Fallout 3

About this mod

This mod adds loads of new and detailed interior locations with an enemy stronghold vibe along with loads of new enemies to battle, several main quests, new companions, lots of new items to collect, loads of notes and loads more tricks and traps.
The new interiors are all big and heavily cluttered in a realistic and lore-friendly manner. They

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Changelogs
  • A World Of Pain for Fallout 3

[aka AWOP4FO3]
By djmystro (aka David LeMaistre)
This mod adds loads of new and detailed interior locations with an enemy stronghold vibe along with loads of new enemies to battle, several main quests, new companions, lots of new items to collect, loads of notes and loads more tricks and traps.
The new interiors are all big and heavily cluttered in a realistic and lore-friendly manner. They are also designed to scare and test the player in many unusual ways (especially with MMM running which can fill certain areas up to ridiculous degrees depending on chosen settings).
Like AWOP for FNV it’s currently built entirely from vanilla content to show what can be done with just the original game assets so file size is low and installation should be easy.

This mod is not to be used as a basis for launching an inter-galactic war under any circumstances. If I discover for now on, anyone duplicating the contents of this mod due to it's status as a modder's resource for that purpose and I'll set it to 100% copyrighted and if need be remove the mod entirely to save any more unpleasantness.


INSTALLATION:
Drag AWorldOfPainFO3.esm to the Fallout3 Data folder. Select from the data menu on startup or use FOMM (or similar) in the same manner. Launch game & enjoy.
For updates just copy over the old version no need to back old stuff up. It will able be kept online anyway.


BUGS:
-Asylum Main Entrance suffers from some minor slowdown during combat despite being a very compact location from which I have deleted everything unessential. If you find you are experiencing constant problems during combat I recommend using the ‘killall’ command in this area (watch out for unessential companions though) once the enemies have spawned (which is a triggered event rather than instant area spawn). Despite the slowdown I have never had a CTD in the area and the door teleport is an easy load. Everything else plays fine as far as I am aware so if you spot any other bugs please let me know.


UPDATE NEWS:
VERSION 2.0 Released
New to the 1.9 Update:
Added 4 new Bomb Shelters, easy to find ones.
-Flooded Bomb Shelter (South of Rivet City)
-Nuka Cola Worker's Bomb Shelter (near Bottling Plant)
-Survivalist's Bomb Shelter (in Springvale)
-Infested Bomb Shelter (near Megaton)
Added 4 new areas:
-Infested Reservoir (Springvale)
-The McBritish Institute (Grayditch)
-Grayditch Sewer (Grayditch)
-Calverton Sewer (far West of Megaton)
5 heavily modified locations:
-Fort Detrick split into two sections and expanded to prevent slowdown.
-Rosenhan's Brewery Offices extended/expanded to prevent entrance mobbing.
-Fairfax House is now a much bigger location.
-Talon Metro Terminal has been altered & recluttered to prevent Entrance mobbing.
-One of the hidden Bomb Shelters is now a Hoarder's shelter and contains a load of crap.
Plus some general tweaks and bug-fixes:
-Significantly lowered ammo in the Asylum.
-Lowered dangerousness of Megaton/Milgram Beastloard spawns.
-Made some static eggs lootable in Grayditch.
-Fixed an unlootable footlocker in Talon Metro.
-Fixed an unlootable Combat Helmet in Springvale Sewer.
-Fixed pencils dropping through tables in Blacktooth Publishing.
-Fixed a glitchy poster in Blacktooth.
-Removed unknown edit to Agatha's Cell.
-Fixed some more instances of stuff dropping through other stuff.
-Probably a bunch of other stuff I forgot about.
New to the 2.0 Update:
-Large new location - "Penn Business Estate" added.
-Tied up all loose ends with the mod.
-Added a new unguided quest to locate the Penn Business Estate in order to locate all the hidden bomb shelters. Check out Bisley's Shack for more info.
-Many new minor tweaks and bugfixes.
-Spaced out Patient 800's dialogue to make it easier to read.
-Added new Rumble Zones to the Fort Detrick terminal info.

AWOP4FO3/Book Of Earache Patch Version 2.0 Released!
-Makes use of the new areas and enemies to spread around more BOE goodies.

POTATO RADIO PREVIEW MP3s Released!
A selection of tracks to be used in an upcoming radio station addon mod for AWOP4FO3. 


LOCATIONS:
There are currently over 60 new explorable interior locations added of varying sizes. These interiors can be found in one of the following containing areas:
BEASTLORD’S LAIR
An old pre-war burial cavern is the home of a very tough gang of Beastlords. It can be found west of Little Lamplight. The exterior is also well guarded.
BLACKTOOTH PUBLISHING
A big Rumble Zone fopund East of Fairfax.
BISLEY'S SHACK
This is a small shack located under a road overpass near Springvale.
CALVERTON SEWER
Map markered sewer in the middle of an unmarkered town located far to the west of Megaton.
CAPITOL RESERACH
A big multi-floored ex-Enclave Research Facility found not far from The Capitol Building.
COOPER’S HOTEL
Located near the Sewer Waystation with three floors to battle through and a quest NPC.
CRYSTAL CITY
A huge multi-level Underground Metro Station, shopping centre and Vault all in one with lots of abandoned and forgotten shops to explore. The only way in and out is through the Old Olney Metro Hub.
FAIRFAX HOUSE
A small house in the centre of Fairfax Ruins.
FESTINGER’S CHASM*
A Rumble Zone to the east (east of Wheaton Armory).
FORT DETRICK*
A big Underground Fort which has been converted for a new purpose. You’ll need to have found one of Zeus’s Keys to gain entry.
FORT LEWIS*
A Rumble Zone in Takoma Park. Accessed via a new Car Tunnel past the Behemoth who stomps around there.
FRIENDSHIP ASYLUM
East of the National Guard Depo lies a building that is not only said to be haunted but defies the laws of time and space. Only thing is no-one ever returns from there alive to confirm the myths.
GEORGETOWN LUXURY APARTMENTS
Apartment complex found in Georgetown East.
GRAYDITCH AUTO SERVICES
A big Vehicle repair and purchase warehouse where a second Fire Ant Queen has begun to take over. Accessed via a collapsed trusswork tower converted into a bridge. 
GRAYDITCH LIBRARY
Located in Grayditch, accessed via a staircase on the outer wall of a large building that is on a platform above Grayditch.
GRAYDITCH SEWER:
Located in Grayditch, has an entrance in the Library Basement and in the town near the Auto Services.
INFESTED RESERVOIR
Sewer entrance in the water near Springvale School.
MCBRITISH INSTITUTE:
Located in Grayditch.
MILGRAM’S SHACK
A Small shack North of Megaton (under the collapsed overpass) and an early way to start Zeus’s Quest.
NUKA COLA REGIONAL HQ*
Located in Chevy Chase (if I remember correctly) on the way to the GNR building. A Rumble Zone keycard is needed to gain access but the area does not need to be beaten to access Zeus's Vault. [WARNING - This is probably the most difficult area I have created, - do not enter unprepared]!
OLD OLNEY METRO HUB
Found by entering Old Olney’s Fire Station or its vanilla sewer network. The Metro Hub is the only way to access Crystal City.
PENN BUSINESS ESTATE
Located in Pennsylvania Avenue in a gated area. Map marker can be obtained from Bisley's shack.
ROSENHAN’S BREWERY*
A Rumble Zone east of Anchorage War Memorial (around the back of Dukov’s place).
SPECIAL AFFAIRS BUREAU
A X-Files inspired ex-government containment facility now populated by Chinese Ghouls.
SPERRY’S QUARRY*
A Rumble Zone in the far South West of the map (south-east of Dunwich).
SPRINGVALE ANT HIVE
A medium sized cave close to Vault 101.
SPRINGVALE SEWER
A big Sewer interior to explore and level up early. 
TALON WAREHOUSE
Connects to a Talon owned Metro and the unmarkered Talon Outpost not far from Cooper’s Hotel (near the Sewer Waystation).
WAGNER'S CAVERN*
Located west of The Republic of Dave, built into a cliff-face. A Rumble Zone keycared is needed to gain access but the area does not have to be beaten to access Zeus's Vault.
ZEUS’S VAULT*
The Rumble Zone creator’s well defended home, previously a Vault-Tec Storage Facility.
9 HIDDEN BOMB SHELTERS
They are located in the Wasteland, (none in DC Ruins). Map markers for the shelters can be found at The Penn Business Estate.

* To access the Rumble Zones you will need a Key to Fort Detrick. These can be found in one of dozens of loot crates that have been Air-Dropped around the wastes (along with an explanatory note). There is also a key available in Milgram’s Shack on the outskirts of Megaton.

NOW A MODDER'S RESOURCE:
Even though it is still at this stage incomplete, I have decided to make AWOP4FO3 a Modder's Resource, so you can all use it, alter it and upload it as you see fit, without needing my permission.

Have fun and good luck out there all :)

YOUTUBE:
For videos of AWOP plus loads of music here's my YouTube link if you're interested in seeing what else I do:
http://www.youtube.com/user/MystroX44?feature=mhee


VIDEO PREVIEWS:
[Early Location Combat Montage]


[Freindship Asylum Edited Walkthrough]


OTHER STUFF:
[WARNING - Spoilers Ahead]

NEW VENDORS:
-The Taxidermist [Cooper’s Hotel]
-Maxwell [Friendship Asylum]

NEW QUESTS:
Taixidermists's Quests (various)
Zeus’s Quest (unmarkered)

NEW COMPANIONS:
-Vonda or The Warden [Friendship Asylum]

NEW WEAPONS:
.308 Minigun (unique)
.32 SMG (rare)
.44 Hunting Rifle (unique)
5mm Chinese Assault Rifle (rare)
Auto-Plasma (unique)
Brain Destabiliser (unique)
Holy Flamer (unique)
Plasma Pistol Overcharge (very rare)
Defective Auto-Plasma (unique)
Railway Assault-Rifle (unique)
Silenced Sniper Rifle (unique)
Zhu-Rong Magnum (unique)

NEW INGESTIBLES:
-6 New Potato Crisp variants (plus fresh versions).
-10 new Snack Cake variants (Fresh variants are Unique items).
-3 Cider variants (plus fresh versions)
-Vonda’s recipe items (x10)
-Food Mixer recipe items (x9) [Both Vonda and The Mixer have unique items only they can cook].
-Loads of fresh food variants in lore-friendly places.
(All new food and drink items have unique bonus effects. Vary rare fresh variants of the new food types have double their standard effects plus no rad-damage.) 

NEW MISC STUFF:
-4D Storage (currently 5 variants to collect)
-3 new spices adeed for The Food Mixer.
-Broken Audio & Movie Discs (common clutter to sell)
-Inedible Psycho & Buffout extract (Rare valuable items)
-Gold Framed Certificate (Rare valuable item)
-Rumble Zone Vid-Discs (Rare Valuable Item)
-Movie Tickets (Common weight-less clutter)
-Rotting Ears and Fingers (Worthless clutter)
-Blank Military Ids (More generic clutter)
Plus a few other bits and pieces. 


HOW TO FIND THE LOCATIONS:
[Note about Map Markers : If you already have the explorer perk active they won't show up as undiscovered locations unless the perk is turned off and on again (resetting it essentially). However you can always just follow the hollow triangles on the compass and discover them as usual.]

-Springvale Ant Hive: Located between Megaton, Springvale & Vault 101 behind a water tower.
-Cooper's Hotel: Between The Sewer Waystation and the Super Duper Mart. (map markered)
-Talon Outpost: Has an entrance in the building next door to Cooper's Hotel (map markered) .
-Springvale Sewer: On the road pretty much dead centre of town (map markered).
-Grayditch Auto: Not far from the Wilk's home. You have to go through up through the floors of a big exterior destroyed building to get to it and climb a bridge (which should be easy to spot). (not map markered).
-Georgetown Luxury Apartments: Found in Georgetown East (map markered).
-Beastlord's Lair: Found at the far West of the map not far from Little Lamplight and Vault 87. The exterior patrols should let you know when you are close. (map markered)
-Friendship Asylum: Follow the main road that leads from Freindship Station to The National Guard Depo all the way to the far east of the map to find it. (map markered)
-Crystal City : (See below)
-Old Olney Metro Hub (and Crystal City) - easiest access is through Old Oleny Fire Station. It's not map markered but is easy to spot. The door is on the side of the building rather than the front to avoid potential conflicts. Another entrnace is in the Olney Sewer Network. (none of these locations are map markered as they are either underground or part of Old Olney).
-Capitol Research: Found in the main "Mall" part of the DC Ruins very near the Capitol Building. It's map markered and Vonda will add the location after a specific dialogue exchange.
- Special Affairs Bereau: Located in the building next door to Mama Dolces in Arlington Cemetary (An extra side door has been added to prevent local conflicts).
-RUMBLE ZONES (Blacktooth Publishing, Festinger’s Cavern, Fort Detrick, Fort Lewis, Rosenhan’s Brewery, Sperry’s Quarry and Zeus’s Vault) map markers will be added when you find the relevant message. For example Fort Detrick messages can be found along with the Fort Detrick keycard in any one of dozens of boxes scattered throughout the wastes. Collect the note and the marker is added automatically.

AWOP AIR-DROPPED CRATE LOCATION GUIDE:
https://forums.nexusmods.com/index.php?/topic/5069250-awopa-world-of-pain-air-dropped-crate-location-guide/
[WARNING - CONTAINS SPOILERS]

COMPATIBLITY:
Compitable with everything (near enough). Wasteland edits are in very unusual places (though lore friendly) to avoid conflcits.
Confirmed safe to play with:
DC Interiors (all versions)
Alton, IL
The Librarian
FWE
EVE
CALIBR & xCALIBR
CRAFT
LingsFinerThings
xCALIBRuniverse (BOE)
Apocalypse Armory
Mart's Mutant Mod
Existence2.0
WeaponModKits
RaiderMercenaryExpanded[M&W]
NewMall.esp
Billboard Camps
Laurens_Bathroom_poetry_V1
Rivet City Merchants With Point Lookout.esp
Shadows and Dust - Southwest DC
Shadows and Dust - Volume 2
MaxLevel100
DCXPansion - Stanton Park

KNOWN CONFLICTS:
BA_PipboyAdvancedUserInterface: adds a building to the Beastlord's Lair entrance exterior. It will probably not cause CTDs to use both but the navmesh is likely to be broken (leading to confused NPCs) and a building is on top of the Entrance so you'll have to use TCL to get through the wall to it.

FAQ:
Q: Where are the Weapons located?
A: (See below)
-.308 Minigun (unique)
Save Vonda in 2077 Friendship Asylum and return to where you first met her in present time to find this.
-.32 SMG (rare)
Fairly common now.
-.44 Hunting Rifle (unique)
Alfresco Lounge in Crystal City
-5mm Chinese Assault Rifle (rare)
Special Affairs Bureau (about 4 or 5 inside)
-Holy Flamer
Sold by Maxwell in the Asylum Chapel.
-Auto-Plasma (unique)
Zeus's gun
-Brain Destabiliser (unique)
only lootable from the living Friendship Asylum Guard Supervisor in 2077
-Plasma Pistol Overcharge (very rare)
one in Capitol Research Reactor room and Zeus has one as backup
-Defective Auto-Plasma (unique)
Very Hard Locked drawer in Crystal City's Gunking on Sub-Level 2
-Railway Assault-Rifle (unique)
Patient 118's weapon. He does not seem to want to use it right now.
-Silenced Sniper Rifle (unique)
Old Olney Metro Hub near Chelk's corpse
-Zhu-Rong Magnum (unique)
Chinese Remnant Capain Zheng's weapon.

ADDITIONAL CREDITS:
Big thanks to:
Quetzlsacatanango for loads of advice and help with ideas, concepts, traps and problem fixes for this mod.
HarderMan for exploding see through ghosts.
RoyBatterian for many bug fixes and help on the forums.
EARACHE42 for Book Of Earache.

AWOP for Fallout New Vegas link:
http://newvegas.nexusmods.com/mods/38719