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Last updated at 14:50, 22 Mar 2017 Uploaded at 15:49, 26 Jul 2012
- A World Of Pain for Fallout 3
By djmystro (aka David LeMaistre)
This mod adds loads of new and detailed interior locations with an enemy stronghold vibe along with loads of new enemies to battle, several main quests, new companions, lots of new items to collect, loads of notes and loads more tricks and traps.
The new interiors are all big and heavily cluttered in a realistic and lore-friendly manner. They are also designed to scare and test the player in many unusual ways (especially with MMM running which can fill certain areas up to ridiculous degrees depending on chosen settings).
Like AWOP for FNV it’s currently built entirely from vanilla content to show what can be done with just the original game assets so file size is low and installation should be easy.
Drag AWorldOfPainFO3.esm to the Fallout3 Data folder. Select from the data menu on startup or use FOMM (or similar) in the same manner. Launch game & enjoy.
For updates just copy over the old version no need to back old stuff up. It will able be kept online anyway.
-Asylum Main Entrance suffers from severe slowdown during combat despite being a very compact location from which I have deleted everything unessential. If you find you are experiencing constant problems during combat I recommend using the ‘killall’ command in this area (watch out for unessential companions though) once the enemies have spawned (which is a triggered event rather than instant area spawn). Despite the slowdown I have never had a CTD in the area and the door teleport is an easy load. Everything else plays fine as far as I am aware so if you spot any other bugs please let me know.
-Version 1.7 Released!
-Springvale Ant Hive doubled in size.
-Grayditch Library added.
-Wagner's Cavern added (Rumble Zone)
-Nuka Cola Regional HQ added (Rumble Zone)
-Bisley's Shack added.
-5 Hiddem Bomb Shelters added.
-Many new notes added to lots of locations.
The 2.0 update is far from complete and I wanted to finish several other areas before releasing the update, however I have run into a kind of creative block and have not been working on Fallout for a few weeks now so I thought I would release what I have done so far rather than keep people waiting.
MINOR UPDATE BUGS:
-Bisley's Shack and several of the hidden bomb shelters were to be related by a quest which is currently not built.
-One of the Bomb Shelters contains 2 buggy Protectrons who will not use their new laser weapons, and a unique laser rifle that currently does not work as intended.
-The two new Rumble Zones have not been tied into Zeus's Quest yet and though a Rumble key is needed to gain acccess, the locations do not need to be beaten in order to access Zeus's Vault.
-Two flickering cabinets that may need replacing (one in Bisley's Shack and another in a Bomb Shelter).
-A ghoul who often falls through the floor in one of the Bomb Shelters.
AWOP4FO3/Book Of Earache Patch Version 1.5 Released!
-New high level human enemies will often carry BOE gear.
-Some weapon stats altered slightly.
POTATO RADIO PREVIEW MP3s Released!
A selection of tracks to be used in an upcoming radio station addon mod for AWOP4FO3.
There are currently over 60 new explorable interior locations added of varying sizes. These interiors can be found in one of the following containing areas:
An old pre-war burial cavern is the home of a very tough gang of Beastlords. It can be found west of Little Lamplight. The exterior is also well guarded.
A big Rumble Zone fopund East of Fairfax.
This is a small shack located under a road overpass near Springvale. Currently part of an incomplete quest.
A big multi-floored ex-Enclave Research Facility found not far from The Capitol Building.
Located near the Sewer Waystation with three floors to battle through and a quest NPC.
A huge multi-level Underground Metro Station, shopping centre and Vault all in one with lots of abandoned and forgotten shops to explore. The only way in and out is through the Old Olney Metro Hub.
A small house in the centre of Fairfax Ruins.
A Rumble Zone to the east (east of Wheaton Armory).
A big Underground Fort which has been converted for a new purpose. You’ll need to have found one of Zeus’s Keys to gain entry.
A Rumble Zone in Takoma Park. Accessed via a new Car Tunnel past the Behemoth who stomps around there.
East of the National Guard Depo lies a building that is not only said to be haunted but defies the laws of time and space. Only thing is no-one ever returns from there alive to confirm the myths.
GEORGETOWN LUXURY APARTMENTS
Apartment complex found in Georgetown East.
GRAYDITCH AUTO SERVICES
A big Vehicle repair and purchase warehouse where a second Fire Ant Queen has begun to take over. Accessed via a collapsed trusswork tower converted into a bridge.
Located in Grayditch, accessed via a staircase on the outer wall of a large building that is on a platform above Grayditch.
A Small shack on the outskirts of Megaton (under the collapsed overpass) and an early way to start Zeus’s Quest.
NUKA COLA REGIONAL HQ*
Located in Chevy Chase (if I remember correctly) on the way to the GNR building. A Rumble Zone keycard is needed to gain access but the area does not need to be beaten to access Zeus's Vault. [WARNING - This is probably the most difficult area I have created, - do not enter unprepared]!
OLD OLNEY METRO HUB
Found by entering Old Olney’s Fire Station or its vanilla sewer network. The Metro Hub is the only way to access Crystal City.
A Rumble Zone east of Anchorage War Memorial (around the back of Dukov’s place).
SPECIAL AFFAIRS BUREAU
A X-Files inspired ex-government containment facility now populated by Chinese Ghouls.
A Rumble Zone in the far South West of the map (south-east of Dunwich).
SPRINGVALE ANT HIVE
A medium sized cave close to Vault 101.
A big Sewer interior to explore and level up early.
Connects to a Talon owned Metro and the unmarkered Talon Outpost not far from Cooper’s Hotel (near the Sewer Waystation).
Located west of The Republic of Dave, built into a cliff-face. A Rumble Zone keycared is needed to gain access but the area does not have to be beaten to access Zeus's Vault.
The Rumble Zone creator’s well defended home, previously a Vault-Tec Storage Facility.
5 HIDDEN BOMB SHELTERS
They are located in the Wasteland, (none in DC Ruins or existing settlements). Message me if you are desperate to find them.
* To access the Rumble Zones you will need a Key to Fort Detrick. These can be found in one of dozens of loot crates that have been Air-Dropped around the wastes (along with an explanatory note). There is also a key available in Milgram’s Shack on the outskirts of Megaton.
I'm a big fan of screenshots and tried to make this mod so it would be impossible to take a boring picture so please post any screenshots and I'll dish out some kudos where I can.
NOW A MODDER'S RESOURCE:
Even though it is still at this stage incomplete, I have decided to make AWOP4FO3 a Modder's Resource, so you can all use it, alter it and upload it as you see fit, without needing my permission.
Have fun and good luck out there all :)
PS: Thanks for all the awesome feedback about AWOP4FO3 :) It's been great hearing all these mad battle scarred war stories. Glad it's all been as much fun as I'd hoped for. :)
PPS: Here's my YouTube link if you're interested in seeing what I'm getting upto in the future:
[Early Location Combat Montage]
[Freindship Asylum Edited Walkthrough]
[WARNING - Spoilers Ahead]
-The Taxidermist [Cooper’s Hotel]
-Maxwell [Friendship Asylum]
Taixidermists's Quests (various)
Zeus’s Quest (unmarkered)
-Vonda or The Warden [Friendship Asylum]
.308 Minigun (unique)
.32 SMG (rare)
.44 Hunting Rifle (unique)
5mm Chinese Assault Rifle (rare)
Brain Destabiliser (unique)
Holy Flamer (unique)
Plasma Pistol Overcharge (very rare)
Defective Auto-Plasma (unique)
Railway Assault-Rifle (unique)
Silenced Sniper Rifle (unique)
Zhu-Rong Magnum (unique)
-6 New Potato Crisp variants (plus fresh versions).
-10 new Snack Cake variants (Fresh variants are Unique items).
-3 Cider variants (plus fresh versions)
-Vonda’s recipe items (x10)
-Food Mixer recipe items (x9) [Both Vonda and The Mixer have unique items only they can cook].
-Loads of fresh food variants in lore-friendly places.
(All new food and drink items have unique bonus effects. Vary rare fresh variants of the new food types have double their standard effects plus no rad-damage.)
NEW MISC STUFF:
-4D Storage (currently 5 variants to collect)
-3 new spices adeed for The Food Mixer.
-Broken Audio & Movie Discs (common clutter to sell)
-Inedible Psycho & Buffout extract (Rare valuable items)
-Gold Framed Certificate (Rare valuable item)
-Rumble Zone Vid-Discs (Rare Valuable Item)
-Movie Tickets (Common weight-less clutter)
-Rotting Ears and Fingers (Worthless clutter)
-Blank Military Ids (More generic clutter)
Plus a few other bits and pieces.
HOW TO FIND THE LOCATIONS:
[Note about Map Markers : If you already have the explorer perk active they won't show up as undiscovered locations unless the perk is turned off and on again (resetting it essentially). However you can always just follow the hollow triangles on the compass and discover them as usual.]
-Springvale Ant Hive: Located between Megaton, Springvale & Vault 101 behind a water tower.
-Cooper's Hotel: Between The Sewer Waystation and the Super Duper Mart. (map markered)
-Talon Outpost: Has an entrance in the building next door to Cooper's Hotel (map markered) .
-Springvale Sewer: On the road pretty much dead centre of town (map markered).
-Grayditch Auto: Not far from the Wilk's home. You have to go through up through the floors of a big exterior destroyed building to get to it and climb a bridge (which should be easy to spot). (not map markered).
-Georgetown Luxury Apartments: Found in Georgetown East (map markered).
-Beastlord's Lair: Found at the far West of the map not far from Little Lamplight and Vault 87. The exterior patrols should let you know when you are close. (map markered)
-Friendship Asylum: Follow the main road that leads from Freindship Station to The National Guard Depo all the way to the far east of the map to find it. (map markered)
-Crystal City : (See below)
-Old Olney Metro Hub (and Crystal City) - easiest access is through Old Oleny Fire Station. It's not map markered but is easy to spot. The door is on the side of the building rather than the front to avoid potential conflicts. Another entrnace is in the Olney Sewer Network. (none of these locations are map markered as they are either underground or part of Old Olney).
-Capitol Research: Found in the main "Mall" part of the DC Ruins very near the Capitol Building. It's map markered and Vonda will add the location after a specific dialogue exchange.
- Special Affairs Bereau: Located in the building next door to Mama Dolces in Arlington Cemetary (An extra side door has been added to prevent local conflicts).
-RUMBLE ZONES (Blacktooth Publishing, Festinger’s Cavern, Fort Detrick, Fort Lewis, Rosenhan’s Brewery, Sperry’s Quarry and Zeus’s Vault) map markers will be added when you find the relevant message. For example Fort Detrick messages can be found along with the Fort Detrick keycard in any one of dozens of boxes scattered throughout the wastes. Collect the note and the marker is added automatically.
AWOP AIR-DROPPED CRATE LOCATION GUIDE:
[WARNING - CONTAINS SPOILERS]
Compitable with everything (near enough). Wasteland edits are in very unusual places (though lore friendly) to avoid conflcits.
Confirmed safe to play with:
DC Interiors (all versions)
CALIBR & xCALIBR
Mart's Mutant Mod
Rivet City Merchants With Point Lookout.esp
Shadows and Dust - Southwest DC
Shadows and Dust - Volume 2
DCXPansion - Stanton Park
BA_PipboyAdvancedUserInterface: adds a building to the Beastlord's Lair entrance exterior. It will probably not cause CTDs to use both but the navmesh is likely to be broken (leading to confused NPCs) and a building is on top of the Entrance so you'll have to use TCL to get through the wall to it.
Q: Where are the Weapons located?
A: (See below)
-.308 Minigun (unique)
Save Vonda in 2077 Friendship Asylum and return to where you first met her in present time to find this.
-.32 SMG (rare)
Fairly common now.
-.44 Hunting Rifle (unique)
Alfresco Lounge in Crystal City
-5mm Chinese Assault Rifle (rare)
Special Affairs Bureau (about 4 or 5 inside)
Sold by Maxwell in the Asylum Chapel.
-Brain Destabiliser (unique)
only lootable from the living Friendship Asylum Guard Supervisor in 2077
-Plasma Pistol Overcharge (very rare)
one in Capitol Research Reactor room and Zeus has one as backup
-Defective Auto-Plasma (unique)
Very Hard Locked drawer in Crystal City's Gunking on Sub-Level 2
-Railway Assault-Rifle (unique)
Patient 118's weapon. He does not seem to want to use it right now.
-Silenced Sniper Rifle (unique)
Old Olney Metro Hub near Chelk's corpse
-Zhu-Rong Magnum (unique)
Chinese Remnant Capain Zheng's weapon.
Big thanks to:
Quetzlsacatanango for loads of advice and help with ideas, concepts, traps and problem fixes for this mod.
HarderMan for exploding see through ghosts.
RoyBatterian for many bug fixes and help on the forums.
EARACHE42 for Book Of Earache.
AWOP for Fallout New Vegas link: