 3

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Zealotlee

Uploaded by

One_eyebrow_priest

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About this mod

Zealotlee made a superb Adaptive Combat Rifle that could be changed in combat into a variety of configurations. This fixes a few small scripting issues.

Permissions and credits
If you are already using the ACR with Fallout Wanderer's Edition and want to change how often this weapon drops as loot you will have to do a clean save. This means you will lose this weapon and have to go back and get it again The script injects the weapon into the leveled lists the first time you load the mod, which means that updating it won't change the leveled lists.

To do a clean save:
1) Save
2) Uninstall the mod
3) Save again (this is the clean save)
4) Install this version
5) load again and play

Step 5 will activate the leveled list scripts and fix the leveled item lists.


This is done with the permission as stated on Zealotlee's Adaptive Combat Rifle.

Licensing/Legal:
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Feel free to use this mod however you wish. Be sure to give me credit where credit is due, and do not upload this mod to any other sites. These files are not intended for commercial use and should not be used as such.


I am releasing this due to a request and in good faith according to the permissions above. I have contacted the author directly, but have not received a reply. If this is an issue, I will happily take this down.

The following are my contributions:
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1) Fixed a script conflict with Fallout Wanderer's Edition that caused the guns to spawn far more frequently than intended. FWE had a feature that used "Worn Weapons" so they made all the vanilla loot lists reference new loot lists of the same name with Good and Worn at the end. Eventually they deleted the worn versions but left the lists as is. Normally adding a weapon to a vanilla loot list with 9 weapons on it would give it only a 1 in 10 chance of spawning the new weapon. This FWE double list means that adding a weapon to a vanilla loot list with 9 weapons actually makes the game choose between your new weapon and the FWE list. So it has a 50% chance of your new weapon, and a 50% chance of the normal loot list.

2) Fixed an issue with infinite accumulation of flash suppressors by applying LMG parts to a silenced weapon, reapplying another barrel, and reapplying the silencer.

3) Fixed an issue with not being able to reassemble certain field stripped weapons.

All changes are commented in the script.

The file includes the main esp (ZL-ACR.esp) and the FWE patch (ACRforFWE.esp). If you don't use Fallout Wanderer's Edition, then delete the ACRforFWE.esp.


By popular demand here are some helpful item IDs. Remember that "xx" means the number of the load order for ZL-ACR.esp. For those of you using the FWE version, use that load number instead of the one for the regular .esp.
ACR 10.5" Compact (Base gun)- XX0022A1
ACR 14.5" Barrel Kit - XX0093EF
ACR 18" Barrel Kit - XX0093F1
ACR LMG Kit - XX0119C9
ACOG Kit - XX0036A6
Scope Kit - XX0093F3
Silencer Kit - XX0093F7

Name: ACR: Adaptive Combat Rifle
Version: 1.2
Date: 05/04/10
Author: Zealotlee

Description:
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Adds an ACR Assault Rifle with many variants to the game. With FOSE installed the player can find various modification kits that can change the barrel of the gun, the optics, or add a silencer. All of these modifications can be changed on-the-fly without use of a workbench! There are also some hidden camoflauge packages for the gun to give them a unique appearance. Raiders, Outcasts, and Talon Company can be seen using the ACR as well as some other NPCs. Random upgrades as well as ACRs can be found at vendors.

There is an ACR (10.5" Compact) at 80% condition located inside Hamilton's hideaway along with all the available upgrades aside from the camo packages. A text file is included with the download that gives the location of the camo packages.

Unfortunately there is no other way for the upgrade system to work without FOSE. If there is a high enough demand for a non-FOSE version I will do my best to make it.

As of version 1.2 you will now have the ability to field strip your ACR. Just equip the ACR you wish to field strip and use the ACR Kit- Field Strip item under the Aid section. This will remove all components from your currently equipped ACR except for whatever camo package you had applied before. You can use your "stripped" ACR to either build a new one via menu or use it for repair parts.

Upgrade descriptions:

**BARRELS**
10.5" Barrel - Less accurate but has a high rate of fire
14.5" Barrel - More accurate but a slightly lower rate of fire
18" Barrel - Semi-automatic fire and very accurate
LMG Kit - A special 16" barrel coupled with a 100 round magazine. Cannot equip a silencer on this variant.

**OPTICS**
Iron Sights - Standard zoom, good for close quarters
ACOG Scope - Slightly increased zoom, good for medium distances
Sniper Scope - Largely increased zoom, good for long distances

**SILENCER**
Makes the weapon silent at the cost of a little reduced damage

Installation:
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1. Unzip all files to c:\Program Files\Bethesda Softworks\Fallout 3\Data
2. Open up Fallout Mod Manager and activate ZL-ACR.esp.
3. Play the game!

Uninstallation:
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Delete "ZL-ACR.esp" from the Data folder.
Delete the ACR folder from the Textures\Weapons directory.
Delete the ACR folder from the Meshes\Weapons directory.
Delete the folder "rifleACR" under the Sounds\fx\wpn directory.

History:
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V 1.2:Added the LMG kit and ACR LMGs.
Added the ability to field strip ACRs for parts
Boosted damage a bit on the 18" variants
Adjusted leveled lists, raiders spawn with ACR much less often

V 1.1:Added a new texture and mesh for the silencer.
Fixed a bug in the part swapping script
Updated FWE version (now bundled with main download)
Added a new projectile for silenced weapons, should fix the older FWE bug.

V 1.01: Fixed the problem with the mod having an older .esp file.

V 1.0:Initial Release

Possible Issues:
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This mod shouldn't conflict with anything that I know of. If it does, please let me know. The texture is also a bit high res, but it should run fine on most computers. As for the leveled lists, they are added to the vanilla lists by a script so there should be no conflicts with any other mods.

Licensing/Legal:
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Feel free to use this mod however you wish. Be sure to give me credit where credit is due, and do not upload this mod to any other sites. These files are not intended for commercial use and should not be used as such.

Thanks To:
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SteveDog- For HUGE help with the scripting and testing, most of the scripts were written by him.
HK- For the sounds
Pelinor- For the scope reticles
TwinkieMasta- For the ACOG Mesh and Texture
The Bethesda Fallout 3 Modding Forum
The Fallout 3 Nexus Community
Bethesda Softworks